11-15-2015, 03:32 PM
Carriers are actually Support ships, It is really weird to see a carrier destroying a Battleship. Currently Carriers and Their size makes them look like Heavy Battleships and Their firepower is huge that can destroy a cruiser easly at close combat.
Light Battleships have no chance at close combat with a Carrier.
Carriers meant to be support ships, launch (ai controlled?) fighters or bombers to hit hostile ships. I think that is impossible to do with FL Mechanism.
Oh yeah players can dock to player ships but if they do that, people cri to faction feedback thread and It is really hard to see this happening anyway
Here some ideas
1.Carriers shouldn't use Heavy Turrets or atleast 1 Heavy Turrets so they can use Mortars to support the friedly ships.
2.Carriers should have repair turrets that can repair capital ships from long distance.
3.Let the carriers use Nano/Batts trading but remove Heavy Turrets from Carriers
4.Rework on Carriers, Change their stats and class to Battleship or Dreadnought but add them more heavy turrets and remove some of the secondary turrets
5.Carriers should have same stats with a Battlecruiser. Also it should carry same guns like Battlecruiser.
Any more ideas?
Light Battleships have no chance at close combat with a Carrier.
Carriers meant to be support ships, launch (ai controlled?) fighters or bombers to hit hostile ships. I think that is impossible to do with FL Mechanism.
Oh yeah players can dock to player ships but if they do that, people cri to faction feedback thread and It is really hard to see this happening anyway
Here some ideas
1.Carriers shouldn't use Heavy Turrets or atleast 1 Heavy Turrets so they can use Mortars to support the friedly ships.
2.Carriers should have repair turrets that can repair capital ships from long distance.
3.Let the carriers use Nano/Batts trading but remove Heavy Turrets from Carriers
4.Rework on Carriers, Change their stats and class to Battleship or Dreadnought but add them more heavy turrets and remove some of the secondary turrets
5.Carriers should have same stats with a Battlecruiser. Also it should carry same guns like Battlecruiser.
(11-18-2015, 10:27 AM)Mao Wrote: [ -> ]1. Split them in 4 classes: Ultra Light (Bustard) Light (Geb), Medium (Zephyr, Elbe, Aquilon), Heavy (Atlantis, Invincible, Nephilim*)
2. In order to make Carriers desirable, you'll have to slightly nerf the other capital ships by allowing them to mount only one docking module or no docking module.
3. a) Ultra Light Carriers should be able to have up to 2 ships docked on them, cruiser class shield and gunboat weaponry. Cruiser mobility.
b) Light Carriers should be able to have up to 3 ships docked on them, cruiser class shield and cruiser weaponry. Medium BS mobility.
c) Medium Carriers should be able to have up to 5 ships docked on them, battleship class shield and light battleship weaponry (no heavy slots). Heavy BS mobility.
d) Heavy Carriers should be able to have up to 10 ships docked on them, a new type of shield especially designed for heavy carriers (better than BS shields) and light battleship weaponry (no heavy slots). Dreadnoughts mobility.
4. The number of guns should always be smaller than on the Battleships. The Carriers should rely on their armor and docked snubs. Carriers shouldn't be able to hold their own against a BS (even a light one) without snubs support.
5*. Yes, I included the Nephilim as a heavy carrier. That's a story for another thread.
Any more ideas?