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All information for the Rheinland Military can be found at The Rheinland Military Information Center
Recruitment can be found here: Rheinland Military Recruitment!


Basic Overview

Full faction name: Rheinland Military
Tag: [RM]
ID/IFF: Rheinland Military
Base of Operations: New Berlin System, Federal Republic of Rheinland
Headquarters: Oberkommando des Militärs
Secure Facilitie: System Bremen
Operations: Enforcement of the Chancellor's will.
Protection of Rheinland and it's territories, last resort enforcement of Rheinland law




:: Military History of Rheinland::


House Rheinland maintains a proud military tradition going back for centuries. After the reorganization of the government following the loss of the 80-Years War and the Von Rohe's Day rebellions, the Rheinland Imperial Navy was remade into the Rheinland Military and remains as such in its modern incarnation. With that change came many alterations in training, recruitment, and attitude- no longer was the military merely a sword that Daumann and Kruger could point where they willed, but rather the main force of law and order in Rheinland, taking over when Rheinland's many foes became too well armed for the Federal Police. Mostly, the Military focused on dealing with the Red Hessians and Corsairs while the Police kept tabs on the Landwirtrechtbewegung and Bundschuh.

On the tip of the ninth century A.S., a Rheinland exploration team discovered ruins on a distant planet in the far reaches of space, dozens of lightyears from the rest of Sirius. Their investigations awoke the Nomads, who learned from them the state of their birthright and how to control humans. The team came back to Rheinland bearing most dangerous cargo- newly developed Nomad Incubi, an engineered organism designed to infest and control humans while remaining undetected, and to create more of itself to spread the Nomads' influence throughout the colonies. Before long, the Nomads controlled Chancellor Gustav Niemann and many of the Rheinland Military's high-ranking officers, in particular Admiral Schultsky.

However, the Incubi were not the only things sent back with the ill-fated explorers- the Nomads had also developed a way to use a ship's powercore to empower a specially grown organism to project a "veil" similar to their own; a veil capable of redirecting light in such a manner as to render a ship undetectable by the naked eye or the scanners in use on most spacecraft. The organism and it's surrounding electronics made up a "cloaking device" that could be manufactured and installed easily onto all of Rheinland's ships. With this new technology, Rheinland was able to eliminate any threats to it's Nomad guided war preparations and establish supremacy in their space and that around it. At the direction of the Nomads, Rheinland became more militaristic and eventually totalitarian than ever before- the remaining resources in Rheinland and the neaby independent worlds were fully devoted to the building of warships.

With an armada the likes of which had never been seen before in Sirius, and cloaking devices capable of allowing entire fleets to move unobserved, the Rheinland Military was an unmatchable force against which there could be no victory. One by one, the Houses would fall to the Nomads and their pawns. However, they did not anticipate the likes of Edison Trent- a man worthy of the title "demigod" by most reckonings, he and a handful of friends from all walks of life repeatedly defeated the best of the Rheinland Military, even dismantling an entire battlegroup in Tau-29 with only four ships at his back.

Rheinland's armadas fared considerably better against the navies of Kusari and Bretonia, bringing the former to its knees in a matter of days and even occupying New Tokyo. When the Nomads brought Liberty fully into the fold, Bretonia was all that remained- but before they had a chance to launch the invasion, Edison Trent and the Order activated the Daam K'Vosh hypergate network and disrupted the Nomads' control on their pawns. With the help of the Order, much of Rheinland was freed from the grasp of the Nomads, with the directly infested being hunted down or scattered.

While the government worked to recover its relations to those unaware of the Nomads' involvement, the Military turned inward. From their losses against Edison Trent and other small bands of very skilled fighters like the Blood Dragons, the Military focused on having a smaller number of well-trained, well-coordinated pilots. Such pilots could function well even on their own, and smaller numbers would ease the strain on Rheinland's crippled economy and exhausted resources.

Throughout the next decade and a half, the Rheinland Military became the best of the best. Defeating one of their pilots was held to be such an acheivement that fortune-seekers from all across Sirius would journey to Rheinland to try their luck- most were unsuccessful, but not all- at one point this led to a ban of mercenaries in Rheinland on pain of death.

