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Full Version: The Miner ID.
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Okay, so, whilst mining in my mining ship today, I've been pirated upwards seven times. Four times in Pennsylvania, twice on my way to Kusari, and once 15K from planet NT by four transports. That's all I can remember so far.

And before you say "OLOLOL SHOULDA GOTTEN AN ESCORT", I had an escort, four different times, all a different person, turn on me when their buddy waiting in my path stopped us, and started helping him pirate me.

I'm tired of it, and I know a lot of others are. This is rediculous.

For the sake of the server gameplay experience, and the general idea of fairness, I would like to see this ability to demand ore removed.

EDIT: Make sure you read the post. No means you want them to get rid of it.
minign is supposed to be High profit, High risk. of course, they see no useage of worthless escorts and say they will make it low profit high risk. Fact is, they like it that Mining is now piracy, and that one cannot use all the money they attain. Hence, everyone makes an ore pirate.
It makes no RP sense that independent miners would be able to do this. They don't have the Junker's ability to use political corruption to leverage against their destruction, or the IMG's ability to use force to prevent reprisals.

Simply put, they're civilians. If traders and smugglers can't do this, they shouldn't either.
There's a clause on some Corporation IDs that lets them participate in unlawful actions against Miners in the borderworlds and such.

I find there no reason that the same clause should not be added to the generic miner ID.
Miners being able to pirate within house space? That's stretching roleplay a bit.


Independent and Border Worlds?
Now, that's a different story.
' Wrote:Simply put, they're civilians. If traders and smugglers can't do this, they shouldn't either.

Other civilians can:

' Wrote:Other civilians can:

Bretonia Mining and Manufacturing
Daumann Heavy Construction
Kruger Minerals
Independent Miner's Guild
Deep Space Engineering
Ageira Technologies

It's called corruption, dirty deals, and turf wars.

EDIT:

But wait, there's more!

Gas Miner's Guild
Republican Shipping

' Wrote:Also Kishiro and Samura

And the last time pirates couldn't pirate people was never. A Rogue smuggler can always pirate someone else. It's called corruption, dirty deals, and turf wars.
Okay, now read this post on top of Baconsoda's:

' Wrote:There's a clause on some Corporation IDs that lets them participate in unlawful actions against Miners in the borderworlds and such.

I find there no reason that the same clause should not be added to the generic miner ID.
Miners being able to pirate within house space? That's stretching roleplay a bit.

Independent and Border Worlds?
Now, that's a different story.
Mining is a very competitive business, cut throat even. While I've yet to see miners engaging miners in this sort of activity, its pretty odd. But I've got nothing against it. If they don't get caught by the law, then its their gamble.

Mining is a medium profit business over time ratio at best. Expect other miners to be... agitated.
I'm kind of with the other Andre on this one... sort of. If Independent Miners are able to pirate for ore, then Independent Traders should be able to pirate for legal cargo and Smugglers for contraband.
' Wrote:Other civilians can:
<list of not civilians, but corporations>
Again, they have the ability to do dirty deals and turf wars. These things require immense resources, which corporations have, and independent Miners do not.
' Wrote:And the last time pirates couldn't pirate people was never. A Rogue smuggler can always pirate someone else. It's called corruption, dirty deals, and turf wars.
Look here. Smuggler ID. Cannot pirate. Therefore, Rogue smuggler, Rogue IFF, Smuggler ID, cannot pirate. Also, pirates are not civilians. They're pirates. Proof: Smuggler ID on Discovery Wiki

' Wrote:There's a clause on some Corporation IDs that lets them participate in unlawful actions against Miners in the borderworlds and such.

I find there no reason that the same clause should not be added to the generic miner ID.
Miners being able to pirate within house space? That's stretching roleplay a bit.
Independent and Border Worlds?
Now, that's a different story.
This I would support. Most Miner piracy is done within House space. I've yet to see an indie miner in the Taus, much less be pirated by one.
It happens in house space, it happens in eyesight of stations, I was pirated by Planet New Tokyo, by Bethlehem, by West Point, etc.

It's not a Miner ID, it's a Pirate ID with a different name, and you don't get shot at by the house police since they have to catch you to do anything.

I even have transports F1'ing when I pass by them, because they think I'm going to pirate them. It's ridiculous

[Image: screen125.jpg]

And I can't even pirate, I'm DSE!
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