03-24-2018, 11:31 PM
<===Karlotta the Magnanimous offers the following:
1 Million Credits reward if you can point out ways to be a dick and work against the spirit of the rules without technically breaking the rules below (check the “spoilers” Info bar too). I believe section 3 “Hired Guns & Bounties” could be the best place to find loopholes atm. EDIT: Also, don't act it out ingame. Just post it here.
2 Million Credits reward if you can find a difference to the rules (found here LinkRules LinkBounties LinkFactionCreation LinkOFs LinkPOB LinkClassifications) currently in effect (in meaning, not wording or numbering or organization), if it matters with the game mechanics we have today. I know of 2 minor things and the first person to find them will get paid anyway because Karlotta is magnanimous like that.
3 Million Credits for someone who can suggest a good addition or change to these rules. For examples moving certain things into or out of the spoilers. The rules in this post should be visible to anyone ingame, the spoilers only on the forum.
1 Million Credits for someone who can point me to instances where the current Faction Right 6 (OFR 4 in this post) is still practiced today.
Same goes for the forum-only rules in the second post.
DO NOT post ways to cheat that aren’t listed in section 6. If you know of any that aren’t described here, PM them to admins.
DO check what others posted before you because you won’t get paid for posting something someone else already posted.
And DO give the char name you want the credits to be transferred to.
Go!!!
Click the Info bar for explanations and examples.
1. COMMUNITY RULES
1.1 This is a Freelancer-based role-play community. Character names and behavior must be realistic in the Discovery Freelancer universe (no player nationality tags, memes, pop-culture references, or direct imports from other universes like Star Wars). Realistic role-play also means that characters can’t use information they didn’t receive in the game universe.
Name regulations:
- no swear words
- no indicating of player origin
- no faction tags if you're not a member
- no excessive use of random symbols, capital letters, numbers, symbols, leet speak, emoticons
- no references to real-life atrocities
- no memes
Examples:
No Little Ponies, Furries, Care Bears, Ewoks, Luke Skywalkers, Jean Luc Piccards, supergamer72, |\/\/\$N00P-DAWG/\/\/|.
No using Outcast characters to tell the identities of cardamine smugglers to law enforcement.
No using information from a communication channel that a character has no access to.
No using of cloaked nomad ship to acquire information for enemies of Nomads.
- no swear words
- no indicating of player origin
- no faction tags if you're not a member
- no excessive use of random symbols, capital letters, numbers, symbols, leet speak, emoticons
- no references to real-life atrocities
- no memes
Examples:
No Little Ponies, Furries, Care Bears, Ewoks, Luke Skywalkers, Jean Luc Piccards, supergamer72, |\/\/\$N00P-DAWG/\/\/|.
No using Outcast characters to tell the identities of cardamine smugglers to law enforcement.
No using information from a communication channel that a character has no access to.
No using of cloaked nomad ship to acquire information for enemies of Nomads.
No insulting or degrading real people. For example "you stupid lolwhut", "go kill yourself", "people of X nationality/ethnicity/religion are sub-human")
No using Discovery to promote political views or historic/scientific revisionism. Not even in role play, or disguised as role play.
No pornographic role play or links to sites that feature pornography or propaganda. Keep in mind that there are people of all ages playing here.
No systematic attacking or public smearing of certain player(s) with the intention of removing them as players from the community or from what you consider "your turf".
You may remind players of rules and point it out if they are violating them. However, be careful not to misrepresent them, because misrepresenting them to threaten with sanctions will get you sanctioned.
No using Discovery to promote political views or historic/scientific revisionism. Not even in role play, or disguised as role play.
No pornographic role play or links to sites that feature pornography or propaganda. Keep in mind that there are people of all ages playing here.
No systematic attacking or public smearing of certain player(s) with the intention of removing them as players from the community or from what you consider "your turf".
You may remind players of rules and point it out if they are violating them. However, be careful not to misrepresent them, because misrepresenting them to threaten with sanctions will get you sanctioned.
Allowed: "Hola, victim! Give me two million credits, or you shall die!"
Not allowed: "¡Dame dos millones de créditos o muere!"
Not allowed: "¡Dame dos millones de créditos o muere!"
2. SERVER GAMEPLAY
2.1 Out-Of-Character (OOC) chat should be avoided in local and system chat. Using // in front of OOC messages is recommended.
Try to restrict non role-play chat to PM or group chat. If people in your group ask you to role play in the group, stop OOC.
You may travel and engage in role play only if you have one, and only one, ID on your ship. You may buy an ID for another player to help set up up a character, but it should be done quickly, should not involve traveling, and not be done while role-playing is taking place within radar range.
This rule is there so people don't target new players who have no way of defending themselves and little understanding of the rules and game mechanics. It shouldn't be abused by using low level or recruit ID in order to bother others.
