08-25-2009, 06:52 PM
Since I have some time to kill I'ld just like to point out my personal view on the entire slightly flameable situation in Corsair space. I'll adress few issues and put few suggestions of how I do things. No, your thoughts will probably not convince me to look the other way and try it, unless they're either green, or well argued out.
We have few problems but before we touch them I must point out one thing. All the things happening in Corsair space, good or bad, wrong and totally in rp, bring interaction. Thats the basic thing every system complex needs. Interaction. You can have most perfect roleplay but if there's noone to do it, what's the use.
Gamma has that first step, it has alot of it. Again, good or bad, but you're never alone in Corsair space. That offers good grounds for changing things for the better. So let's start.
1. Civilian Captains of Capital Ships of Corsair nation. Or shortly CCCSCN (jk, lolwuters ofc)
- This problem was under control for a while, and even now only rare few head towards NY space, or anywhere outside Omegas for that matter. They are controlled, just not controlled enough. They rp, the just don't do enough. They defend Gamma? Yeah, alot, from similar thinking people over at BH nation or OC nation. So we can't enforce everyone to RP the same amount, but we surely can enforce them to be active a little. Capship registry. Idea works. It really does. Returning it back makes those people more responsible for their actions. You don't want responsibility? fly a camera ship. Sad story is that, whether you like it or not, Capital ship is a big responsibility. You traded your ass off for it. (not literary) Make sure you keep it and not end on KOS list of faction you belong to.
2. Constant OORP.
- Lols, j/k's, duels, silly captain names broadcasting their current course to everyone in system (yeah, you know who you are, saw you across entire sirius. who the hell system broadcasts their future plans and desires). This thing just requires bit etiquette. Official Factions should be there to teach them. Some of them allready know (remember, not all Capships are lolwuters. some people just compensate =) Ok no, some people just like capital ships). Etiquette will come on its own as soon as they create forum account and register to capship registry.
3. The neutral factions in relations to Corsairs.
- The neutral guys. You know them, you see them. Some of you fly them. Do you fly them because the Whale is cheap and zoner guard rep trick is out there on internet, or do you fly them because you do not belong under anyones rules, and joining the great, dare i say, nation of Zoner scientists and other sort of quality independent people. Well let me tell you right now, I don't care. Why don't I care? Because it's a roleplay server, and from the moment you sit in any ship out there, level of Roleplay is expected from you. Slaver Junker, Outcast, LPI, it doesn't matter, you will behave like one of them, or you'll have hard time adjusting to anyone on this server.
Zoners are neutral to Corsairs. they have their biodomes. Corsairs were near, they were hungry. Without much digging into FL wiki, I can tell that the deal they have there is a mutual benefits one and it has some tensions, like - always. Thus the neutrality. Mutual dependence. Zoners should carry food and medicine, fertilizers, mining machinery, synth paste. That sort of things, to their Corsair "friends". They don't get much really in exchange. Freedom to pass trough systems and work far beyond the "tradelanes of civilization". To you, player, that doesn't mean much. To them in game, it means alot. It means new beginnings, new chances to work outside of the civilized world, to grow pot on FP9, I don't really care.
Often we see zoners threatening that they will cut their supplies of food. There we see the first problem. There's really no zoner supply of food. It is being done by 20% of Zoner ships, and that's streaching it. So we take because we can. Because we should and because we are the starving piracy nation. Criminals. Without zoners to uphold their end of the deal, there's no point in really upholding ours.
Q: But we bring other supplies for Crete.
A: Thanks, but no thanks. Our allies can do that. Hogosha and FA should focus more on supplying the Corsair nation with commodities we can both profit from.
Q: What about neutrals, junkers or indie traders?
A: They should bring food. Then they can haul whatever they want out.
Seems unfair? Well it's not. here's how it works. Apparently, there's not enough Hogosha or FA players. Must be because Kusari is boring, who can blame them. So Corsairs should let in everyone who carries like... Counterfit software to Corsair nation. I say no. Those unallied or unfriendly factions that get into Corsair space should benefit Corsair space. Selling that counterfit software for 13mil, and buying Artifacts for 2mil looks like bad profit to Crete to me. Actually, its 11mil loss. On stuff you can't eat or help the people with. For a while they weren't being pirated. I didn't like that. They are all benefiting from Corsairs more than Corsairs do from them. You don't avoid the problem and settle with something smaller when you hit it. You deal with it directly and with smart approach.
