02-19-2018, 10:53 PM
LIBERTY SECURITY AGENCY REMNANTS
"Protecting Liberty. Ever vigilant."
"Protecting Liberty. Ever vigilant."
Basic Information
• Tag: |LSAR
• Naming: Classified
• ID: Pirate
• IFF: Separatist
• Technology: Civilian, Border Worlds, Rheinland Pirate
• Naming: Classified
• ID: Pirate
• IFF: Separatist
• Technology: Civilian, Border Worlds, Rheinland Pirate
__History
The Liberty Security Agency was one of Liberty’s intelligence agencies. It was outfitted with most of the same rights that its origin agency, the LSF. The Agency's plans to become the total vanguard for Liberty, acquiring information, intercepting terrorists and infiltrating valuable organisations for the greater good of Liberty, failed when they sided with the Separatist LSF in 823 A.S.
With the nomads becoming an important part in 800 A.S. agencies all around Sirius needed to resort their priorities. Liberty, a house that has always exploited the technologies provided by the ancient creators of the nomads, was immediately ordering its forces to protect and acquire valuable information about the nomads and their creators. Luckily they already had a good head start even though Rheinland was further due to their earlier involvement with the nomads. The vicious search for power eventually lead to the war against Rheinland.
The LSA was focused on acquiring more information about the nomads but that was by far not the only goal on its agenda. Terrorists and other far dangerous threats used to be putting the Libertonian way of life in jeopardy. Enemies in Liberty are manifold and with the Gallic invasion a new important enemy is turning up that has yet to prove if it will be held off as well as Rheinland. Gaining access to the other houses and the Omicrons needs to be acquired. Safe routes and alliances established. With many factions fighting about leadership in the Omicrons the Agency prefers to tread carefully since supplying forces strong enough to fight them openly is far too risky and expensive for the aspiring agency.
When Battlegroup Harmony followed Admiral Victoria Knight and defected to her side against Liberty, elements within the LSA began to plan for the future. With the eventual disbandment of the LSA, many of these agents went into hiding, aware of the target that their knowledge of the inner workings of the LSF painted on them.
Recently, Admiral Knight reached out to Special Agent Felica Rayne with an offer of work. Reaching out and establishing contact with old members of the LSA, Rayne has given the disillusioned agents a new purpose in furthering the Battlegroups goals. Now they're working as a Separatist version of the LSF. Though their tasks slightly shifted and not having to answer to a civilian government severely increased their freedom of operation.
With the nomads becoming an important part in 800 A.S. agencies all around Sirius needed to resort their priorities. Liberty, a house that has always exploited the technologies provided by the ancient creators of the nomads, was immediately ordering its forces to protect and acquire valuable information about the nomads and their creators. Luckily they already had a good head start even though Rheinland was further due to their earlier involvement with the nomads. The vicious search for power eventually lead to the war against Rheinland.
The LSA was focused on acquiring more information about the nomads but that was by far not the only goal on its agenda. Terrorists and other far dangerous threats used to be putting the Libertonian way of life in jeopardy. Enemies in Liberty are manifold and with the Gallic invasion a new important enemy is turning up that has yet to prove if it will be held off as well as Rheinland. Gaining access to the other houses and the Omicrons needs to be acquired. Safe routes and alliances established. With many factions fighting about leadership in the Omicrons the Agency prefers to tread carefully since supplying forces strong enough to fight them openly is far too risky and expensive for the aspiring agency.
When Battlegroup Harmony followed Admiral Victoria Knight and defected to her side against Liberty, elements within the LSA began to plan for the future. With the eventual disbandment of the LSA, many of these agents went into hiding, aware of the target that their knowledge of the inner workings of the LSF painted on them.
Recently, Admiral Knight reached out to Special Agent Felica Rayne with an offer of work. Reaching out and establishing contact with old members of the LSA, Rayne has given the disillusioned agents a new purpose in furthering the Battlegroups goals. Now they're working as a Separatist version of the LSF. Though their tasks slightly shifted and not having to answer to a civilian government severely increased their freedom of operation.
__Closed Economy System And Recruitment
Due to limited resources and leading an undercover lifestyle, the returning agents of the LSA do not possess the funds and acquisition abilities of a standard Discovery Freelancer Character. These characters run off a closed economy, and rely entirely on their ingame deeds and income to survive. As an additional twist, every member of the LSAR is treated as a once retired or deactivated agent. This means that for recruitment, all you need to do is pm this account with a proposed story for your undercover/retired/deactivated agent returning to duty, from which ever corner of the universe they are emerging from. We encourage you to consider what an LSF agent might do after leaving the service, whether by choice or forced into hiding, and incorporate this in your characters story.
