08-21-2009, 07:11 PM
Let's compare VHFs and bombers.
Bombers can:
Fire 4 class 9 guns almost limitlessly.
Sustain heavy damage from fighters (razor hits, missiles, ect.)
Engine Kill
Fulfill the role of a fighter.
Fighters can:
Fire 6 class 9s for a few seconds.
Die with one well placed SNAC shot.
Outturn bombers
Not fulfill the rule of a bomber.
Now it's true that I didn't analyze every element of these ship classes, but it's fair to say bombers can be bombers, which is well and good, and fighters, which is bad. The next question is what to do about it. One idea I had was to lower the hull of bombers, allowing fighters take them out quicker. Of course this makes them vulnerable to capital ships, which makes them basically worthless. Another strategy would be to bump up the powercores on fighters. The issue here is that fighters would start mounting SNACs if they got too powerful, so we'd have to balance the energy levels carefully. Maybe a slight buff of fighter cores and a small reduction in bomber armor would work too.
Bombers can:
Fire 4 class 9 guns almost limitlessly.
Sustain heavy damage from fighters (razor hits, missiles, ect.)
Engine Kill
Fulfill the role of a fighter.
Fighters can:
Fire 6 class 9s for a few seconds.
Die with one well placed SNAC shot.
Outturn bombers
Not fulfill the rule of a bomber.
Now it's true that I didn't analyze every element of these ship classes, but it's fair to say bombers can be bombers, which is well and good, and fighters, which is bad. The next question is what to do about it. One idea I had was to lower the hull of bombers, allowing fighters take them out quicker. Of course this makes them vulnerable to capital ships, which makes them basically worthless. Another strategy would be to bump up the powercores on fighters. The issue here is that fighters would start mounting SNACs if they got too powerful, so we'd have to balance the energy levels carefully. Maybe a slight buff of fighter cores and a small reduction in bomber armor would work too.