Compromising with indies and neutral traders in corsair space and allowing them to trade is not only wrong way of roleplay, it is actually crippling my roleplay. Less and less targets to pirate, targets I should be able to pirate. Alot of pirates get bored then and go to gamma to lolwut instead. that's kind of a shame, how allowing one type of players to grow you cripple others.
But you can't leave Crete un supplied can you? Well, you can't, so until Hogosha and FA players arrive, I employed (with my mighty standing in OPG) a group that will transfer supplies tripoli and crete need that aren't food, meds, fertilizers or similar things. Until they are (and trust me, they will) bringing more of these goods than Zoners and other indies are bringing food, I can say I have ever right to make such a deal because there's only few of them, and about 25zoners a day. 10 junkers, few indies.
So finding a "patch" until Hogosha actually gets on their feet and starts hauling hull pannels and things like that, and taking away artifacts, one other neutral faction will do it. It builds relations between two factions, the said faction is closely connected to artifact smuggling and most important, my men can pirate around, creating more roleplay, instead of hanging around gamma, shooting snac at each other.
I would like to add here, that official Zoner factions have always been given a chance, as well as any other neutral factions to make better relations with us. But apparently in most cases we're asking too much. Well, the faction i've contacted was doing it anyway, so apparently its all about how much profit do you stand to make.
4. Order (lols, indies)
- I can see we're allies and we hang around quite alot in Gamma. We're all buddy buddy like and hugging each other. Then you decide to stand outside Crete, 0m away. Then my pirate transport or bomber bumps into you and i'm on half hull and undocking animation isn't even over. But thats okay, everyone learns.
Then we start pirating zoners and you come with Geb to shoot us down because we pirated your char. that doesn't work like that. Revenge isn't utilized so fast. You wait and stalk us, then you blow us up when we dont expect you to. Order is allied to Corsair nation and is allied to Zoners as well. You get benefits from both of us, so try for a moment to think about a solution or proposal that we might agree on. Creating more mess won't cut it. Try to find a solution to this deuterium shortage problem.
Although honestly, I think the "shortage" stands for sirius credits you keep losing on your Zoner characters, but maybe that's not all of you. Dude I want to buy an Osiris is something i heard at least 15 times.
5. Junkers
- Ok seriously people. Just because you're one doesn't mean you control all junker stations in Sirius. Especially if you're an indy. So dont threaten us when we blow up those Blood diamonds, because seriously... trafficking them trough o5 is most likely to earn you a quick way to your last docked base, and us destroying the damn diamonds. Simple as that. Other than that, junkers can look up on the "neutral" shelf.
6. OPG being hypocrites.
- That we were. OTC is our junker affiliated trading "Squad". We all had one ship back in previous game, this time, i didn't want to buy it. Seemed kinda unfair. If i can actually smuggle and make a profit with an OPG char then why shouldn't others do it as well, not just others that we pirate, but others that we fly with as well. OTc will probably stay as a faction, but it will most likely come to its true affiliation and ID's, because it is a right thing to do. We are trying to reach out, if noone noticed in last month and two, to fix up the part of sirius where we play. cause frankly, thats the only part thats important to us. That doesn't mean crippling everyone else to the core, but it means balancing things out.
It's not really a rant, more of, how I see things and how I try to make them happen. If you want to trade in Corsair space, it's not end of the world. make a Hogosha, show you're good standing, ask for a loan from Corsairs for your first artifact smuggler. Bring us counterfit software, get escorted to your borders, it's all happening just rarely. But if you want to take the easy way out, making a character that's neutral to most so he can get pirate free, trust me I'll be on every step of that way crippling it for you, so it's a risk you have to take. Alot of conclusions have been posted, alot of theories and argues. I'm just summing up most of my thoughts and placing them before you to read them.
The problem of lacking the Hogosha and FA players is the first one I encountered, so hopefully this post might encourage some to make them. Corsair nation will probably also offer some starting loans for the new hogosha and FA factions that are in need of smuggling goods, and OTC will probably be around to show them the ropes too.
