06-19-2009, 07:33 PM
Piracy 101
Should you be a pirate?
Well, should you? what do you want from the game? Pvp? Become a navy-pilot. Money? Become a trader. Fighter duels? Become anyone with a grudge on someone else - police, navy, pirate, etc. Are you prepared to sit and wait, with little or nothing to do, while waiting for targets? No? Do you flee or fight when the cops show up? If you say "fight" you are in the wrong line of work. If your greatest ambition is to harass more or less defenceless traders - you aren't even on the right server.
When I speak of piracy here - I'm talking about the art of robbing traders and escaping, not shooting the police and navy, or destroying traders. That's war, or terrorism, but it's not piracy. If you want war, there's about 40 IDs to chose from that would be better than "pirate".
There are "shoot the navy"-pirates too, and we need those, I guess. Even pirate factions need their own navy for protection in their systems. However, any old pirate can jump in to defend if it's necessary, so the need for these is very limited. The server is absolutely littered with these types already, and at the same time, most houses can barely get a navy together. Honestly - a large portion of the pirates around would be better off and more use fighting the kusari-bretonian war, and such.
At times there's more pirates than lawfuls on the server, giving you plenty of power and leverage. However - taking advantage of it is usually pretty bad RP. Liberty Rogues having space superiority over planet Manhattan? Please... The very notion is rediculous. Pirates are supposed to run, to escape; it's what they do! I know we could win a lot of battles with the cops and navy - but it's only technical. Thinking in an RP-fashion, we all know that the cops and navy outnumber the pirates 50 to 1! We are NOT suppose to stand and fight, escpecially in civilised territory! Actually seeking out the police or navy for the purpose of a fight is even worse. Pirates should NOT be involved in this kind of action. Of course, pirates will engage with extreme prejudice if you enter their territory, but they really shouldn't when they are in civilian space!
So please, don't chose a pirate because you want legal pvp against just about everyone, including the unarmed traders. There's far too many pirates around already, not acting like pirates.
That said - let's get down to business: Robbery!
Rules, rules, rules...
First, learn the rules. I mean, really. Involving yourself in a pvp intensive profession like this, you have to know them. I know it's not fun, but you will get in a heap of trouble if you break them. I will only cover a few basic things that people tend to forget and get sanctioned for:
1) No foul language.
2) You are NOT allowed to attack until after you have initiated role play. That means you cannot fire until after you have announced intentions, demands, etc.
3) You are NOT allowed to attack until after you scanned for an ID.
4) You are NOT allowed to attack players under level 30. (They are poor anyway.)
5) You are NOT allowed to destroy a trader, unless they refuse to pay. (But you can hurt them.)
6) Paragraph 6.6! I'll cover this below.
This is a "fuzzy" rule. There's no specific dos and just a few don'ts here and it requires use of common sense, to determine what is "on a roleplay basis". Needless to say, it's also one of the most commonly violated and abused. The first effect of this rule we already covered: You can't attack until after you have initiated RP, and gotten a reason to attack. There are however more effects than the specific ones mentioned.
For example - you leave a pirate ship by a tradelane, and log on another character. You then check the chat system to track a trader, and just as he enters the system, you relog, effectively teleporting yourself into his path, and rob him. Clever, isn't it? Sure, and clearly a possible violation. The trader probably scanned the system like you did before entering - and if you circumvent this mechanic and teleport on top of him... This is not ok. You must always think about what you are doing, and wether it is ok or not. When in doubt - don't do it.
The rules are here to ensure fair play, and fun for everyone. They are not here for you to find loopholes and grey-zones where you can get away with abuse. If you constantly try to see "what you can get away with" - you have a serious problem.
Catching the Sheep
This isn't always as easy as it sounds. Your goal is to put the trader in a situation that makes escape as close to impossible as you can manage - and make your demand seem like the better option.
There's many tactics to chose from, and I will leave to you to discover them for yourself, and just mention the obvious one: the Lane Hack. Really, it's all you actually need...
Just shoot out a gate in the middle of a lane, and wait for something juicy to drop out of it. Why is this a good tactic? Many reasons. For a start, there's no gates or docks nearby to escape to. It also dumps the trader close to you, meaning you will be able to get close before he can enter cruise speed. With the speed of the lane, the trader will not see your ship in time to change direction either. It all makes for a very good ambush.
The advanced hack, is basically the same thing, but waiting to shoot the lane out until you see a ship on your scanner at 14k range. This way you can be more selective - you can kick a known trader out of the lane, and let a known cop slip past... Sometimes it backfires, and the lane doesn't collapse in time to stop the ship, but with practice this can be very effective to selectively drop the right target.
