11-30-2020, 09:15 AM
So there are few issues about capital ships atm, first of all as you all mention about cap vs bombers, 3 bombers are more then enough to destroy any capital ship even those who does have flaks and CMs, staying at 2,5-3k range just with nova torpedos you are more then capable of destroying capital ships. I know you all know that in real life to protect large battleships from incoming missiles there are specialized turrets like a close range chaingun which can fire over 1000 rounds at minute or even more (Im not the expert in matter). It would be quite cool to introduce that to the game to just lower the number of incoming torps (thats my idea at least so please dont be judgy). Second thing is that captial ship have secondary turrets which at the moment are bad very bad in term of range and efficiency against small targets and players wont dare to sacrifice the secondaries by putting solaris type turrets. My suggestion is to introduce point to point defence which ship operatior can use to protect themselves from the incoming missiles like what mentioned before perfect range would be like 1k 1.5k which will have both nerfs and buffs... Buff against torpedoes doing enough damage to destory it while aproaching and a nerf for snubs and every other type of ship so it cannot be exploited to decimate bombers or snubs like shield damage:1 and hull damage:1, then I would lower the damage of the secondaries in favour or higher refiring rate and range. Currently if Im not mistaking secondaries have range of aproximately 1,8k. Benefit of having higher refire rate would be that now caps can compete against gunboat which for a moment are OP. If you got no one with GB to counter another GB you got almost no chance killing it both with snubs and caps. Im talking about this since I saw a lot of people in cap ships struggling to kill a gunboat.
Second to bring more balance in term of snubs I would add a hardpoints to current HF and VHF to accomodate a special type of guns. One type of shield busters only usable against ships above gunboats which will have the same principal of use as snaks had before small the target smaller the damage, and I would set the range of it on like 1.7k so snubs would need to get close to fire it. Same principal applied on Hull busters, and of couse to not be used against other snubs I would lower the damage like we did long ago on snaks, so it would be quite negligible.
In terms of manuvrability of capital ships I would increase the steer rate of capital ships without adding any trusted and I would do something very infamous here I would grant all ships a CD since if you are in a battleship you got no way of stoping another battleship if he goes for cruise speed.
Battlecruisers should be removed or nerfed since they are hell of the pain for any battleship both for their speed, size and manuvrability. If player is skilled enough one BC can easily beat a crap out of any battleship. I would make BCs bigger (fatter) manuvrability would be littles lowered and speed would be adjusted, both with and without the thrusters.
For now I got no more ideas if some come to me I would share it with you. Hope I wont get killed for what I wrote above.
Second to bring more balance in term of snubs I would add a hardpoints to current HF and VHF to accomodate a special type of guns. One type of shield busters only usable against ships above gunboats which will have the same principal of use as snaks had before small the target smaller the damage, and I would set the range of it on like 1.7k so snubs would need to get close to fire it. Same principal applied on Hull busters, and of couse to not be used against other snubs I would lower the damage like we did long ago on snaks, so it would be quite negligible.
In terms of manuvrability of capital ships I would increase the steer rate of capital ships without adding any trusted and I would do something very infamous here I would grant all ships a CD since if you are in a battleship you got no way of stoping another battleship if he goes for cruise speed.
Battlecruisers should be removed or nerfed since they are hell of the pain for any battleship both for their speed, size and manuvrability. If player is skilled enough one BC can easily beat a crap out of any battleship. I would make BCs bigger (fatter) manuvrability would be littles lowered and speed would be adjusted, both with and without the thrusters.
For now I got no more ideas if some come to me I would share it with you. Hope I wont get killed for what I wrote above.