If you found yourself offended, that was not my intention. I just needed to share my vision of things and see does anyone actually share them.
We have few problems but before we touch them I must point out one thing. All the things happening in Corsair space, good or bad, wrong and totally in rp, bring interaction. Thats the basic thing every system complex needs. Interaction. You can have most perfect roleplay but if there's noone to do it, what's the use.
Gamma has that first step, it has alot of it. Again, good or bad, but you're never alone in Corsair space. That offers good grounds for changing things for the better. So let's start.
1. Civilian Captains of Capital Ships of Corsair nation. Or shortly CCCSCN (jk, lolwuters ofc)
- This problem was under control for a while, and even now only rare few head towards NY space, or anywhere outside Omegas for that matter. They are controlled, just not controlled enough. They rp, the just don't do enough. They defend Gamma? Yeah, alot, from similar thinking people over at BH nation or OC nation. So we can't enforce everyone to RP the same amount, but we surely can enforce them to be active a little. Capship registry. Idea works. It really does. Returning it back makes those people more responsible for their actions. You don't want responsibility? fly a camera ship. Sad story is that, whether you like it or not, Capital ship is a big responsibility. You traded your ass off for it. (not literary) Make sure you keep it and not end on KOS list of faction you belong to.
2. Constant OORP.
- Lols, j/k's, duels, silly captain names broadcasting their current course to everyone in system (yeah, you know who you are, saw you across entire sirius. who the hell system broadcasts their future plans and desires). This thing just requires bit etiquette. Official Factions should be there to teach them. Some of them allready know (remember, not all Capships are lolwuters. some people just compensate =) Ok no, some people just like capital ships). Etiquette will come on its own as soon as they create forum account and register to capship registry.
3. The neutral factions in relations to Corsairs.
- The neutral guys. You know them, you see them. Some of you fly them. Do you fly them because the Whale is cheap and zoner guard rep trick is out there on internet, or do you fly them because you do not belong under anyones rules, and joining the great, dare i say, nation of Zoner scientists and other sort of quality independent people. Well let me tell you right now, I don't care. Why don't I care? Because it's a roleplay server, and from the moment you sit in any ship out there, level of Roleplay is expected from you. Slaver Junker, Outcast, LPI, it doesn't matter, you will behave like one of them, or you'll have hard time adjusting to anyone on this server.
Zoners are neutral to Corsairs. they have their biodomes. Corsairs were near, they were hungry. Without much digging into FL wiki, I can tell that the deal they have there is a mutual benefits one and it has some tensions, like - always. Thus the neutrality. Mutual dependence. Zoners should carry food and medicine, fertilizers, mining machinery, synth paste. That sort of things, to their Corsair "friends". They don't get much really in exchange. Freedom to pass trough systems and work far beyond the "tradelanes of civilization". To you, player, that doesn't mean much. To them in game, it means alot. It means new beginnings, new chances to work outside of the civilized world, to grow pot on FP9, I don't really care.
Often we see zoners threatening that they will cut their supplies of food. There we see the first problem. There's really no zoner supply of food. It is being done by 20% of Zoner ships, and that's streaching it. So we take because we can. Because we should and because we are the starving piracy nation. Criminals. Without zoners to uphold their end of the deal, there's no point in really upholding ours.
Q: But we bring other supplies for Crete.
A: Thanks, but no thanks. Our allies can do that. Hogosha and FA should focus more on supplying the Corsair nation with commodities we can both profit from.
Q: What about neutrals, junkers or indie traders?
A: They should bring food. Then they can haul whatever they want out.
Seems unfair? Well it's not. here's how it works. Apparently, there's not enough Hogosha or FA players. Must be because Kusari is boring, who can blame them. So Corsairs should let in everyone who carries like... Counterfit software to Corsair nation. I say no. Those unallied or unfriendly factions that get into Corsair space should benefit Corsair space. Selling that counterfit software for 13mil, and buying Artifacts for 2mil looks like bad profit to Crete to me. Actually, its 11mil loss. On stuff you can't eat or help the people with. For a while they weren't being pirated. I didn't like that. They are all benefiting from Corsairs more than Corsairs do from them. You don't avoid the problem and settle with something smaller when you hit it. You deal with it directly and with smart approach.