Then the Corsairs came. Frustrated with their lack of progress in Omega-5 and Omega-41 against the Red Hessians, they resolved to outflank their opponent- by conquering eastern Rheinland. Knowing the martial prowess of the Rheinland Military, the Brotherhood was assigned this task while all other Corsairs maintained pressure on the Hessians in the south.

The war was brutal. The "Road to Rheinland" campaign as it was sometimes called was the first major campaign since the Nomad War, and Rheinland's strategies were put to the test. In short, they succeeded. While the Brotherhood had aces of its own to match Rheinland's, not all were as skilled as their leaders. Under the direction of Admirals Krieg and Hiltraud, and with the tactical and stategic advice of the (then) lowly officer Dieter Schprockets, the Corsairs were kept from going any farther than Mannheim Station. Slowly but surely, the Rheinland Military pushed back the Brotherhood, finally defeating them in the Sigma-13 system in a battle that cost the Brotherhood both their flagship and their pride.

For the years following the repulsion of the Brotherhood, the Rheinland Military continued much as it had before. With the Federal Police occupied on the ground, the Military took over space policing duties, which included stopping pirates and smugglers. However, as time went on, and with the disappearences, deaths, or retirements of several high-ranking members, the Military gradually wore down to only a shadow of what it once was. Rheinland space was quiet, save for the tradelane from Bonn to Planet New Berlin. Recruiting failed to bring in the pilots to deal with the Red Hessians, and when Das Wilde returned to terrorize Rheinland's populace there were few to stop them.

While Kanzler Reinhardt was effective, he could only do so much- the Military needed a new leader to replace the likes of Admirals Krieg, Hiltraud, and Freelamen. It found it in Malexa Malte, an enterprising new recruit who quickly rose through the ranks. Before long she was the leading Admiral in the Military, and went on a veritable crusade to bring the Rheinland Military back to its former glory.

Under Malte's leadership, recruits began pouring in like never before. Retired pilots returned to serve their homeland, and to once again fight off the Red Hessians and Das Wilde. Rheinland had pilots to defend it again, although they were not the crack team that had defeated the Brotherhood's invasion.

However, there was little time to bring them up to the legendary skill of their predecessors. Rheinland had uncovered evidence that Liberty was experimenting on Nomad material procured in the deep Omicrons, and was using it to develop superior technology with which to prepare for war. Although both houses fell to the Nomads during the war, Rheinland had been adamant about destroying them wherever they were found and vigilantly obliterating anything coming in from the Omicrons that could potentially allow them a second foothold. Rheinland's battles with Das Wilde did not make them any more lenient in this position, but Liberty had no experience with such horrors and ignored their pleas. Rheinland then argued that if Nomads were to be studied, it should be to find ways to fight them; but fighting the Nomads was a much less pressing concern for Liberty, cushioned as they were by the Order and the Bounty Hunters Guild Core. The story leaked to Rheinland's press, and quickly escalated from there.

Once war broke out, Rheinland quickly learned the strengths of its weaknesses of its forces. Liberty maintained the largest known armada of capital warships, as well as possessing a squadron of expert fighter pilots- the kind which Rheinland had used to defeat the Brotherhood years before. However, while Rheinland was vastly outnumbered by warships and severely outclassed in fighter engagements, the fractured and nebulous wings of the Liberty Navy were, by and large, inferior to their opposite number in Rheinland. Liberty warships were designed to deal with other vessels of their class, and while Rheinland's capital fleet suffered gravely in all confrontations with their outnumbering Liberty counterparts, Rheinland's bomber squadrons found Liberty warships to be easy pickings. In one instance, a lone Bergelmir pilot sent to hold off a marauding Liberty Assault Battlecruiser equipped with the finest in armor decided to engage the ship, and by the time reinforcements arrived had almost completely crippled the ship single-handedly. While Liberty's forces nearly always triumphed over their Rheinland counterparts, fleet engagements went far better for the Rheinlanders, who had retained the tactics and cohesion learned in the war with the Brotherhood.

