02-18-2010, 10:12 AM
really looking forward to starting the game but reading the forums theres a few things im confused about as im not sure where RP stops and real in game mechanics start:Pand didnt want to be asking in game.
Trading:
In the other mods iv played there was 2 kinds - buying commodities from a npc and selling them to another, commodities had no use to players whatsoever except for selling to npc.
The other kind was selling ship hardware to players.
When I read in the forums about this clan trading with that one etc etc, is that just RP? or is there some kind of active market here in which case could someone explain it? eg what is traded, what creates the demand and why doesnt the buyer just get whatever he needs himself?
Secondly the ID system - is there a list somewhere of all the different available ones and what they will do to standings etc - also the secondary ID for "specializing"? how do they work, as in which ID combos are allowed etc.
Another thing is ships and equipment - There is a strong possibility that in the future I might start a clan since I had already done alot of the work on it for another RP server that fell through (requiem) and Iv noticed in peoples clan creation thread that they state what ships and things they will be using......is there a database where you can see all the available stuff in game? or do these people just know everything from first hand in game knowledge?
oooo - and people often mention research and development within their clans - is that just RP or is there some kind of research mechanic?
I think thats it:Pim sure ill have more questions once iv started
Trading:
In the other mods iv played there was 2 kinds - buying commodities from a npc and selling them to another, commodities had no use to players whatsoever except for selling to npc.
The other kind was selling ship hardware to players.
When I read in the forums about this clan trading with that one etc etc, is that just RP? or is there some kind of active market here in which case could someone explain it? eg what is traded, what creates the demand and why doesnt the buyer just get whatever he needs himself?
Secondly the ID system - is there a list somewhere of all the different available ones and what they will do to standings etc - also the secondary ID for "specializing"? how do they work, as in which ID combos are allowed etc.
Another thing is ships and equipment - There is a strong possibility that in the future I might start a clan since I had already done alot of the work on it for another RP server that fell through (requiem) and Iv noticed in peoples clan creation thread that they state what ships and things they will be using......is there a database where you can see all the available stuff in game? or do these people just know everything from first hand in game knowledge?
oooo - and people often mention research and development within their clans - is that just RP or is there some kind of research mechanic?
I think thats it:Pim sure ill have more questions once iv started