01-26-2010, 01:57 AM
Up to now, the results of commodity questionnaire threads has ranged from worthless to suicide-thought-inducing-at-the-sight-of-current-humanity, but I'm feeling daring today, so let's jump off that cliff again.
Currently light arms are what I term a regional commodity. It is produced locally in all four Houses at similar prices, and distributed within those Houses to police outposts, battleships, and gun hungry criminals. Light arms is also resold at many of these locations for two purposes : to add a commodity for sale at the commodity dealer, and to provide some degree of unlawful smuggling opportunities when traveling between unlawful bases.
The expected result is that there is no international trading in light arms, and the resale at so many bases requires the suppression of the overall profit margins, resulting in relatively low volumes of light arms being traded at all by anyone.
So, this can be changed in a variety of ways, or it could remain the same. First, Liberty and Detroit Munitions along with Ouray Base will always remain Light Arms production locations, because that is a part of longterm history.
POLL QUESTION 1
Apart from doing nothing, the options are :
Produced in 2 primary regions - For example, Liberty and Rheinland could both produce Light Arms at similar prices, and trade would go from there to Bretonia and Kusari.
Produced in Liberty only - This would make Light Arms similar to commodities like Boron and Diamonds - produced and purchased in one House and traded to all the other Houses.
POLL QUESTION 2
Additionally, Light Arms can be continued to be used to fill up "for sale" slots at commodity dealers, or it could be removed from this role at the moderate price points, allowing the overall profit margin to rise considerably, while remaining for resale at the highest price points, like most commodities are now.
Another aspect for discussion is unlawful trading in Light Arms. The Xenos don't have much in the way of allies for trading, but the Junkers' Rochester Base could sell them for distribution to criminals all over Sirius. This would effectively create two markets for Light Arms: lawful and unlawful.
From a modding standpoint, the Liberty only option is the simplest and quickest to create, and allows the highest profits and profit margins. The 2 region option is quite a bit more complex and time consuming. Increasing profit margins while keeping current buy and sell locations the same is so complex and time consuming that I am not willing to even attempt it. Been there, done that, can't get back that dozen hours of my life, not doing it again.
If you are willing to back up your opinion with the power of your financial assets, or a House government wishes to lobby for production in their House, persuasion may be sent server-side in denominations of 10 million, to Xoria:Hot>dusty.lens
And, as always, I reserve the right to either ignore this thread or instead turn light arms into oxygen, depending on my hormonal state and general level of annoyance at the respondents.
Currently light arms are what I term a regional commodity. It is produced locally in all four Houses at similar prices, and distributed within those Houses to police outposts, battleships, and gun hungry criminals. Light arms is also resold at many of these locations for two purposes : to add a commodity for sale at the commodity dealer, and to provide some degree of unlawful smuggling opportunities when traveling between unlawful bases.
The expected result is that there is no international trading in light arms, and the resale at so many bases requires the suppression of the overall profit margins, resulting in relatively low volumes of light arms being traded at all by anyone.
So, this can be changed in a variety of ways, or it could remain the same. First, Liberty and Detroit Munitions along with Ouray Base will always remain Light Arms production locations, because that is a part of longterm history.
POLL QUESTION 1
Apart from doing nothing, the options are :
Produced in 2 primary regions - For example, Liberty and Rheinland could both produce Light Arms at similar prices, and trade would go from there to Bretonia and Kusari.
Produced in Liberty only - This would make Light Arms similar to commodities like Boron and Diamonds - produced and purchased in one House and traded to all the other Houses.
POLL QUESTION 2
Additionally, Light Arms can be continued to be used to fill up "for sale" slots at commodity dealers, or it could be removed from this role at the moderate price points, allowing the overall profit margin to rise considerably, while remaining for resale at the highest price points, like most commodities are now.
Another aspect for discussion is unlawful trading in Light Arms. The Xenos don't have much in the way of allies for trading, but the Junkers' Rochester Base could sell them for distribution to criminals all over Sirius. This would effectively create two markets for Light Arms: lawful and unlawful.
From a modding standpoint, the Liberty only option is the simplest and quickest to create, and allows the highest profits and profit margins. The 2 region option is quite a bit more complex and time consuming. Increasing profit margins while keeping current buy and sell locations the same is so complex and time consuming that I am not willing to even attempt it. Been there, done that, can't get back that dozen hours of my life, not doing it again.
If you are willing to back up your opinion with the power of your financial assets, or a House government wishes to lobby for production in their House, persuasion may be sent server-side in denominations of 10 million, to Xoria:Hot>dusty.lens
And, as always, I reserve the right to either ignore this thread or instead turn light arms into oxygen, depending on my hormonal state and general level of annoyance at the respondents.