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|The Forlorn Hope|

"What defines us is how well we rise after falling"
~Unknown


Reformed after a period of instability and disbandment, the Forlorn Hope has been reborn, offering its services to the players of Sirius and Gallia once more. Having wiped the slate clean, it looks to forge a new role for itself in the Universe. Drawing on old values of Earth, the reborn Forlorn Hope is more akin to a martial order than a mercenary group.

General Information

  • »» Name: The Forlorn Hope
  • »» Tag: Forlorn|-
  • »» ID: Freelancer
  • »» IFF:Freelancer
  • »» Current Headquarter: Hope's Watch
  • »» Mobile Headquarter: The Haven

  • »» Jobs:
    • »» Escort
    • »» Bounty Hunting
    • »» Small Scale Military Action
    • »» Research and Development
    • »» Investigation
    • »» Exploration
    All requests for Forlorn Hope contracts must pass through the Captains and Commander.

  • »» Goals:
    • »» Develop new Strike-craft
    • »» Establish a permanent base of operations
    • »» Build the Forlorn into a recognized independent Martial Order
    • »» Make progress into developing better counters to Nomads.


History


Ancient Times

In the days of medieval Earth, the front line of any battle was often regarded to as the Forlorn Hope company, due to the low odds of survival and risks associated with it. However, for those who survived the tasking, it was a chance to earn untold glory and honor. As a result, many soldiers without much to lose would request a position in this line, hoping for the chance to change their fate through strength of will and steel.



Today


The mercenary company known as the Forlorn Hope broke up due to internal pressures and external stagnation, resulting in the scattering of its members across Sirius. Mercenary pilots signed on with corporations, unlawful groups, bounty hunters and house navies, all looking to support their lifestyles the only way that many of them could.

After a few chaotic months of former partners meeting each other in battle, the members of the Forlorn Hope had all but vanished into the background of Sirius. With their departure, many of the areas once patrolled and pacified by the Forlorn found themselves beginning to show instability and danger again.

Recently the members of the Forlorn Hope have begun to flock towards their old haunts, wearing their old identifiers once more, heralding a rebirth of the the mercenary group.



Vessels


Civilian


Currently self-funded and reliant on the open market, the Knights of the Forlorn Hope find themselves most frequently in possession of CTE line strike craft, making use of the agility of the Eagle and it's bomber counter part, the Roc to exert their will in the theater of operations. Lightweight, nimble and cheap, these ships are a common sight.


Borderworld


Owing to their frequent involvement in the Edge Worlds and beyond, the members of the Forlorn Hope have an affinity for the Borderworlds series shiplines, with clear favorites being the Sabre and Falchion. Ignoring the continued existence of the Cutlass, it becomes apparent that the Forlorn Hope has clear views on firepower and mobility, choosing to continue fielding the more agile Roc over the heavier bomber. Consequently, the Falchion has recently become more popular with the pilots, while the Sabre remains a common choice.


Military Grade


The legacy of it's previous incarnation, the Forlorn Hope retains access to a small arsenal of military grade snubcraft, namely the Core's Marlin and the Crayterian Nyx. These ships are currently held in reserve as they undergo repair and recommission, their long period of hanger time working against fielding them without issue.


Warships


Despite being a small organization of snub pilots, the Forlorn Hope understands that the dangers of space often require more force than a bomber can bring to bear. As a result the Forlorn Hope carefully hides its most valuable assets from view. A jump-capable Bustard carrier serves as the Forlorn Hope's mobile HQ, as well a delivery system for its snub-craft.

The second large warship that the Forlorn Hope is capable of fielding is it's experimental Thanatos cruiser. Purchased in the height of its previous incarnations power, the Forlorn Cruiser is currently undergoing extensive refits to bring it more inline with the groups views of a strike cruiser.




Code of Conduct

Having been re-imagined as a martial order similar to the old holy orders of Earth, the code that the members of the Forlorn followed has evolved as well, reflecting their new natures more accurately.

  • »» Respect and defend the weak, for without them we would not have purpose.
  • »» There will be no room for fear in your heart when confronted by the enemy.
  • »» Your honor is your life. Guard it well.
  • »» It is the burden of man to search for the truth. May your path be lit by those who came before.
  • »» Mercy is for God to deliver. Your job is to send the foe for judgement.

Rank System and Recruitment


  • »» Knight Commander: The overall leader of the Forlorn Hope, and the person held responsible for its overarching direction and goals. As Knight Commanders change, the Forlorn Hope evolves as an entity.
  • »» Division Captains: The sub-leaders of the Forlorn Hope, each of these is responsible for directly overseeing a different element of the Forlorn Hope, reporting only to the Knight Commander on their progress.
  • »» Knight: The rank and file of the Forlorn, the Knights are the sword and shield of the group, carrying out the orders of the captains and commander while retaining enough independence to adapt to rapidly changing environments.

Member's Listing


  • »» Knight Commander:
  • »» Division Captains:
  • »» Knight:

Diplomacy

Allied:
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  • »» None Yet
Cordial:
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  • »» Kusari Lawfuls
  • »» Liberty Lawfuls
  • »» Bounty Hunters Guild
Friendly:
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  • »» None Yet
Neutral:
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  • »» All unmentioned
Unfriendly:
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  • »» Liberty Unlawfuls
Hostile:
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  • »» The Commune
At war:
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  • »» Nomads
  • »» Wild

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