Compromising with indies and neutral traders in corsair space and allowing them to trade is not only wrong way of roleplay, it is actually crippling my roleplay. Less and less targets to pirate, targets I should be able to pirate. Alot of pirates get bored then and go to gamma to lolwut instead. that's kind of a shame, how allowing one type of players to grow you cripple others.
But you can't leave Crete un supplied can you? Well, you can't, so until Hogosha and FA players arrive, I employed (with my mighty standing in OPG) a group that will transfer supplies tripoli and crete need that aren't food, meds, fertilizers or similar things. Until they are (and trust me, they will) bringing more of these goods than Zoners and other indies are bringing food, I can say I have ever right to make such a deal because there's only few of them, and about 25zoners a day. 10 junkers, few indies.
So finding a "patch" until Hogosha actually gets on their feet and starts hauling hull pannels and things like that, and taking away artifacts, one other neutral faction will do it. It builds relations between two factions, the said faction is closely connected to artifact smuggling and most important, my men can pirate around, creating more roleplay, instead of hanging around gamma, shooting snac at each other.
I would like to add here, that official Zoner factions have always been given a chance, as well as any other neutral factions to make better relations with us. But apparently in most cases we're asking too much. Well, the faction i've contacted was doing it anyway, so apparently its all about how much profit do you stand to make.
4. Order (lols, indies)
- I can see we're allies and we hang around quite alot in Gamma. We're all buddy buddy like and hugging each other. Then you decide to stand outside Crete, 0m away. Then my pirate transport or bomber bumps into you and i'm on half hull and undocking animation isn't even over. But thats okay, everyone learns.
Then we start pirating zoners and you come with Geb to shoot us down because we pirated your char. that doesn't work like that. Revenge isn't utilized so fast. You wait and stalk us, then you blow us up when we dont expect you to. Order is allied to Corsair nation and is allied to Zoners as well. You get benefits from both of us, so try for a moment to think about a solution or proposal that we might agree on. Creating more mess won't cut it. Try to find a solution to this deuterium shortage problem.
Although honestly, I think the "shortage" stands for sirius credits you keep losing on your Zoner characters, but maybe that's not all of you. Dude I want to buy an Osiris is something i heard at least 15 times.
5. Junkers
- Ok seriously people. Just because you're one doesn't mean you control all junker stations in Sirius. Especially if you're an indy. So dont threaten us when we blow up those Blood diamonds, because seriously... trafficking them trough o5 is most likely to earn you a quick way to your last docked base, and us destroying the damn diamonds. Simple as that. Other than that, junkers can look up on the "neutral" shelf.
6. OPG being hypocrites.
- That we were. OTC is our junker affiliated trading "Squad". We all had one ship back in previous game, this time, i didn't want to buy it. Seemed kinda unfair. If i can actually smuggle and make a profit with an OPG char then why shouldn't others do it as well, not just others that we pirate, but others that we fly with as well. OTc will probably stay as a faction, but it will most likely come to its true affiliation and ID's, because it is a right thing to do. We are trying to reach out, if noone noticed in last month and two, to fix up the part of sirius where we play. cause frankly, thats the only part thats important to us. That doesn't mean crippling everyone else to the core, but it means balancing things out.
It's not really a rant, more of, how I see things and how I try to make them happen. If you want to trade in Corsair space, it's not end of the world. make a Hogosha, show you're good standing, ask for a loan from Corsairs for your first artifact smuggler. Bring us counterfit software, get escorted to your borders, it's all happening just rarely. But if you want to take the easy way out, making a character that's neutral to most so he can get pirate free, trust me I'll be on every step of that way crippling it for you, so it's a risk you have to take. Alot of conclusions have been posted, alot of theories and argues. I'm just summing up most of my thoughts and placing them before you to read them.
The problem of lacking the Hogosha and FA players is the first one I encountered, so hopefully this post might encourage some to make them. Corsair nation will probably also offer some starting loans for the new hogosha and FA factions that are in need of smuggling goods, and OTC will probably be around to show them the ropes too.
If you found yourself offended, that was not my intention. I just needed to share my vision of things and see does anyone actually share them.