07-28-2019, 03:59 AM
Honestly with how few people the game has these days I wouldn't be upset at all if NPCs would come back full force with the exception of infinite snac bombers or some crazy stuff like that. Or at least have them in dangerous places or battlegrounds like the Hammen Hole in Omega 5 or whatever. But then again, NPCs cripple server stability, so good luck trying to do anything with them at all.
Ideally I'd prolly just have a billion NPCs with tiny shields and hp amounts that can't hurt players but can hurt other NPCs. Flying past a huge fight of NPCs would look pretty cool but again, server stability. Rip.
Actually I remember a system called New Hampshire which got removed; it was basically one side Rheinland and another Liberty, during the Liberty-Rheinland war. A system like that (which would be entirely out of the way and a dead end or something) could be pretty neat. A system where NPC patrol paths of different enemy factions clash all the time could be cool, with each NPC in those squads having a couple 1.000.000 credit cards, or code guns. Could make both snub patrols and cap patrols of varying number as long as the server wouldn't die as soon as a player snacs an NPC. |:
Maybe Omicron Zeta could return with this purpose only, where Nomad, Order and Core patrols clash all the time? Could do the same with old Omicron Eta for Outcasts and Corsairs.
Ideally I'd prolly just have a billion NPCs with tiny shields and hp amounts that can't hurt players but can hurt other NPCs. Flying past a huge fight of NPCs would look pretty cool but again, server stability. Rip.
(07-27-2019, 10:17 PM)Invoker Wrote: [ -> ](07-27-2019, 02:05 PM)Lythrilux Wrote: [ -> ]in practise, it just hurts interactions (and encourages hugging).
Then there must be zones specially dedicated for PvE, where you can see large cap fleets constantly fighting and you may participate.
Actually I remember a system called New Hampshire which got removed; it was basically one side Rheinland and another Liberty, during the Liberty-Rheinland war. A system like that (which would be entirely out of the way and a dead end or something) could be pretty neat. A system where NPC patrol paths of different enemy factions clash all the time could be cool, with each NPC in those squads having a couple 1.000.000 credit cards, or code guns. Could make both snub patrols and cap patrols of varying number as long as the server wouldn't die as soon as a player snacs an NPC. |:
Maybe Omicron Zeta could return with this purpose only, where Nomad, Order and Core patrols clash all the time? Could do the same with old Omicron Eta for Outcasts and Corsairs.