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Full Version: A Guide to the Liberty Separatists - Recruitment Info
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Battlegroup Harmony



Short information

The Liberty Separatists are a group mostly consisting of former Navy and LSF personnel. With most of them being Navy pilots and crew that have been able to escape the LSF-Navy war in 823 A.S. This skirmish lasted about 2 months and was mostly fought in Zone 21, also known as Alaska. With assistance of the Lane Hackers and the Unioners the group managed to escape the Navy and fled into the Border Worlds. There they've further expanded their relations with other groups. The MND is one of the main funders of the Battlegroup Harmony and equally aligned groups.

The Separatists main target is the dismantling of the Navy's upper echelons. With the LSF now being back under Liberty control those and other law enforcement is among the Separatists biggest enemies. The Hellfire Legion is also among their targets though it is not a priority.


ID

Pilot carrying this unlawful ID is a member of the Battlegroup Harmony who:
- Can attack any ships within their Zone of Influence, except transports.
- Can engage any ships in self-defense or in defense of another Separatist or allied ship.
- Can treat ships carrying Alien Artifacts, Azurite Gas, Nomad Equipment and Remains as combat targets.
- Can engage Liberty Navy, LSF and LPI anywhere.
- Cannot ally with Liberty law enforcement.
- Cannot use any transports with more than 4,300 cargo.

Zone of Influence: Liberty, systems directly bordering Liberty, Hamburg
Allowed Ships: Fighters, Freighters, Transports, Gunboats, Cruisers, H|-SNS-Harmony, H|-SNS-Discovery


Gameplay

With that strong a Navy influence, and the experiences of those still fresh, playing a Separatist pilot is slightly different from a conventional unlawful.
First of, there is no direct piracy going on (yet). So civilians are mostly spared unless they venture too far and cannot be convinced to leave Bering or another important area.
Then obviously there's a lot of military tech in use comparable to Bundschuh, Hellfire Legion, Imperial Kusari Navy. Main targets are always the Navy and their supporting law enforcement groups. Also destruction of nomad technology or retrieval if it is feasible.
Because of the many different types every character can act rather differently. If they are okay with the situation, hate their new allies or see new opportunities. There's some who don't even believe nomad involvement but just massive conventional corruption.

The relations with the MND are not known to the lower ranks much if at all. And no Separatist would share those.
Main staging positions for the Separatists are: Freeport 2, Pacifica, Cochrane Station and Marshall Station. The latter is the Separatists own installation in the Bering system. Access must be granted by the Battlegroup Harmony. Many of the Separatists are living on it by now and it is constantly growing.

Recruitment

For recruitment options there is multiple variants:

Joining the Battlegroup Harmony
• The easier way: Recruitment offices - This one assumes you've been with the Battlegroup already but not in an active or space borne way.
• The preferred way: Joining with an established character, ingame, forums all those ways are valid and the best ways to join. It gives individuality and maybe better opportunities.

Playing as a conventional Separatist
• The more advanced way: Separatist Database - This one assumes you're part of the organised Separatists and under lose organisation of Harmony.
• The standard way: /restart LiSeparatist and make a ship as usual.
Feel free to ask questions regarding recruitment and gameplay here.

Feedback still goes in the usual places.
Is here Allowed ships not from Liberty Navy?
Civilian ships are well within our tech cell.