This rule exists so people don't just go around shooting everyone out of the blue. Leave your opponent enough time to at least notice you, and give him a chance to react to you before you open fire. You don't have to give up the element of surprise completely, as you don't have to state your intention of attacking someone before attacking. You can, for example, have a friendly conversation out of radar range (system chat or pm), use an IFF that doesn't arouse suspicion, and then surprise-attack him after you won't be suspected of wanting to do any harm.
Without this rule, battles would be endless and pointless, so please obey it. Instead of taking revenge by re-engaging with the same or another character before two hours are up, you have much better options available: Put up an IRP bounty on who ever killed you. Play on another character in another corner of Sirius. Go to Connecticut and train your combat skills. What ever you do, don't break the rules while you're angry. You'll only end up harming yourself and giving your opponent more ways to harm you. Revenge is a dish best served cold.
If you dock while in PvP and you are flying any ship (fighter, miner, or transport), you are permitted to leave the system keeping your cargo. However, players are permitted to attack you again, for example for piracy, while you leave. You will also not be allowed to engage players in the system you died even for the purpose of defending an allied ship. You may only re-enter the system in a transport or freighter, and the only thing you'll be allowed to do is trade (no following people around and no initiating role play with anyone). These restrictions last for two hours after the moment you docked during PvP.
An unreasonable demand is a demand that only serves as an excuse to destroy the other player because no player (or character) would realistically obey it. An example would be asking for credits that exceed the total value of a transport's cargo. Another example for an unreasonable IRP demand is for the transport to reply "Just kill me so I can re-spawn where I bought my cargo and resume trading." A better alternative to the later is to die in a fight.
When a ship loses connection, people within its radar range will see a green message that says it's trying to disconnect. It will drop its shield and stay in space for a certain amount of time, often long enough for it to be destroyed by an enemy. No matter the circumstances, the safest way to avoid a sanction for disconnecting during interaction is to apologize for disconnection ingame or on the forum.
Players may also train combat as a "simulation" in the role play universe, where they won't be considered "PvP dead" upon defeat. This may only be done if all involved parties agree to it and not abused to circumvent PvP rules.
3. HIRED GUNS & BOUNTIES
3.1 All contracts and bounties must be justified within roleplay and conform to IDs. A character may be hired ingame or on the forum by non-generic IDed (non Freelancer, Pirate, or miner) players, for a minimum of 1 million credits per target. Targets must be informed of the contract/bounty originator before the attack. The reputations of employer and employee must be neutral or friendly to each other, and they must both be hostile to the target.
"Justified within roleplay" means that Bounties should result as a logical consequence from actual ingame interaction between the person placing the bounty and the target. They shouldn't be purely motivated by OORP player relations or abused to be able to blow up transports without demand.
Bounties must be placed before, not after, they're fulfilled.
Spying/scouting bounties must conform to rule 1.1 and reputation rules of 3.1, but it's not required to inform the target on the server if no attack occurs.
Bounties must be placed before, not after, they're fulfilled.
Spying/scouting bounties must conform to rule 1.1 and reputation rules of 3.1, but it's not required to inform the target on the server if no attack occurs.
Role play motivating a bounty may be posted anywhere, but every bounty must be documented in the Bounty Board forum section.
If someone is hired to attack someone ingame, the attack may only be initiated if the employer is still online. If the employer is offline while hiring, the contract must be documented with a forum bounty post. An already started engagement may continue if the employer dies during the engagement.
You may claim bounties that your character placed using another one of your characters, as long as the Bounty can also be claimed by other characters than your own and is publicly placed and claimed on the forum.
If someone is hired to attack someone ingame, the attack may only be initiated if the employer is still online. If the employer is offline while hiring, the contract must be documented with a forum bounty post. An already started engagement may continue if the employer dies during the engagement.
You may claim bounties that your character placed using another one of your characters, as long as the Bounty can also be claimed by other characters than your own and is publicly placed and claimed on the forum.
The flat rate contract contract and all acts under it must be posted.
Sponsoring a bounty means that the payments are guaranteed to be made by the sponsor.
Every official faction may only sponsor one unofficial faction bounty.
Sponsoring a bounty means that the payments are guaranteed to be made by the sponsor.
Every official faction may only sponsor one unofficial faction bounty.
If several employers placed bounties on the same target, it's permitted but not required to claim payment with more than one of them.
4. FACTIONS
4.1 Players may create a faction for any publicly available ID they want, if the faction uses a single ID, IFF, and tag. Every faction must have one leader and at least one second-in-command who speak for it. It’s recommended but optional for unofficial factions to post descriptions in the Unofficial Factions and Groups sub-forum, explaining their background, diplomacy, goals, and to ask for community feedback. It’s also recommended to create roleplay message logs on the forum.
All ships in the same faction must follow common diplomacy.
