02-18-2007, 04:10 PM
I mostly play FreeLancer for the Single Player experinece (at least so far). I'm playing through the game a second time, using your mod (I played it first with the most recent unofficial, seemingly-community-approved patch available on LancersReactor - 1.4, I think was the version number according to the download page), in recent days (as in I've played through ages ago, but because it's been so long... ).
Anyway... the Battery and 'bot use of at least the storyline antagonist ships is getting annoying, and I'm still in New York (I'm making Juni wait for me to come along for my Level 4 mission), killing Xenos (because, c'mon, practically everybody hates the buggers, and those who actually like them can be fairly easily bought off once the funds are acquired, and avoiding those people isn't that hard - According to the Official FreeLancer Strategy Guide, this is actualluy not just the IMG and the Zoners- it also includes the Bundschuh and Synth Foods among the ones that actually are relatively friendly with them (+0.1 or +0.2), and the IMG and GMG are neutral, while the Zoners are somewhat friendly (+0.2) - don't ask me why the Bundschuh an Synth Foods actually like the Xenos, they just do. I've seen how Synth Foods actually drops while I kill Xenos. The Guide is accurate on that account). I suppose I can put up with that, though. It gets pretty intense. Just kinda afraid I take too long on trying to beat the crap out of them, and I couldn't afford enough proper equipment at the very start to make sure I could do well enough against the Rogues in the first missions that I wouldn't worry about the guys I was supposed to protect so much (especially the prison ship).
Anyway, yeah. I suppose I can put up with that, however, what I'm really posting here for...
What I'd like is the ability to slowly build up Reputation just by dealing with a faction peacefully. Just docking at a base to say hi (be it 'ballzy' for coming to those who are on the negative side of the neutral range, or 'courteously' for visiting those becoming actual friends but still technically neutral) would, conceivably, make a group like someone more, even if it's a miniscule amount. Actually trading with them while there should be even more beneficial to your standing with that group. I've been dropping off Xenos pilots at Rochester for awhile now. You'd think the Junkers would appreciate the chance to 'exact vengeance' on a Xenos they didn't even have to hire me to catch.
I don't know how possible this is within the architecture of the game, though, but it still makes a hell of a lot of sense when you think about it. But something, anything, for doing this kind of thing, should be there. Trading with Rochester, I'd think would eventually (maybe it'd take quite awhile) would eventually spread the word to the Rogues and they'll start letting you dock at Buffalo, and do the same there.
Also, Junkers ID sounds like it's for pirates with the in-game description. Junkers aren't full-fledged pirates, though. They are tolerated by law enforcement and criminals, but are neither, much like the Zoners. They should be classified as a 'neutral' group, not a criminal/pirate group. sure, they can demand cargo, but they're still tolerated by the law, and not actively against the House Police and Military groups.
I'd like to think I know my StarLancer/FreeLancer 'fluff'/background fiction.
Also... isn't there a way to make the Shipyards and their drydocks where you can purchase the Capital Ships and Transports? I really do think it'd be far more appropriate for the Transport purchaseable at Pittsburgh to actually be bought at Baltimore, and fly out of the dry dock, and the same for the Dreadnought and Norfolk. If it's possible, that really would be pretty cool and it'd look right- instead of seeing a bloody Liberty warship sitting on Pittsburgh! How ludicrous is that?! In the name of the Roberts Brothers, that's stupid-looking. It's a bloody mining planet owned by the DSE. They should have no bearing on selling Liberty F***ing Navy hardware. And it's even worse when the player ship flies right through the bow of that high-tech behemoth of an eyesore on the barren industrial wastes of Pittsburgh.
I was hoping this mod would stay truer to the FreeLancer Universe and common sense than this... but I will admit it does a damn sight better than any others I've seen.
If the things I'm suggesting aren't possible, then I guess I'm going to be looking towards the OpenLancer thing I've been hearing about... Or waiting for source code to be released for FreeLancer. One of the two. But if they can be possible, they would really add to the feel of the game.
Anyway... the Battery and 'bot use of at least the storyline antagonist ships is getting annoying, and I'm still in New York (I'm making Juni wait for me to come along for my Level 4 mission), killing Xenos (because, c'mon, practically everybody hates the buggers, and those who actually like them can be fairly easily bought off once the funds are acquired, and avoiding those people isn't that hard - According to the Official FreeLancer Strategy Guide, this is actualluy not just the IMG and the Zoners- it also includes the Bundschuh and Synth Foods among the ones that actually are relatively friendly with them (+0.1 or +0.2), and the IMG and GMG are neutral, while the Zoners are somewhat friendly (+0.2) - don't ask me why the Bundschuh an Synth Foods actually like the Xenos, they just do. I've seen how Synth Foods actually drops while I kill Xenos. The Guide is accurate on that account). I suppose I can put up with that, though. It gets pretty intense. Just kinda afraid I take too long on trying to beat the crap out of them, and I couldn't afford enough proper equipment at the very start to make sure I could do well enough against the Rogues in the first missions that I wouldn't worry about the guys I was supposed to protect so much (especially the prison ship).
Anyway, yeah. I suppose I can put up with that, however, what I'm really posting here for...
What I'd like is the ability to slowly build up Reputation just by dealing with a faction peacefully. Just docking at a base to say hi (be it 'ballzy' for coming to those who are on the negative side of the neutral range, or 'courteously' for visiting those becoming actual friends but still technically neutral) would, conceivably, make a group like someone more, even if it's a miniscule amount. Actually trading with them while there should be even more beneficial to your standing with that group. I've been dropping off Xenos pilots at Rochester for awhile now. You'd think the Junkers would appreciate the chance to 'exact vengeance' on a Xenos they didn't even have to hire me to catch.
I don't know how possible this is within the architecture of the game, though, but it still makes a hell of a lot of sense when you think about it. But something, anything, for doing this kind of thing, should be there. Trading with Rochester, I'd think would eventually (maybe it'd take quite awhile) would eventually spread the word to the Rogues and they'll start letting you dock at Buffalo, and do the same there.
Also, Junkers ID sounds like it's for pirates with the in-game description. Junkers aren't full-fledged pirates, though. They are tolerated by law enforcement and criminals, but are neither, much like the Zoners. They should be classified as a 'neutral' group, not a criminal/pirate group. sure, they can demand cargo, but they're still tolerated by the law, and not actively against the House Police and Military groups.
I'd like to think I know my StarLancer/FreeLancer 'fluff'/background fiction.
Also... isn't there a way to make the Shipyards and their drydocks where you can purchase the Capital Ships and Transports? I really do think it'd be far more appropriate for the Transport purchaseable at Pittsburgh to actually be bought at Baltimore, and fly out of the dry dock, and the same for the Dreadnought and Norfolk. If it's possible, that really would be pretty cool and it'd look right- instead of seeing a bloody Liberty warship sitting on Pittsburgh! How ludicrous is that?! In the name of the Roberts Brothers, that's stupid-looking. It's a bloody mining planet owned by the DSE. They should have no bearing on selling Liberty F***ing Navy hardware. And it's even worse when the player ship flies right through the bow of that high-tech behemoth of an eyesore on the barren industrial wastes of Pittsburgh.
I was hoping this mod would stay truer to the FreeLancer Universe and common sense than this... but I will admit it does a damn sight better than any others I've seen.
If the things I'm suggesting aren't possible, then I guess I'm going to be looking towards the OpenLancer thing I've been hearing about... Or waiting for source code to be released for FreeLancer. One of the two. But if they can be possible, they would really add to the feel of the game.