The threats to Rheinland slowly rise in significance, the Rheinland Military becomes more and more hard-pressed to keep the citizenry safe. But they are vigilant, and they have survived the invaders from both within and without in the recent past. If anything, Rheinland has proven its capacity to adapt to whatever force is sent against it- and the Military stands ready for the trials ahead. But with the Hudson Crisis and the instable Hamburg Jump Gate in Hudson, Rheinland and Liberty came to the decision that a ceasefire is the only solution to prevent a disaster and to end this war.

On the 13. March 823 A.S. the Liberty-Rheinland Peace Treaty Convoy moved from Planet Atka to Planet New Berlin where the treaty will be signed.




[Image: 240px-Rheinlandfleet.jpg]

-Elements of a Rheinland Military Defense Fleet preparing to fight off an incoming Liberty Navy Incursion-




:: Rheinland Military Roster ::





:: Recruitment::


If you wish to join the Rheinland Military, FOLLOW THE LINKS AND READ WHAT'S THERE. Once done with that, then you may fill out an application form.

Discovery RP Server and Forum Rules
RM Recruitment




:: Diplomacy ::


Allied:
  • Rheinland Federal Polizei
  • Büro der Marineintelligenz

Friendly Federal Republic Entities:
  • ALG Waste Disposal
  • Daumann Heavy Construction
  • Kruger Minerals
  • Republican Shipping

Foreign Alliances:
  • The Republic of Kusari

Neutral:

  • Liberty Navy
  • Liberty Security Force
  • Liberty Police, Incorporated
  • Liberty Corporations
  • Anyone not listed elsewhere
Unfriendly
  • Bundschuh
  • Landwirtrechtbewegung
  • Bretonian and Kusarian Criminal Elements

Enemies of the Federal Republic and the Rheinland Military:
  • Red Hessians
  • Unioners
  • Outcasts
  • Corsairs
  • Nomads
  • Das Wilde
  • Sirius Coalition Revolutionary Army


:: Rheinland LAW ::


Rheinland Independent Rules and Procedures

Rule #1: RM Authority is LAW
If a member of the Rheinland Military asks you to stop, you stop.
If they say "Hold for cargo scan and ID verification," hold position and wait for them to say you can go.
If they ask "What is your business in Rheinland?", replying "None 'o yo' bees-wax!" is not appropriate and will probably get you shot. Silence will be taken as hostile.
Just do what the nice man/woman in the Rheinland Ship O' Hurt says, and they won't be forced to open up that can-o'-whup@$$ on you.

Rule #2: If the NPC's think it's illegal, so do we.
That means artifacts, cardamine, Slaves, Counterfeit Software, Blood Diamonds and any lawful pilots.
Rule #3: Piracy will not be tolerated.
If you are a pirate, or even claim to be a pirate, we will shoot you down with no exceptions. Don't joke about that kind of stuff, because we won't know the difference.

Rule #4: Ship Class Restrictions in Rheinland
- All Battleship and Cruiser class vessels not belonging to the Rheinland Military are BANNED from Rheinland unless given the permission of an Admiral. Lethal force is authorized to deal with ships refusing to leave through whatever exit the acting commander decides.
- Even with the permission of an Admiral, heavy capital ships are to maintain a distance of no less than 10k from any inhabited planet.
- Gunboats, Bombers, and Fighters have permission to stay within orbit of inhabited planets, but are to move if asked.


IF YOU DO NOT COMPLY AT ANY STAGE, YOU WILL BE SHOT.


:: Military Equipment ::



FIGHTERS AND BOMBERS:

90-ARKM-N45 "Wraith" Rheinland Very Heavy Fighter
The 90-ARKM-N45 “Wraith” Very Heavy Fighter is the Rheinwehrs answer to the various upgrades on the technology and arms market all around Sirius. It is the successor to the older “Valkyrie” model and enhances its performance exceedingly, while still keeping its old design. The strength of the Wraith lies in its advanced powercore, agility and armour at the expense of a sixth weapon in comparison to other current fighter models on the market.

