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Full Version: The Vengeance - Technology Chart
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Name: Harrison
Lastname: Freeman
Type: Technology & Study
Encryption: Li-[SE]001 Unbreakable

Vessels under command: LNS-Vengeance
Vessel class: "Overlord" - Liberty Dreadnought






Commander of the Liberty Navy Ship "Vengeance"



Technology Chart.

Technology chart is a presentation of the ship, basically analyzing important ship parts, but weaponry the most. The importance of ship parts analyze is huge, due to their usage in battles. Analyze of parts is useful for knowledge and for usage of them in space, but the also in the worst case scenario, in battles. Here the detailed analze of listed ship parts will be displayed. The analyze will be separated into numerous categories:
  • Basic Information of the ship part
  • Detailed ship part analyze - Its specifications

also, with addition of special equipment.

End Entry
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Name: Harrison
Lastname: Freeman
Type: Technology & Study
Encryption: Li-[SE]001 Unbreakable

Vessels under command: LNS-Vengeance
Vessel class: "Overlord" - Liberty Dreadnought






Commander of the Liberty Navy Ship "Vengeance"



C-48 "Cerberus" Battleship Turret

Basic Information of the ship part.

  • Hull Damage: 45,000
  • Shield Damage: 22,500
  • Projectile Speed: 650 m/sec
  • Range: 1,495m
  • Fire Rate: 1.00
  • Energy Consumption: 110,000 u


Detailed ship part analyze - Its specification

Cerberus-type turrets were designed in Rheinland but are now available throughout Sirius, including Gallia. The Cerberus Battleship turret has a higher range and damage then standard battleship turrets, but it's refire rate and projectile speed are lower. Usage of this weapon was found when comes to tanking opponent's ship, whilst dealing devastating damage. One "Cerberus" is enough to prevent tanky battlecruiser, but not recommended in closer range versus heavier ships, thus one "Cerberus" is not enough for heavier type of ships. Energy consumption isn't that much noticable on an Overlord, which makes it an extremely efficient weapon in battles.

The Vengeance is mounting only 1 of this kind.



Battleship Scanner

Basic Information of the ship part.

  • Ship Scan Range: 18k
  • Cargo Scan Range: 6k


Detailed ship part analyze - Its specification

The Battleship Scanner requires vast amounts of energy to operate and is often installed in the largest military ships. It provides the best detection performance and range of all scanners in Sirius. It can be used on Battleships, Carriers and Battlecruisers only. The Advanced Deep Scanner has been exchanged for a Battleship Scanner on the Juneau Shipyard on one of Navy's capital ships known as "The Vengeance", on 2nd of March. The installation itself took several hours, with about 50 crews working on this component. This scanner is useful for its ability to scan ships up to 18k far away, and scan cargo of ships up to 6k far away. This scanner should now allow this ship to scan things even further away and make it very useful.

The Vengeance is mounting only 1 of this kind.


TL-45 "Heavy Mortar" Cyrogenic Antimatter Projector

Basic Information of the ship part.

  • Hull Damage:700,000
  • Shield Damage:350,000
  • Projectile Speed: 800 m/sec
  • Range: 5,000m
  • Fire Rate: 0.05
  • Energy Consumption: 3,500,000 u


Detailed ship part analyze - Its specification

The TL-45 "Heavy Mortar" owes its existence to the ever-present line of thinking that bigger is always better. After scaling the TL-25 "Mortar" down to fit comfortably on cruiser-class warships, ship designers realized that this left energy to be used at the higher end, with even the smallest of battleship armament capacitors losing only a quarter of their charge to a Mortar firing sequence. Thus was born the Heavy Mortar, a piece of overcharged artillery that uses twice the power and delivers twice the punch of a standard Mortar.

Where the Heavy Mortar's advantage is in delivering spikes of damage to a battleship's target, the older, smaller Mortar projectors still have their own uses. The increased strain of launching a much heavier, much more volatile projectile encased in four times the hydrogen ice of a standard Mortar slug requires extra time to cool down the weapon's cryogenics package and graviton tori between firings. While some fleet doctrines prefer the standard Mortar for its relative rapidity, others choose the Heavy Mortar on the grounds that if you can rip an enemy ship apart in a single volley, you don't need to worry about when you can fire the next. Used mostly on long-range battles, causing heavy bombardment. The energy consumption isn't that scary, because it's possible to shoot up to two of these at once, and deal enormous damage to the opponent's ship, if used, wisely.

The Vengeance is mounting 2 of those weapons.



LDH-24v "Collapser" Liberty Battleship Turrets

Basic Information of the ship part.

  • Hull Damage: 12,775
  • Shield Damage: 6,387.50
  • Projectile Speed: 800 m/sec
  • Range: 3,000 m
  • Energy Consumption: 45,980 u
  • Fire Rate: 2.00


Detailed ship part analyze - Its specification

The Collapser main battleship turret is the largest turret-mounted gun in Liberty's arsenal. Employed on both the Liberty Dreadnaught and Assault Cruiser, it can deliver a continuous stream of high damage energy bolts onto its target. These bolts are relatively slow, making this weapon most effective against enemy battleships, and larger cruisers. It can target ships up to 3 klicks far away, and prove its efficiency. The energy drain isn't that noticable, but if fired without a stop, it certainly does waste energy whilst dealing devastating damage.

The Vengeance is mounting 4 of those weapons.



