11-19-2019, 05:32 PM
Yes this has been a probelm for a while now. I've sat on lanes four hours only to have a ship fly by you, despite the fact you hit out the lane! Thats a lovely feeling.
The probelm is the same root problem as a few things, we're low on players. PVP piracy was always hard on some level though, you could hunt for a while and lose the only ship you carch sight of because you hit the wrong button or a glitch works against you, and the odd time things might work in your favor. used to love following a trader cloaked into a lane and pray for an NPC trade lane disruption. Then you could pop out behind them before going to cruise and get them.
This point has been driven home often enough here lately, but we could use some new activities. Ironically though it seems that although we players want activity, many dont want to BE that activity, and dont want risk doing more. If you wa t the server to get better, we need to be willing to be the change. You gotta let go and not care if you get pirated, etc, at least sometimes. Mining shouldnt always be instant, and heaven forbid if we had more consumable commodities we be willing to ship them! Remember that new things to do will also attract new players looking for real things to do (of value to other players) in a space sim world.
The big ticker is purpose. Without a higher goal in mind, there's less reason to log. Discovery has become more and more closed over the years, and its a combo of player attitiude and peer pressure it seems. People dont come here anymore to invest their time and effort because of a wall that went up. People are afraid to do anything to rock the boat. I remember it was always more fun when people were trying to build bases to block routes or claim territory, get in turf wars. Now the attitude is everything bold is toxic, when its the supression of opportunity that is toxic.
Factions should be working on goals, goals they can actually achieve. All during the war I never understood why the navy or military factions wernt trying to build bases to defend systms, or retake them. It gets frowned upon! That is exactly the type of thing factions should be working on all the time. It should almost be mandated for OF's, instead of letting things go stagnant. These projects are reasons to consume and organize as a group.
Long story short, fix our reasons to trade and consume, fix up the economy, end the unwritten taboos and players will get back at it more.
Also, you can indeed still pirate with a Freelancer IFF! That's Sirius bud! Watch out.
The probelm is the same root problem as a few things, we're low on players. PVP piracy was always hard on some level though, you could hunt for a while and lose the only ship you carch sight of because you hit the wrong button or a glitch works against you, and the odd time things might work in your favor. used to love following a trader cloaked into a lane and pray for an NPC trade lane disruption. Then you could pop out behind them before going to cruise and get them.
This point has been driven home often enough here lately, but we could use some new activities. Ironically though it seems that although we players want activity, many dont want to BE that activity, and dont want risk doing more. If you wa t the server to get better, we need to be willing to be the change. You gotta let go and not care if you get pirated, etc, at least sometimes. Mining shouldnt always be instant, and heaven forbid if we had more consumable commodities we be willing to ship them! Remember that new things to do will also attract new players looking for real things to do (of value to other players) in a space sim world.
The big ticker is purpose. Without a higher goal in mind, there's less reason to log. Discovery has become more and more closed over the years, and its a combo of player attitiude and peer pressure it seems. People dont come here anymore to invest their time and effort because of a wall that went up. People are afraid to do anything to rock the boat. I remember it was always more fun when people were trying to build bases to block routes or claim territory, get in turf wars. Now the attitude is everything bold is toxic, when its the supression of opportunity that is toxic.
Factions should be working on goals, goals they can actually achieve. All during the war I never understood why the navy or military factions wernt trying to build bases to defend systms, or retake them. It gets frowned upon! That is exactly the type of thing factions should be working on all the time. It should almost be mandated for OF's, instead of letting things go stagnant. These projects are reasons to consume and organize as a group.
Long story short, fix our reasons to trade and consume, fix up the economy, end the unwritten taboos and players will get back at it more.
Also, you can indeed still pirate with a Freelancer IFF! That's Sirius bud! Watch out.