140-ARKM-N58 "Bergelmir" Rheinland Bomber
The 140-ARKM-N58 “Bergelmir” Light Bomber, also called “Snubnose”, is a prime-example of the devastating efficiency that the Rheinwehr presents and a technological masterpiece. It is extremely compact, possesses the height of the Rheinland's renowned reactor technologies and has a sleek efficient design. Being the primarily used bomber in the military, the N58 is adapt at evading hostile fire while unleashing hell upon its enemies.

13-ARKM-N37 "Fafnir" Super Heavy Bomber
The 13-ARKM-N37 “Fafnir” Heavy Bomber shows what it truly means to literally rip enemy capital ships apart. Possessing the most efficient bomber powerplant on the whole sirian market, the Fafnir can keep prolonged fire active. It is required to support the Fafnirs superior weaponry, adding a seperate slot solely for the cruise disruptor to allow mounting two torpedoes for the deadly efficiency the Rheinwehr is known for nowadays. While the Fafnir is not too agile, its armour makes up for that. Even though the Rheinwehr does not mainly use this bomber against hostile capital ships, it still is a valuable asset to have and strikes fear into any enemy capital ship that dares to stand in its way.


72-ARKM-G27 “Phantom” Rheinland Heavy Fighter (used on special occasions only)
X4TS “Tiger Shark” Rheinland Civilian Light Fighter (used on special occasions only)


Fighter Weapons:

  • R7-s "Firekiss" Rheinland Plasma Cannons
  • R7-n "Hornviper" Rheinland Tachyon Cannons
  • R3-nt "Stealthblade" Photon Cannons
  • All "Debilitator" type Pulse Cannons
  • All "codenamed" weapons
  • All missiles, mines, and torpedoes
[Image: Valkyrienebula_zps0ff09e75.jpg]


CAPITAL SHIPS


150-ARKM-KV11 "Oder" Class Gunboat
Mainly used as a recon or tactical support unit, the 140-ARKM-KV11 “Oder” Gunboat is everything you need for operations in foreign territory. It is quick and agile.The gunboat is mostly used to assist fighter and bomber wings with coordination, serving as a mobile command centre on the battlefield. It is equipped with several gunboat turrets that also allow it to be a serious threat when facing small ships as well as large ships.


289-ARKM-CR27 "Donau" Class Cruiser
The 289-ARKM-CR27 “Danube” Cruiser comes with heavy armour and heavy firepower while still being somewhat agile. It is produced in large amounts and one of the strongest enemies to fight in the hands of a skillful crew. The cruiser is best used for long range support, bombardments, but may also fight the enemy upfront with the four heavy turrets and all of its turrets facing forward. This ship truly is the backbone of the Rheinwehr and provides a valuable advantage over its enemies whenever it is in use.

362-ARKM-CR87 "Tirpitz" Class Battlecruiser
Shortly before the war with Liberty drew to a close, Rheinland began to develop a new, mid-ranged warship. The Tirpitz-class Battlecruiser is designed not just as an addition to the fleets, but an improvement as well, being heavier and more versatile than its predecessor, the Donau-class Cruiser. While the initial prototypes weren't finished in time to be used for that war, Tirpitz warships are the main capital vessels being contructed in rebuilding the fleets of the Rheinwehr. Its military leadership believes this ship to be crucial in changing the outcome of future conflicts to favor the Federal Republic.

401-ARKM-CS08 "Bismarck" Class Battleship
The 401-ARKM-CS08 “Bismarck” Battleship, fittingly also referred to as “Schildkröte” or “Turtle”, truly lives up to its name. It is one of the heaviest battleships in the colony and is capable of unleashing an armageddon onto any enemy that decides to travel in its wake. Whatever the Bismarck-class fires upon withers and dies. The ship itself is massive to make its giant powercore and heavy armour possible at the expense of agility. Whenever the turtle comes into play, it is the Rheinwehrs way to say “Checkmate.”