Once a ship drops out, scan to see what type it is, what ID it has and if the cargo is valuable. If everything checks out: Payday!
Sheering a sheep
Ok, so you have a target nearby. It's scanned, juicy, and you want cash. Now what?
There's been some negative talk about pirates using the /msg commands to blurt out standard messages: they are boring, unimaginative, etc. Yes, they are, so spice them up as much as you can, and be creative. Change them every now and then. I do however recommend that you use them. It's hard to make sure a trader stays where you want, while typing! Too many times did I try to type manually, only to lift my eyes and see the trader 6k away and accelerating.
As a pirate, I often feel that I can't risk typing, until after the trader is still and has said something back to me, indicating that they are not going to flee while I'm typing. Usually, this means I need two messages: One that basically comes down to "stop, or else" and one that says "I want N credits". The first obviously is to initiate RP, make him a legal target, and a request to stop. The second is my way of showing that it's not going to cost him enough to risk running away. Once I got the messages out, the trader usually stops, roleplays for a bit and pays up. In the rare case that they run - RP is initiated and you can fire cruise disruptors.
As a pirate, you initiate a lot of RP sessions. Each attempted high-jacking is you starting roleplay. Be ready for it. Make sure you have answers and reasons. It's embarrassing and boring if you don't. Last time a trader asked me why I needed money, I started talking about how my ship's reactor shielding was cracked, and I was slowly going sterile from radiation poisoning, and how much the time in space-dock would cost me. He paid me, and I like to think with a smile on his face. I'll have a new reason next time I catch him.
Think about your character as well. Are you nice? Mean? Get a personality. Yes, we all know pirates are supposed to be borderline psychotic, greedy and shout death threats all the time, and it's been done to death! Try something different. Polite perhaps? Apologetic? Forced into it by circumstances? Idealistic? Political? Get creative! I've been called "the politest pirate that ever robbed me" - and I take pride in that!
As a trader, it's with profound sadness you face a pirate, whose sole communication is:
-stop or die
-2 mil
*fire cruise disruptor*
(cont in part 2)
Should you be a pirate?
Well, should you? what do you want from the game? Pvp? Become a navy-pilot. Money? Become a trader. Fighter duels? Become anyone with a grudge on someone else - police, navy, pirate, etc. Are you prepared to sit and wait, with little or nothing to do, while waiting for targets? No? Do you flee or fight when the cops show up? If you say "fight" you are in the wrong line of work. If your greatest ambition is to harass more or less defenceless traders - you aren't even on the right server.
When I speak of piracy here - I'm talking about the art of robbing traders and escaping, not shooting the police and navy, or destroying traders. That's war, or terrorism, but it's not piracy. If you want war, there's about 40 IDs to chose from that would be better than "pirate".
There are "shoot the navy"-pirates too, and we need those, I guess. Even pirate factions need their own navy for protection in their systems. However, any old pirate can jump in to defend if it's necessary, so the need for these is very limited. The server is absolutely littered with these types already, and at the same time, most houses can barely get a navy together. Honestly - a large portion of the pirates around would be better off and more use fighting the kusari-bretonian war, and such.
At times there's more pirates than lawfuls on the server, giving you plenty of power and leverage. However - taking advantage of it is usually pretty bad RP. Liberty Rogues having space superiority over planet Manhattan? Please... The very notion is rediculous. Pirates are supposed to run, to escape; it's what they do! I know we could win a lot of battles with the cops and navy - but it's only technical. Thinking in an RP-fashion, we all know that the cops and navy outnumber the pirates 50 to 1! We are NOT suppose to stand and fight, escpecially in civilised territory! Actually seeking out the police or navy for the purpose of a fight is even worse. Pirates should NOT be involved in this kind of action. Of course, pirates will engage with extreme prejudice if you enter their territory, but they really shouldn't when they are in civilian space!
So please, don't chose a pirate because you want legal pvp against just about everyone, including the unarmed traders. There's far too many pirates around already, not acting like pirates.
That said - let's get down to business: Robbery!
Rules, rules, rules...
First, learn the rules. I mean, really. Involving yourself in a pvp intensive profession like this, you have to know them. I know it's not fun, but you will get in a heap of trouble if you break them. I will only cover a few basic things that people tend to forget and get sanctioned for:
1) No foul language.
2) You are NOT allowed to attack until after you have initiated role play. That means you cannot fire until after you have announced intentions, demands, etc.