Having faction ships that don’t use an IFF or tag is acceptable.
Having faction ships that don’t use an IFF or tag is acceptable.
-OFR 1: OF leaders ranked first or second in command have in-roleplay authority over characters of the same NPC affiliation, regarding diplomacy and strategic/tactical direction. They may not require anyone to follow non-canon or unreasonable roleplay. Disobeying legitimate orders may result in roleplay consequences such as ingame arrest, court-martial, and in extreme cases ingame force.
-OFR 2: OFs who planned an event with at least 24 hours notice on the forum can restrict the participation of others in that event. It shouldn't severely limit another faction’s activities in their own ZoI or provide unfair protection from logical roleplay consequences.
-OFR 3: OFs may request that the reputation of a player's ship be set hostile towards their NPC faction, by posting in the appropriate Violation Reports sub-forum. They must provide evidence of forum roleplay and interaction between the OF and the character. Ships subjected to OFR3 may treat ships of the issuing faction (except transports) as hostile targets.
-OFR 4: OFs may bounty or attack a player who uses their affiliation's technology without the faction ID nor official permission, regardless of their diplomacy with the user's faction. Permissions may only be given by an OF affiliated with the manufacturer of the technology, and must be documented in roleplay on the forum.
In cases where affiliated OF leaders disagree on exercising any OFR, server administrators will decide the course of action, for example by making OF leaders vote.
Irresponsible use of OFRs may result in warnings or sanctions, including removal of official status.
Irresponsible use of OFRs may result in warnings or sanctions, including removal of official status.
5. PLAYER OWNED BASES
5.1 Dealing more damage to a Player Owned Base (POB) than needed to prevent a ship from docking must be preceded by forum roleplay and a post in the Attack Declaration Thread at least 8 hours (core 1 bases) or 24 hours (core 2 and higher) prior to the attack. Attack declarations are valid for 2 weeks.
5.2 No roleplay is required prior to building a Core 1 base, but it must make sense in roleplay. Name, location and IFF of bases are permanent and can’t be changed after construction. Bases within 15k distance of mining fields may not advance beyond Core 2. Core upgrades have requirements listed in the "Player Owned Base Upgrades" forum thread.
5.3 POBs are destructible when unprotected, so it's recommended you inform yourself about House laws and fees and local diplomacy in order to build in a well protected location. POBs in systems bordering House space may not be engaged by House forces for lack of payment of fees, but can still fall prey to other factions.
6. CHEATING
The following cheats and exploits are forbidden:
6.1 Modifying your Discovery Freelancer installation, using third-party tools, or abusing glitches/bugs in order to gain advantages over other players.
6.2 Running the game with framerates above 155fps. Computers running uncapped framerate must use a third party program to limit the FPS to below 155.
6.3 Using cruise disruptors or missiles in order to track a ship that has successfully cloaked.
6.4 Intentionally ramming a capital ship in order to ''flip'' it or ''catapult'' your ship away from it.
6.5 Suicide trading and intentionally self/team-killing during Combat-Event-Plugin battles in order to prevent the opponent from scoring points.
6.6 Connecting to the server with more than one character at a time (Multiboxing). Players sharing a network connection may not engage in trading/mining at the same time.
7. SANCTIONS
7.1 Administrators will impose sanctions on players who violate rules or harm server gameplay. Admins are obliged to:
-Safeguard the community, server, and forums.
-Be fair and treat all players equally.
-Not mix server roleplaying with server administration in any way.
-Not ignore reported rule violations.
- No teleporting players to give them an IRP advantage
A "permaban'' is a sanction where the punished player and all his assets are removed from the community for an indefinite amount of time. Permanent bans will only be lifted if a ban appeal is submitted and positively voted on by the administration team. If the vote fails, the player may not submit another appeal for another six months.
When players are "permabanned", their ingame assets are frozen. Shared characters are included in the freeze to avoid situations where shared banks and expensive ships are saved/bumped by a third party Member. The only ships not hit by the freeze are shared Faction ships that have a been shiplocked. Requests to unban them will be viewed on case-by-case basis.
Please only share access to your accounts with people you trust, as losing these accounts is within your own responsibility.
When players are "permabanned", their ingame assets are frozen. Shared characters are included in the freeze to avoid situations where shared banks and expensive ships are saved/bumped by a third party Member. The only ships not hit by the freeze are shared Faction ships that have a been shiplocked. Requests to unban them will be viewed on case-by-case basis.
Please only share access to your accounts with people you trust, as losing these accounts is within your own responsibility.
Fair play, a level head, and consideration for others are paramount. The rules are not a sword or shield to be used for or against someone, but are there to ensure that the server environment has structure and allows everyone to have fun. If you make a mistake apologize. Attempts to intentionally bait someone into violating rules or attempts to exploit loop holes will not be tolerated.