10-18-2009, 05:28 PM
Last night, during some exploration flight, i noticed something that makes me think. It's about lawfulls-unlawfulls balance in game.
To make things clear, i will first define some terms that i will be using:
sovereign state, government, sovereignty and authority (reference: wikipedia)
SOVEREIGN STATE (in this case it's Houses):
A sovereign state is a political association with effective internal and external sovereignty over a geographic area and population which is not dependent on, or subject to any other power or state.
The Montevideo Convention has four conditions that an entity must meet to become a country:
* a permanent population
* defined territory
* Government
* capacity to enter into relations with other states
GOVERNMENT
A government is the body within an organization that has the authority to make and enforce rules, laws and regulations.
SOVEREIGNTY:
Sovereignty is the quality of having supreme, independent authority over a territory.
AUTHORITY
Authority is often used interchangeably with the term "power". However, their meanings differ: while "power" is defined as "the ability to influence somebody to do something that (s)he could not have done", "authority" refers to a claim of legitimacy, the justification and right to exercise that power.
I think that i don't have to tell you that situation in Disco is not as it should be, regarding this definitions. In Sirius is anarchy. Unlawfull factions are stronger. For example, last night i haven't seen any Bretonia military or police in Manch, NL, Leeds, Dubiln, but in every sytem was at least one pirate. Also, you can be pirated in the middle of NY.
I understand that in RL you also can be mugged in the middle of the day in front of police station, but this is quite different. In RL it's incident, but here, it's a rule.
I know that there is couple of active milit/police players in every house, and they are not to be blamed.
I assume that you understand what i'm talking about, so i would like to hear your oppinion about this.
Many of you are in RP much longer than i am, and i believe that you have experience and some ideas how can this problem be solved. Defined max number of players in unlawfull factions?
If you think that this is not a problem, i would like to write here your arguments.
My first step (and only that i could do) is to join some mill/police faction, i'll decide later which faction it would be.
Thank you for reading, i hope that you will not label this post as unusefull.
To make things clear, i will first define some terms that i will be using:
sovereign state, government, sovereignty and authority (reference: wikipedia)
SOVEREIGN STATE (in this case it's Houses):
A sovereign state is a political association with effective internal and external sovereignty over a geographic area and population which is not dependent on, or subject to any other power or state.
The Montevideo Convention has four conditions that an entity must meet to become a country:
* a permanent population
* defined territory
* Government
* capacity to enter into relations with other states
GOVERNMENT
A government is the body within an organization that has the authority to make and enforce rules, laws and regulations.
SOVEREIGNTY:
Sovereignty is the quality of having supreme, independent authority over a territory.
AUTHORITY
Authority is often used interchangeably with the term "power". However, their meanings differ: while "power" is defined as "the ability to influence somebody to do something that (s)he could not have done", "authority" refers to a claim of legitimacy, the justification and right to exercise that power.
I think that i don't have to tell you that situation in Disco is not as it should be, regarding this definitions. In Sirius is anarchy. Unlawfull factions are stronger. For example, last night i haven't seen any Bretonia military or police in Manch, NL, Leeds, Dubiln, but in every sytem was at least one pirate. Also, you can be pirated in the middle of NY.
I understand that in RL you also can be mugged in the middle of the day in front of police station, but this is quite different. In RL it's incident, but here, it's a rule.
I know that there is couple of active milit/police players in every house, and they are not to be blamed.
I assume that you understand what i'm talking about, so i would like to hear your oppinion about this.
Many of you are in RP much longer than i am, and i believe that you have experience and some ideas how can this problem be solved. Defined max number of players in unlawfull factions?
If you think that this is not a problem, i would like to write here your arguments.
My first step (and only that i could do) is to join some mill/police faction, i'll decide later which faction it would be.
Thank you for reading, i hope that you will not label this post as unusefull.