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Full Version: Discovery 4.80 features, bugs & suggestions
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You hit a jump gate glitch. It is a bug of the original game, not the mod. It pops you out somewhere different from normal. I use it a few times in large systems where I don't wanna have to fly for 15 minutes. Though sometimes it pops you somewhere even farther away, like when using it from Manchester to Megellan.
--Bounty Hunter BS infocard shows 14 turrets instead of the 12 the ship has.
--Assault Frigate infocard shows 12 turrets instead of the 11 the ship has.
the omega-41 jumphole in omega-15 is rite in between the suns and impossible to get too


EDIT***

Thanks i thought it was rite in between.
seanstakes,Aug 29 2006, 02:11 AM Wrote:the omega-41 jumphole in omega-15 is rite in between the suns and impossible to get too
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It's behind the suns, you can go around the suns or under/over them, it is not impossible to get to.

I've been through that system with a BS several times so it can be done, if you can't find it turn the patrol paths onto neutral.
Ok, just to see what would happen I took the shield off my large train. Mainly to see if I could do the VIP - Organisms run without one.

I found, very much to my surprise that, any NPC with a wasp cruise disrupter can stop me.

Regardless of where the missile hits.

So it appears that the shield is what is stopping the original disrupters from working.

So either the shield shape needs to be altered/looked at or we remove the shields from all transports and trains.

Before I get lynched for that last suggestion heres why:

1) you'd have to use a frieghter/armoured transport to trade in the borderworlds, mainly because they have shields, CM droppers, more weapon mounts and they have a massive number of weapons to choose from. This would also mean that people would start to use freighters more often.

2) traders would need an escort in most systems without tradelanes, this means an escort faction would be able to exist, merc factions would be able to get jobs and it would increase RP possiblies.

3) we can scrap the shield battery supply and then double the nanobot supply, meaning that the transports and trains can survive longer even without shields.
If that train idea is crazy.

I have a hard time already passing though Omega 41 because of that bloody Neutron star.

If you want to RP pirating, tell me so I can go buy a normal freighter and RP too.

If you pull that crap on player's trains, people are never going to step out their Battleships.

Oh, and what about taking as much cargo as the NPC's?

I bet that would make some people go for rp much more than doing those hidden LT rounds...
Behemoth,Sep 6 2006, 05:21 PM Wrote:If that train idea is crazy.

I have a hard time already passing though Omega 41 because of that bloody Neutron star.

If you want to RP pirating, tell me so I can go buy a normal freighter and RP too.

If you pull that crap on player's trains, people are never going to step out their Battleships.

Oh, and what about taking as much cargo as the NPC's?

I bet that would make some people go for rp much more than doing those hidden LT rounds...
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Removing the shield barely increases the amount of damage taken by that star. I like Marauder's idea.
Its been a good hour, so I guess its ok to post twice in a row... Maybe... Heh.

Anyway... I would like to suggest adding a Rheinland Military bribe. It takes much longer to get them green than it does with most other factions. It'd help those who need almost max for the ID (like all of RM)
Behemoth,Sep 6 2006, 11:21 PM Wrote:If that train idea is crazy.

I have a hard time already passing though Omega 41 because of that bloody Neutron star.

If you want to RP pirating, tell me so I can go buy a normal freighter and RP too.

If you pull that crap on player's trains, people are never going to step out their Battleships.

Oh, and what about taking as much cargo as the NPC's?

I bet that would make some people go for rp much more than doing those hidden LT rounds...
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If it had done more damage I wouldn't have suggested it.

Why should you be able to carry as much cargo as the NPCs?

Players never hand over anything to pirates now, giving them a hold of 800,000 will just mean they make more money quicker and make them even less inclined to hand over cargo or money.

You can make money quicker with a train then you ever will with a BS.

I've got 2 characters who can pirate and I don't think it's actually worth the effort.

You need at least 2 other people to help drop the shield on a train quick enough to do alot of hull damage before it cruises away, you need to have at least one of those people with a train cruiser disrupter and the other two need to each have an inferno.

If we change the trains so that they can still make money without being able to ignore disrupters and pirates more people will fly in convoys and hire/use escorts.

More traders will have to find/use alternate routes if they see a pirate in a system they usually use.

Then again they might just solve the problem by F1ing and either logging off or switching character until the pirate gets bored and switches character or logs off too.

As it is once you've gotten a train you can ignore everyone and anyone who tries to stop or pirate you.
First of all: hi everyone

I have a problem with weapons. I just don't see projectiles. All seems to fire, I see flashes on the target's hull but between my target and my weapons there is only void. I suppose this problem comes only with faster weapons as Lavablades are visible. Can someone please help me fix that?
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