07-16-2017, 03:49 PM
(07-16-2017, 12:31 AM)Techpriest Wrote: [ -> ]I'm just upset that a bomber and a VHF definitely had the power to destroy a Pelican transport yet felt the need that the gunboat should interfere.
I would have preferred a 1v1 with the Gunboat as properly-initiated or a 1v2 with the snubs. Not both.
The thing about all of these fights is that they happened more or less directly after each other without the UN ships regenning between them in most cases - so we were fighting drained against a baffling number of ships, cumulatively. If the other side co-ordinated just a little bit better (such as BDM, RM, RFP, or Hessians + Bundschuh, we would have had the floor wiped with us, without question - We're all extremely surprised we survived what amounted to 5 different consecutive waves, each time against players good enough to near-perfectly ensure that we would have lost ships. The situation was so unique that I thought it was acceptable for us to attack sequentially under the circumstances (we never did all four ships on one ship at any one circumstances, the max was 3 v 2 or 2 v 1 when we thought that the player was better than the sum of both ships.
With just a little bit better co-ordination on what UN ships were drained and what friendly ships were in the same system with you (most of us didn't have any regens), you could have taken us out - and by the last wave, some of you were actually taking us out. If there wern't any other friendly ships in the same system we would have given an even fight - but we were expecting you to be reinforced near immediately.
We apologise if that wasn't fun, and player-list-based play shouldn't be hyper-encouraged, but when you're in the same system with a large number of friendly ships, you really should try and team-play with them.
I've got no sympathy for people who bring a smaller group of ships to a bigger group of ships and then demand duels like you're D'Artagnan or something when you have the firepower to do it. This is a game for everyone, not just PvP vets. Co-ordinate and stop going after blue-feeding your pros.
Edit: I'm considering making a post about this on the front page - our attitude to combat is this:
- We are Unlawfuls. If we are in somewhere a Lawful E - chat could be bumped at any time and ships could be spammed at us, we're going to stay together and play together - especially if we are near a capital planet or near a capital jump gate.
- We will fight together if their are additional lawful ships no more than two trade lanes away.
- We will fight together if we are engaged by a smaller group of ships running in. We will offer equal-odds fights if we can during said situation, but it's difficult to. We need to ensure that duels arn't attempts to peel ships away, and need to be in visual range so we can co-ordinate.
- We will balance for skill. People like Yber or Wesker, because they can take down 2 or 3 or more other snubs by themselves will end up being first snub target - that's not because we know who is behind the ships, but because we adjust our target calls dynamically during fights in accordance to who is dishing out (and taking) the most damage. However, we try to keep the number of people down firing at them to reasonable levels, but we won't put a noob into a 1v1 with a PVP pro, and on our side will try for our noobs to engage their noobs if we can situationally gauge skill, in the hope that they both learn something and have a fun PVP experience. This can be tough to do whilst ingame.
- We are pirates. We expect to be house E-Chatted at any second.
- We do ourselves engage superior numbers of ships and inferior numbers of ships.
- "Ganking" is a specific form of bad play involving constantly bringing in more ships to stack the deck - whilst we have done that before, just as everyone has done that before, it's only fairly rare when we outright "gank". Ganking is effectively ambushing a larger number of ships with a smaller number of ships beyond levels of skill and regen balance to troll/100% ensure the blue, or deliberately attacking a smaller group of ships before their nearby friends can arrive when they can only be reasonably expected to field the same number of ships as you - not a generic term for a large number of ships being in combat with a smaller group of ships.
- Again, we are unlawfuls, rather scummy unlawfuls, too. We're not blood dragons.
- It's our policy to just run off and leave ships that shield run for days as a form of evasion trolling (shield running just to regenerate shields is totally legitimate). We won't bite.
- Ganking does also not apply when you have a group of smaller ships attacking a significantly larger ship class (for example, a few bombers on a Solaris + Razor cruiser).
There you have it. This is how we try to play. In the BDM v UN engagement further up this thread, we screwed up the balance. We didn't screw the balance in new Berlin - you screwed your co-ordination. These are our informal PvP rules honed after ages of experimentation and finding what works. House Pirates are vulnerable - far more than navies or edgeworld factions. We have few places to regen safely, larger NPC patrols and solars are a massive danger, and there are far more lawful players than us - almost analogous to the dangers Nomad players face, without the cloaks.
Better luck next time - there will always be more fights, and we want you to have fun too. This is a team effort, after all.