Once you have been accepted in this manner, you are free to post your story to the forums, marking the reactivation of the character. In addition, once you have been accepted, your pm will be replied to with a partially equipped ship to begin your closed economy character with. How you get to our area of operations and link up with the rest of the chain of command is up to you from that point, as you will be seen as a fully fledged member of the LSAR.
For example, John Smith went into hiding after expressing sympathetic views towards the Liberty Separatists. Having spent some time working as private investigator in Bretonia, he has recently noticed the callsign of one of his former agents in use on the neural net again. Curious, he reaches out, and after making contact, is provided with a location and code to a previously stored ship. Once he has powered the provided ship on, a poorly armored Eagle, he is presented with the coordinates of the LSAR's hidden base, and a set of instructions on how to conduct himself while serving their cause.
In this way, the LSAR will both test you, and assist you in a closed economy environment, by providing a starting point to build off of. The ships are preplaced, with varied loadouts and start locations, in order to reflect hidden safe houses and fall back points that former LSA agents may have prepared in anticipation of plans going south.
Once you have been accepted in this manner, you are free to post your story to the forums, marking the reactivation of the character. In addition, once you have been accepted, your pm will be replied to with a partially equipped ship to begin your closed economy character with. How you get to our area of operations and link up with the rest of the chain of command is up to you from that point, as you will be seen as a fully fledged member of the LSAR.
For example, John Smith went into hiding after expressing sympathetic views towards the Liberty Separatists. Having spent some time working as private investigator in Bretonia, he has recently noticed the callsign of one of his former agents in use on the neural net again. Curious, he reaches out, and after making contact, is provided with a location and code to a previously stored ship. Once he has powered the provided ship on, a poorly armored Eagle, he is presented with the coordinates of the LSAR's hidden base, and a set of instructions on how to conduct himself while serving their cause.
In this way, the LSAR will both test you, and assist you in a closed economy environment, by providing a starting point to build off of. The ships are preplaced, with varied loadouts and start locations, in order to reflect hidden safe houses and fall back points that former LSA agents may have prepared in anticipation of plans going south.
__Tasks and Goals
Protect
• Locate and disrupt harmful pirate and terrorist operations
• Scout Libertonian attack groups and supply forces and disrupt them
• Intercept incoming threats before they can harm the Separatists
• Scout Libertonian attack groups and supply forces and disrupt them
• Intercept incoming threats before they can harm the Separatists
Aquire
• Intel about nomad installations, systems and equipment
• Informants and infiltrators inside the many groups all around Sirius
• The location of traitors, deserters and wanted Libertonian enemies
• Technological advances by other groups
• Informants and infiltrators inside the many groups all around Sirius
• The location of traitors, deserters and wanted Libertonian enemies
• Technological advances by other groups
Destroy
• Foreign agencies operating within Liberty
• Nomads within and around Liberty or outside to acquire data
• Assassination targets as well as hostiles in positions too hard for Battlegroup Harmony to reach
• Find and disrupt Ageira trade routes to damage public trust in the corporation
• Nomads within and around Liberty or outside to acquire data
• Assassination targets as well as hostiles in positions too hard for Battlegroup Harmony to reach
• Find and disrupt Ageira trade routes to damage public trust in the corporation
Chain of Command
Admiral Victoria Knight |
Director(//Faction Leader) |
Special Agent |
Senior Agent |
Field Agent |
Operative |
Diplomacy
Allied
Battlegroup Harmony
Liberty Seperatists
Varied Informants
Liberty Seperatists
Varied Informants
Friendly
Lane Hackers
Büro der Marineintelligenz
Büro der Marineintelligenz
Neutral
Gallic Forces and Corporations
Junkers
Hellfire Legion
The Core
Unioners
Zoners
Junkers
Hellfire Legion
The Core
Unioners
Zoners
Suspicious
Bundschuh
The Order
All unnamed corporations
The Order
All unnamed corporations
Hostile
Ageira
Bounty Hunters Guild
Corsairs
MND
Rheinland Military
Liberty Navy
Liberty Police
Liberty Security Force
Kempeitai
Outcasts
Nomads, Wild
Bounty Hunters Guild
Corsairs
MND
Rheinland Military
Liberty Navy
Liberty Police
Liberty Security Force
Kempeitai
Outcasts
Nomads, Wild