10-07-2017, 12:03 AM
Heyhey!
Currently, we have quite some "POB in / very close to mining field" issues again and looking at the Skype chats, the mood and the likely outcome is clear. It's anger now, and it will be frustration on the other side soon.
Looking back, I think we can agree that nearly all of these situations ended in anger, frustration for the builder because it is either destroyed or they find out too late that they cannot progress past Core 2 (which again is a death sentence in the long run).
Furthermore, even on the winner's side of a "siege", often a "this was a waste of time" feeling remains. The fights around POB sieges are the most ruthless, and I have yet to see an enjoyable one. Judging by the reactions, there is an oorp-anger reaction by many if POBs in mining fields are spotted. "If in field, it must die!". Always.
Now, if I look at "who builds these bases", then it can be concluded that often rather inexperienced players do it. I read a lot "I want to have a positive impact, I want to make mining safer, I want to help the new guys... etc etc". That's a noble cause, and I started my Disco career with the same feeling and motivation and the wish still keeps me going - just that the POB-way is not a good one.
However, sadly the execution of this nice wish "I will make things better" often ends in negativity for practically all parties that are involved. That's something that Disco cannot afford.
Therefore, I would strongly suggest to:
1. Change the POB rules & Make them clearer: No more POBs in mining areas.
Currently (well hidden inside the Core 2 upgrade rules, so that I as a veteran in rules did not find it):
Suggestion: Put it in the 1st line of POBs "Permitted locations for POBs". That's the most important part for POBs, and should be the most visible.
It should imo read:
Why? It's the first instinct of inexperienced players to go for these places. Look back how experienced players placed their first POBs at the start before we learnt that we can damage the gameplay as players by these choices. Took a few years and a lot of grief, frustration and negativity, and not just a few players left and factions disappeared after frustrating culmination of events.
Let's avoid exactly that for our motivated players who actually want to do the right thing, but get it wrong because they lack the experience of years of play.
2. Caution note in rules about "roleplay laws still apply!":
Furthermore, this POB rule part should have a caution note on top also:
Why? Because this is another major source of frustration for the builder who did not know that there is an oorp and an in-rp set or rules. I also imagine "Your base is illegal!" standard roleplay with standard outcome is not what police and navy factions yearn for - at least I would hate it. Again, both sides lose.
3. Add these into the "on server green tipps".
Furthermore, both of these points should also be added to the "auto-display rule tipps" so that those players that are currently grinding the money for their POB dream come across them, see the warning and inform themselves about the traps that most of course have no idea about.
Happy discussion!
Jack
Currently, we have quite some "POB in / very close to mining field" issues again and looking at the Skype chats, the mood and the likely outcome is clear. It's anger now, and it will be frustration on the other side soon.
Looking back, I think we can agree that nearly all of these situations ended in anger, frustration for the builder because it is either destroyed or they find out too late that they cannot progress past Core 2 (which again is a death sentence in the long run).
Furthermore, even on the winner's side of a "siege", often a "this was a waste of time" feeling remains. The fights around POB sieges are the most ruthless, and I have yet to see an enjoyable one. Judging by the reactions, there is an oorp-anger reaction by many if POBs in mining fields are spotted. "If in field, it must die!". Always.
Now, if I look at "who builds these bases", then it can be concluded that often rather inexperienced players do it. I read a lot "I want to have a positive impact, I want to make mining safer, I want to help the new guys... etc etc". That's a noble cause, and I started my Disco career with the same feeling and motivation and the wish still keeps me going - just that the POB-way is not a good one.
However, sadly the execution of this nice wish "I will make things better" often ends in negativity for practically all parties that are involved. That's something that Disco cannot afford.
Therefore, I would strongly suggest to:
1. Change the POB rules & Make them clearer: No more POBs in mining areas.
Currently (well hidden inside the Core 2 upgrade rules, so that I as a veteran in rules did not find it):
Quote:. - Bases located within 15k of mining fields will not be permitted to advance beyond Core 2.
Suggestion: Put it in the 1st line of POBs "Permitted locations for POBs". That's the most important part for POBs, and should be the most visible.
It should imo read:
Quote:POBs cannot be built closer than 15 k from the closest edge of mining zones
Why? It's the first instinct of inexperienced players to go for these places. Look back how experienced players placed their first POBs at the start before we learnt that we can damage the gameplay as players by these choices. Took a few years and a lot of grief, frustration and negativity, and not just a few players left and factions disappeared after frustrating culmination of events.
Let's avoid exactly that for our motivated players who actually want to do the right thing, but get it wrong because they lack the experience of years of play.
2. Caution note in rules about "roleplay laws still apply!":
Furthermore, this POB rule part should have a caution note on top also:
Quote:Constructing in a rule-wise legal place does not free the builder from in roleplay laws (link to laws) of Houses or factions that live in the region. Building e.g. without permission in House space will likely result in the destruction of the illegal base.
Why? Because this is another major source of frustration for the builder who did not know that there is an oorp and an in-rp set or rules. I also imagine "Your base is illegal!" standard roleplay with standard outcome is not what police and navy factions yearn for - at least I would hate it. Again, both sides lose.
3. Add these into the "on server green tipps".
Furthermore, both of these points should also be added to the "auto-display rule tipps" so that those players that are currently grinding the money for their POB dream come across them, see the warning and inform themselves about the traps that most of course have no idea about.
Happy discussion!
Jack