LDF-5a "Meson" Liberty Battleship Flak Turret

Basic Information of the ship part.

  • Hull Damage: 4,550
  • Shield Damage: 2,275
  • Projectile Speed: 550 m/sec
  • Range: 1,100 m
  • Energy Consumption: 440,000
  • Fire Rate: 1.00


Detailed ship part analyze - Its specification

The Meson was one of the first Flak turrets designed. Upgraded and refined over the past decade, it still employs the same basic principle. Dumbfire proximity charges are fired, which trigger when anything, including incoming projectiles, comes near. The detonation releases a shockwave that deals light damage, and physically pushes anything in the blast radius outward. Initially designed to shake up enemy bomber crews by disorienting them, gunner crews quickly found that it was just as easy to disorient an incoming torpedo or missile. It can be used versus fightercraft that's moving linearly towards the ship, if these shots are fired, fightercraft will get damaged as well.

The Vengeance is mounting 2 of those weapons.



LDL-14v "Jackhammer" Liberty Battleship Light Turret

Basic Information of the ship part.

  • Hull Damage: 2,600
  • Shield Damage: 1,300
  • Projectile Speed: 1,500 m/sec
  • Range: 2,000 m
  • Fire Rate: 3.03
  • Energy Consumption: 14,000 u


Detailed ship part analyze - Its specification

A point defense turret for the Liberty Dreadnought, the Jackhammer fires much faster then the Collapser, but deals less damage. it is usually employed to defend against enemy bombers, or quickly destroy enemy gunboats who stray too close. It's used also for destroying enemy cruisers and battlecruiser within range of 1,5k. If used properly, this weapon can be scary in combats. This weapon is also really accurate within its range. It's mostly used to prevent fightercraft from damaging the ship. It's simply devastating to any close ship up to a battlecruiser, that can suffer major damage from this weaponry.

The Vengeance is mounting 7 of those weapons.


Special Equipment - Jump Drive Module Series IV

Basic Information of the ship part.

  • Charge Time: 200s
  • Power used: 7,000,000
  • Cargo space: 1,200
  • Hit Points: 100,000
  • Field size: 1k


Detailed ship part analyze - Its specification

Jump drives allow for instantaneous travel from any point to any other point in the Sirius sector. A Survey Module is used to retrieve, store, and encode jump coordinates into an alphanumeric string, which can then be decoded by jump drives. The precision of the jump is determined by the Hyperspace Survey Module used to encode the coordinates.

Max battery hold for a Jump Drive is 1000 units. Using any type of Jump Drive, it can be used twice if there's enough batteries for the Jump. If no coordinates are enoced, this means the blind jump mode is activated. Blind jump will jump the ship in any system within the Sirius sector. By the time, coordinates can get not accurate, due to space changes. Thus it's needed to make new coordinates every little of time. This Jump Drive is known for ability to jump more ships at once, within range of 1 klicks. It takes about 200 seconds to charge itself, and jump to certain destination. The Vengeance has gotten this Jump Drive in 820 A.S, when the construction of the ship was finished. For putting and applying this component to the ship, it needed several months, together with about few hundred people working only on it. Smallest mistake in the production can lead to explosion of this component, which is the reason why it took time to build it. It was put for a very specific reason. It's because of possible urgent situations within the Liberty, so the ship can get coordinates and jump to the marked location and help the Liberty Navy fleet if help is needed. This component is valuable, because it can jump the ship if there's a need to. These were the reasons why having a Jump Drive Module is not a bad idea.


The Vengeance is mounting one Jump Drive Module Series IV.


Special Equipment - Cloaking Device Mk2 Advanced

Basic Information of the ship part.

  • Charge Time: 60s
  • Power used: 40,000
  • Cargo space: 450
  • Hit Points: 1,000,000
  • Cloak Duration: 16 minutes and 2 seconds.
  • Consumes 1 battery per second.


Detailed ship part analyze - Its specification

Cloaking Devices bend EM radiation to render a ship invisible to most sensors. It does require taking the shields offline, and there is a short period before the cloaking device takes effect. During this window of opportunity, a quick-thinking pilot can continue firing at the ship's known location while the shields are off-line. Furthermore, mass-seeking projectile weapons such as cruise disruptors, mines, missiles and torpedoes will also continue to seek the ship until another target is actively selected. Cloaking devices, like jump drives, have an integrated multi-mode fusion power plant capable of generating power from a specialized type of munition called Cloaking Batteries.

When including special technology, without counting the Jump Drive that ship has, it also has a Cloaking Device Mk2 Advanced. This technology allows the ship to turn itself "invisible", being visually invisible and invisible to the scanners. This technology hasn't been used on the ship yet, but it was mounted for urgent situations. It has its presence on the ship since its construction. It took longer to build itself than the Jump Drive Module Series IV, with several hundred engineers working on it. It requires shiled to be taken down before its usage. This type of equipment can be useful, nobody knows when. That's the reason why it's mounted on the ship, together with why it belongs to special technology equipment. This equipment can last for some long time, which could be very useful. It uses 40,000 ship power. This equipment consumes 1 battery per second, meaning it needs 60 batteries to finally cloak the ship and several seconds to finish the process. This special technology component known as Cloaking Device Mk2 Advanced can be mounted on battleships, and if used properly, who knows what you can do. It does take the Countermeasure slot on the ship, but it's totally worth it if you know how to use it.

The Vengeance is mounting one Cloaking Device Mk2 Advanced.