3) You are NOT allowed to attack until after you scanned for an ID.
4) You are NOT allowed to attack players under level 30. (They are poor anyway.)
5) You are NOT allowed to destroy a trader, unless they refuse to pay. (But you can hurt them.)
6) Paragraph 6.6! I'll cover this below.
Quote:6.6 PvP combat is allowed only on roleplay basis. The pilot who is attacking must scan for an ID prior to the attack. Relying on general reputation status (red/neutral/green) without scanning for the ID is not allowed. Non-RP attacks are considered PvP abuse and are sanctioned accordingly.
This is a "fuzzy" rule. There's no specific dos and just a few don'ts here and it requires use of common sense, to determine what is "on a roleplay basis". Needless to say, it's also one of the most commonly violated and abused. The first effect of this rule we already covered: You can't attack until after you have initiated RP, and gotten a reason to attack. There are however more effects than the specific ones mentioned.
For example - you leave a pirate ship by a tradelane, and log on another character. You then check the chat system to track a trader, and just as he enters the system, you relog, effectively teleporting yourself into his path, and rob him. Clever, isn't it? Sure, and clearly a possible violation. The trader probably scanned the system like you did before entering - and if you circumvent this mechanic and teleport on top of him... This is not ok. You must always think about what you are doing, and wether it is ok or not. When in doubt - don't do it.
The rules are here to ensure fair play, and fun for everyone. They are not here for you to find loopholes and grey-zones where you can get away with abuse. If you constantly try to see "what you can get away with" - you have a serious problem.
Catching the Sheep
This isn't always as easy as it sounds. Your goal is to put the trader in a situation that makes escape as close to impossible as you can manage - and make your demand seem like the better option.
There's many tactics to chose from, and I will leave to you to discover them for yourself, and just mention the obvious one: the Lane Hack. Really, it's all you actually need...
Just shoot out a gate in the middle of a lane, and wait for something juicy to drop out of it. Why is this a good tactic? Many reasons. For a start, there's no gates or docks nearby to escape to. It also dumps the trader close to you, meaning you will be able to get close before he can enter cruise speed. With the speed of the lane, the trader will not see your ship in time to change direction either. It all makes for a very good ambush.
The advanced hack, is basically the same thing, but waiting to shoot the lane out until you see a ship on your scanner at 14k range. This way you can be more selective - you can kick a known trader out of the lane, and let a known cop slip past... Sometimes it backfires, and the lane doesn't collapse in time to stop the ship, but with practice this can be very effective to selectively drop the right target.
Once a ship drops out, scan to see what type it is, what ID it has and if the cargo is valuable. If everything checks out: Payday!
Sheering a sheep
Ok, so you have a target nearby. It's scanned, juicy, and you want cash. Now what?
There's been some negative talk about pirates using the /msg commands to blurt out standard messages: they are boring, unimaginative, etc. Yes, they are, so spice them up as much as you can, and be creative. Change them every now and then. I do however recommend that you use them. It's hard to make sure a trader stays where you want, while typing! Too many times did I try to type manually, only to lift my eyes and see the trader 6k away and accelerating.
As a pirate, I often feel that I can't risk typing, until after the trader is still and has said something back to me, indicating that they are not going to flee while I'm typing. Usually, this means I need two messages: One that basically comes down to "stop, or else" and one that says "I want N credits". The first obviously is to initiate RP, make him a legal target, and a request to stop. The second is my way of showing that it's not going to cost him enough to risk running away. Once I got the messages out, the trader usually stops, roleplays for a bit and pays up. In the rare case that they run - RP is initiated and you can fire cruise disruptors.
As a pirate, you initiate a lot of RP sessions. Each attempted high-jacking is you starting roleplay. Be ready for it. Make sure you have answers and reasons. It's embarrassing and boring if you don't. Last time a trader asked me why I needed money, I started talking about how my ship's reactor shielding was cracked, and I was slowly going sterile from radiation poisoning, and how much the time in space-dock would cost me. He paid me, and I like to think with a smile on his face. I'll have a new reason next time I catch him.
Think about your character as well. Are you nice? Mean? Get a personality. Yes, we all know pirates are supposed to be borderline psychotic, greedy and shout death threats all the time, and it's been done to death! Try something different. Polite perhaps? Apologetic? Forced into it by circumstances? Idealistic? Political? Get creative! I've been called "the politest pirate that ever robbed me" - and I take pride in that!
As a trader, it's with profound sadness you face a pirate, whose sole communication is:
-stop or die
-2 mil
*fire cruise disruptor*
(cont in part 2)