564-ARKM-CV01 "Elbe" Class Carrier
The 564-ARKM-CV01 “Elbe” Carrier is the newest ship in the collection of the Rheinwehr and was developed over the course of years and is now produced in the shipyards. It provides a relatively small design that enables the carrier to evade incoming fire from enemy capital ships, while still posessing heavy firepower with fifteen turrets. It is, like most carriers, used to possess a mobile base of operations for fighter-based combat which can provide heavy fire support in engagements. It is equipped with a bay that can host up to twenty-four fighters. The pair of tubes to launch from are located at the rear, safe from hostile fire.



[Image: freelancer1.JPG]




:: Rheinland Military Ranks::




ENLISTED RANKS:


Flieger (Fl.):

The Flieger is the trial rank of the Rheinland Military, after passing the forum application part, the recruit automatically assumes this rank. He may equip his vessel with the [RM] tag, after obtaining the proper identification and IFF papers (example of a proper tagging is [RM]Fl.Hans.Schmidt).



Gefreiter (Ge.):

The common rank of the Rheinland Military, from which the pilot, fresh out of basic training commences his career. The primary aim of a Gefreiter is to obey the orders of his superiors and start climbing the ranking system.



Feldwebel (Fw.):

As the backbone of the Rheinwehr fleet, the Feldwebel is the representation of Military might out in the field. Their primary aim is to preserve the integrity of Rheinland internally against armed opponents attacking, such being Red Hessians, Liberty incursions and other revolutionary forces.



Fähnrich (Fr.):

The gap between enlisted and command; the Fähnrich is for the ambitious pilot who wishes to try his hand at becoming an officer. During his time as a Fähnrich, the pilot will be examined and tested for both his skills at command and dedication to his job. Should he pass both these evaluations, the Fähnrich gains a position are a freshly commissioned Leutnant.



OFFICER RANKS:




Leutnant (Lt.):


As a commissioned officer, the Leutnant fulfills a large portion of responsibility by serving as the leader in the field.



Hauptmann (Hm.):

A Hauptmann is a command member who has proved himself dependable. Through action and dedication.



Major (Maj.):

A Major should be able to autonomously do most of the tasks without a higher rank needed to push him forward.
In addition a Major should support all pilots when needed with aid, tips and training. Conducting combat tests and rating the results is also one task of a Major.



Kapitän (Kpt.):

A Kapitän reflects all the honor, pride and sense of duty of the Rheinland Military. This rank is the highest rank available and under direct command of the RMHC. The most promising Kapitäns may get the chance to make it into the Rheinland Military High Command one day.


RHEINLAND MILITARY HIGH COMMAND:


Vizeadmiral (Va.):

A Vizeadmiral is part of the Admirals closest staff. They are responsible for tactical decisions and a key figure in every command bridge on the Rheinland battleships.



Admiral (Adm.):

A Rheinland Admiral is the head of command. They are responsible for various parts and systems of Rheinland. All tactical decisions, promotions, demotions and accepting new recruits are being signed by them.



:: Naming Convention::



Snubcraft - [RM]Rank.Firstname.Lastname
Capital Ships - [RM-RNC]shipname
Battle Ship - [RM]-shipname
Transports - [RM-REP]shipname
Logistics (hospital ship, repair ship) - [RM-H]shipname



// Money can be taken from [RM]Bonus.Bank
Money taken. Good luck, and see you in two months.
(03-18-2016, 03:22 AM)Drrobe Wrote: [ -> ]Money taken. Good luck, and see you in two months.

Thanks Smile
It might be good idea to update history to include the fact that there are peace negotiations and ceasefire after Hudson Crisis rather than ending note with image about defending against Liberty invasion.
It might be good to add some sub-headlined nto the history section, that way it should be easier to read and appear less like a giant WOT Wink
It would be nice to add the Marine Nachrichten Dienst / BDM| as ally. Smile
Oi, the military doesn't allow stealthblades??
OORP
Small mistake , you entered :
289-ARKM-CR27 "Donau" Class Cruiser ,
2 times , both for Cruiser and for Battle-Cruiser names/class .
God damnit... will doit now, thanks for the infos.
History updated, added BDM to allied, added Stealthblades to the Fighter weapons, fixed some other issues
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