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Full Version: [split] Base Insurance
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A Possible Solution to all of this!
The ADMIN on our Server did away with all of this BASE Hassle, Really was a Simple Fix. ADMIN's let us Buy Base Insurance, so Our bases could be Resurrected. Each Insurances Contract was for one RESURRECTION, each base level was a Set amount. and the Insurance Never ran out if the base was never Destroyed.

So when you upgraded your base, You had to add to the Amount of the Old Contract, Set amount Per Level to get it to the new level for the Contract to be Valid, New Contracts on a High Level base was the Same amount of all the Upgrades to the Contract to that Level.

Now when he got Busy some times it would take a week or more to get to it, so Just remember that the ADMIN RESURRECTION, is up to when they have the time to get to it. ADMIN called it a snap shot. But it worked well, the Killers had there satisfaction. and the Base Owner knew his base was covered. When it was Resurrected the base had everything on it, when the snapshot was taken. if you wanted a newer snapshot you had to pay for a Update to your insurance, a Set Fee for a New Snapshot. this would update your inventory to include but not Limited to All Items on the base and all New Modules Built that it had when they had time to take the Snapshot.

if you payed for Insurance for a level 1 base, and you did not update your contract, and you had a Level 4 Base. and it got Destroyed. Then Guess what happened, Yep you guest it, your Resurrection would only Include the level 1 base you Insured.

Sure Hope this can be done, this way when a Bunch of Jerks want to go around the systems Smashing bases, all the base owners didn't get mad and Leave the Server for good, No permanently Dead Bases.

Note: I do how ever recommend that you make sure the base is set for a Long Siege on Deployment. Meaning stock up with lots of Fuels etc and Food and Water. so Once it is Resurrected your not empty.
Note: full stocks of ORE's and Some Items ADMIN's may remove if they see fit. it is all at ADMIN's Discretion, but most of the time they leave it as it was. But be warned it may happen.

Note 2: You may want to work out a deal with the People that Destroyed your Base, before you have your base Resurrected.
Also I Highly recommend that you Pay up your new Insurance before you Have it Resurrected.
Split the post into it's own thread as you were grave digging much older threads. For context the post was posted here and here.
Montly/weekly insurance payment interesting idea as for moneysynk.
Insurance is a risk transfer mechanism. Risk is defined as the uncertainty of an event, or the likelihood of an event occurring.

The primary principal of insurance is that all involved pay in to a pool of money that will pay out if said event occurs.

This does not work for Discovery. Anybody has the option of building a player owned base, but this is entirely at the risk of the player who builds it. Being a multiplayer game, the building and upgrading of a player base can be shared amongst multiple people, as can its destruction. In the same way you accept you may involved in a road traffic accident while driving a car, you accept that any player base you build can be attacked and destroyed.

This is part of the game.

As a result, in the interests of a fair, open and dynamic multiplayer game, a player base should not be automatically restored to its prior condition if destroyed. Its destruction, must like its construction, would be the result of the activity of the players involved and no such action, for or against, should be guaranteed.
(08-08-2019, 09:31 PM)Mephistoles Wrote: [ -> ]Insurance is a risk transfer mechanism. Risk is defined as the uncertainty of an event, or the likelihood of an event occurring.

The primary principle of insurance is that all involved pay into a pool of money that will pay out if said event occurs.

This does not work for Discovery. Anybody has the option of building a player-owned base, but this is entirely at the risk of the player who builds it. Being a multiplayer game, the building and upgrading of a player base can be shared amongst multiple people, as can its destruction. In the same way, you accept you may be involved in a road rage traffic accident while driving a car, you accept that any player base you build can be attacked and destroyed.

This is part of the game.

As a result, in the interests of a fair, open and dynamic multiplayer game, a player base should not be automatically restored to its prior condition if destroyed. Its destruction must like its construction, would be the result of the activity of the players involved and no such action, for or against, should be guaranteed.

I totally disagree. Interspace Commerce is like Allstate or Progressive auto insurance. You are guaranteed a
new vehicle of equal or lesser value, should the unspeakable happen. This is just a given and requirement of getting behind the wheel of a guided weapon. As such, even in a Multiplayer game, you should be allowed the same protection.
A lot of hard work, flight time, loss of time with family and friends and resource acquisition are involved in building these bases. Some maniac on a base killing spree should not have free reign over the entire map.
Now here's an idea....Unless there is a direct Player Faction contract that encompasses the destruction of an enemy faction's base, there should be retribution in the form of said insurance level policies. Somebody randomly attacking an undefended or perfectly defended base should be recorded through server logs and said individual or individuals should be held accountable for unprovoked and undue destruction of a POB. Just as a momentary loss of reason or focus on the part of a lousy driver should not be left in the hands of the victim or victims to reconcile or recover from as in the case of an uninsured driver or loose nut at the wheel.
Simple logic, simple retribution and equal regard and punishment for all involved. This Multiplayer game was built on the basis of acquiring and executing the most realistic part of Role Play, and should not be treated as "Oh well, Your loss!" Ya wanna make it realistic as possible? Then get out the calculator, as would an insurance adjuster, take the snapshots of before and after and give the people what they are entitled to and pay for in RL.
This is not the way to address the issue. There is a risk, yes, but that's why people are required to carry insurance or loose their driving privileges. That's also why renters and homeowners insurance are available to the general public in case of catastrophic loss of property and POB's should be given the same due consideration.
Don't punish the base building player and/or players because some wack job decided to go base popping. Totally takes away from the theorem of realistic gameplay if the server is, in fact, dedicated to making this a multiplayer game based on the rules of physics, humanity and their present requirements for privileges given or taken.

And that's my dime on the issue,
McFallon
star citizen ??