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Full Version: Ash's Complete Guide to Trading, Smuggling and Not Getting Caught
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Removed outdated paragraph on illegal goods permits. Edited player analysis example due to ZoI changes. Removed redundant ‘The Fuzz’ section and appropriated relevant content for ‘Playing It Safe’ section breakdown intro for smugglers.
Moved appendices 1, 2 and 3 to new threads and added new appendices link section. Redrafted Appendix 2 which was in much need of improvement. Some minor editing to account for mod updates and correct previosuly wrong info.
Compiled a database to replace the vastly insufficient and misinformed "What drugs?" section on contraband. Link to the spreadsheet can be found here. Plus minor changes to the guide content discussing this area.
Thanks for the helpful guide! Why is affiliating with the Zoners a ghastly thought? They seem like a the most neutral option a smuggler has for a 5,000 cargo ship, no?

Sincerely,
Aspiring Smuggler
Zoners cannot dock ships beyond 3600 cargo space in core house systems.
Excellent guide there Smile
(05-13-2020, 02:56 PM)Skorak Wrote: [ -> ]Zoners cannot dock ships beyond 3600 cargo space in core house systems.

Good to know, thank you. Might as well go with FL/Serenity then if my smuggler wants to help keep the kids on Manhattan doped up.

Cool signature btw.
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