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[Image: bhglogo.png]


"To catch a criminal, one must think like a criminal"

Tag: BHG| , BHG|22nd- and BHG|35th-


[Guildmasters]


Stoat (Exalted Guildmaster)

Shirley Moshu (Guildmaster of the Bounty Hunters Guild)



[History]

The Bounty Hunters Guild as an organisation began on Planet Houston, the exact date is unknown due to the fact that when founded, it was no more than a handful of bounty hunters who sought to band together to take on bigger gangs and split the profits. From these humble beginnings, the Guild slowly grew, eventually becoming a major part of Houston's law enforcement system. The greatest jump, however, came with the advent of high speed trade lanes, which vastly increased the flow of interplanetary, and interstellar travel. This though gave a few enterprising pirate gangs the opportunity to make immense profits very easily, which in turn meant the Guild now turned to space to seek out greater profits.

The first Guild spacecraft were little more than a single wing of retired Liberty Navy fighters, but it soon became clear that hunting pirates in space was infinitely more profitable than hunting them planet-side, as Guild profits sky-rocketed. This enabled the Guild to expand at a furious pace, soon having ships stationed on every station and space-port in Liberty, bringing in vast amounts of money. Of course this could not last forever, and pirates began to wise up to Guild tactics, learning to avoid ambushes and escape from the lanes before they had a chance of being caught. The Guild began losing more and more ships, and more and more pirates were slipping through their traps, leading to a fall in profits, and the feeling throughout the Guild that they should look to expanding into the other houses, all of which were facing their own crime problems.

The Guild quickly decided that Bretonia, which was undergoing a period of unrest, would be the best place to set up shop in, and before long, Guild ships were to be found throughout Bretonia, yet again turning a huge profit, capitalising on unprepared pirates who were unfamiliar with the tactics the Guild employed. Subsequent attempts to expand into Rheinland and Kusari were met with mixed results, as both houses were much more suspicious of outsiders than Bretonia had been, especially Kusari. However, with the influx of credits from the new Bretonian bounty markets, the Guild was able to expand yet again, moving wings into the deep Omegas, as well as purchasing large parts of both Sheffield and Deshima stations, in order to control localised operations.


Eventually, more and more of the more distant systems were explored and charted, right out into newly discovered Omicron systems, and the further from House space the Guild went, the more pirates there seemed to be, especially Outcast and Corsair pirates. As both groups, but particularly the Corsairs, began increased attacks on house shipping, larger and larger bounties began accumulating on their heads, which the Guild jumped at the chance of claiming. The Guild soon found out, at a high price, that Corsair ships and pilots were vastly superior to their own, and to anything they had ever encountered before. As such, a new elite wing was created, the Guild Core, tasked with hunting down the most valuable targets.


During the events known as the 'Nomad War', the Guild played a rather minor part, as it did not wish to get involved in inter-House conflicts, instead, it focused on increasing it's presence in the Edge Worlds, culminating in the establishment of Guild operations within the Omega 56 system. Since then, the Guild has continued to expand, and with the recent changes within the Core, the Guild has increased it's efforts in hunting down pirates, to fund Core operations.



[Goals]
  • Providing affordable, reliable and wide-ranging security services for corporate, civilian and government parties.
  • Hunting down and eliminating high and low profile criminal, terrorist and smuggler threats under contract from corporate, civilian or government parties.
  • Maintaining a presence in all Houses and Borderworlds to facilitate the above goals.
  • Maintaining corporate relationships with all House government and corporate entities.
  • Continually funding Guild Core operations for the foreseeable future.



[Modus Operandi]

  • Utilising licensed personnel, including former affiliates of organised criminal groups granted amnesty, throughout Sirius to serve arrest, apprehend and termination/assassination warrants on targets identified by House or corporate security organisations.
  • Compiling intelligence on gravitational anomalies used by various smuggling and narco-trafficking collectives and employ ambush tactics to eliminate targets of opportunity that utilise these alternative transport networks.
  • Constructing and maintaining bases of operation in all four Houses, and maintaining offices and staging points on stations in all Borderworlds.



[Diplomatic Relations]
Allied
  • The Guild Core
  • Liberty Police Inc.
  • Rheinland Federal Police
  • Bretonia Police Authority

Friendly
  • Liberty Navy
  • Liberty Security Force
  • Rheinland Military
  • Bretonian Armed Forces
  • Ageira Technologies
  • Deep Space Engineering
  • Interspace Commerce
  • Universal Shipping
  • Synth Foods
  • Orbital Spa and Cruise
  • Borderworld Exports
  • Bretonia Mining and Manufacturing
  • Gateway Shipping
  • Daumann Heavy Construction
  • Kruger Minerals
  • Republican Shipping

Neutral
  • Kusari Police
  • Kusari Naval Forces
  • Kishiro Technologies
  • Samura Heavy Industries
  • Gas Miners Guild
  • Independant Miners Guild
  • Zoners
  • The Council
  • Colonial Republic

Unfriendly
  • Gallic Royal Navy
  • Gallic Royal Police
  • EFL Oil and Machinery
  • Gallic Metal Service
  • Ile de France Shipping
  • Gallic Brigands
  • The Maquis
  • Union Corse
  • Junkers
  • Hogosha
  • Farmers Alliance

Hostile
  • Corsairs
  • Outcasts
  • Lane Hackers
  • Liberty Rogues
  • Xenos
  • Red Hessians
  • Unioners
  • LWB
  • Bundschuh
  • Mollies
  • Gaians
  • Blood Dragons
  • Golden Chrysanthemums
  • The Order
  • Nomads
  • Phantoms
  • Bountied Smugglers
  • Bountied Independent Pirates



[Available Technology]

Weaponry

  • All Bounty Hunter weapons
  • All civilian weapons (Flashpoints and Debilitators)
  • All prototype weaponry (Codenames)
  • All generic equipment (Mines, Missiles, Torpedoes)


Ships

Sea Serpent

[Image: Piranha-s.png]

With crime on the rise, there has been resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal -- and be armed like one too. The Sea Serpent delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.


Hammerhead

[Image: Hammerhead-s.png]

Desperate times call for desperate measures, in this case desperate designs. The Hammerhead is the result of years of work by the Bounty Hunters Guild to improve upon the traditional AP line. Its armor and power ratings have been elevated to peak levels to deliver a greater advantage to Bounty Hunters in the field.


Manta

[Image: Hammerhead-s.png]

In rare situations when Hammerheads are outgunned and outclassed, Manta comes in handy. Further improving AP line of Bounty Hunter fighters, this ship features increased power and cargo capacity as well as significantly stronger hull. However, very few bounty hunters can afford Manta due to its high price.


Bounty Hunter Bomber

[Image: BHBomb-s.png]

More and more pirate groups in Sirius gain access to capital ships. To counter them, Bounty Hunters Guild has developed a new bomber of AP ship series. The Bounty Hunter Bomber is a mighty and agile ship capable of mounting more fighter weaponry than any of its counterparts. Reinforced hull, increased power output, and double torpedo slots add to the value of this ship, making it a formidable opponent against larger targets.


Bottlenose

[Image: Bottlenose-s.png]

Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for surviving.


Orca

[Image: Orca-s.png]

The Orca is a recent development of the Bounty Hunters Guild. Replacing an outdated Gunship model, this gunboat was specially developed to act as an anti-fighter warship for operations that the Guild undertakes in remote and dangerous systems. Usually accompanied by several Hammerheads and Mantas, the Orca is a force to be reckoned with, feared even by the most experienced pilots of BHG's most hated enemies, the Outcasts and the Corsairs.