zoners are a diverse group of individuals that - for some reason or another - felt that leaving the core systems was the only way to live. - they come from all different social classes and educations, as well as different wealth.
that causes that zoners range from workers to academics and bring the most diverse skills and needs into the edgeworlds.
back then, zoners settled where they wouldn t be disturbed - in the bordersystems - in abandoned stations or rockbases. they were sometimes skilled enough or wealthy enough to convert those stations / repair the stations to allow normal life on them.
the early movement of zoners is a nomadic movement - a bunch of people whos only common denominator was a general dislike of the core systems - and that wouldn t make a very stable community. - additionally to that... similar movements happened throughout the whole core - resulting in very different small communities - only labelled "zoners" by others, but as a matter of fact, they had little in common.
however - since a general dislike of the ways of the houses wouldn t feed even a small community, they had to get resources and goods for their living - as well as develope protection against groups that operated from the borderworlds, too ( pirates )
zoners started to trade - and developed the idea of freeports, which would function like duty free stations - allowing a free trade of different factions, sometimes to the great dislike of the large cooperations, but never powerful enough to really cause any major uproar. - or in other words, they were an insignificant power if you can call them a power anyway.
in that process, they developed complex interdependencies between the rivalling pirate factions as well as the houses. - instead of raw weaponpower, they rely more on a balance of political power - maybe by being unimportant and "invisible" - maybe by threatening or blackmailing. since they managed to work independly on many fronts, this diverse group managed an understanding of many of the political subsystems - an understanding that isn t necessary for a single house - but still giving the zoners a political and economical advantage.
with time - zoners grew - and they seeked out new aread to develope - and so they travelled into the edgeworld, which are beyond house space - and built stations far beyond the borders. by doing so - they created relais stations for information and trade - for those factions that operated that far out. - since the idea of a freeport was a successful one, they kept using the idea of a freetrading station instead of a battlestation for protection - still using the same recipe for neutrality - either groveling in the dust cow-tow-ing ( see freeport 10 ) ... or politics with a dagger ( see juggernaut in theta ).
the destruction of freeport 7 might have brought the "zoners" as a faction to attention on a wider spectrum the first time - especially in the houses, cause the houses had to deal with the survivers who then became refugees. - but other than that ... zoners remain a minor power in both, political and economical terms ( compared to the super cooperations )
nowadays - things have changed. - firstly .... zoners are not only people who were born in the core and left the core some some reason anymore, but most zoners are probably born in the edgeworlds - or borderworlds and hardly share the dislike for the core anymore ( they might love the edge more - but thats not as strong a reason as to leave the core )
zoners also built up a fleet of ships - which are mostly classified as supply ships. - the jinkusu is a generation / colony ship - which is also used to supply deep space installations, the fearless does the same duty, only on a smaller scale - wtihout being a generation ship.
the corvo functions as a vessel for further exploration - and the conference is meant to be an armoured transport mk2.
the aquilon is a warship alright... uh, they just had the second battleship - so what else can it be...
political ties are not locally based anymore - but more and more centralized, which also happened due to the settlement of gran canaria - and the colonization of diverse "guard" systems.
zoners today have little in common with the original zoner movement - and its debatable if they have grown to a significant economical power, which at that time also makes them a political power. - they have build up political ties to the GMG and the order, supporting a strong political cause - as well as supporting an uprising economical power. they have build up a monopoly on certain materials that are needed throughout sirius ( deuterium and iridium ) - and operate larger networks today.
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personally - i believe that zoners still maintain neutrality by a policy of threats. they threaten to strengthen enemies of potential enemies - indirectly threatening with violence. they also try to maintain hostilities. - it would be a financial ruin as well as a political destabilizing if outcasts and corsairs - hessians and corsairs, IMG and outcasts ... etc. lay down the weapons and started talking - so they ll push their hatred along.
that policy requires a very good network and anticipation of political trends ... it also means that zoners should rather act than react, cause reacting means loosing the initiative. for that... its a good give and take to work with the order, who is supposed to have a siriuswide network - which can probably be used to sense political mood changes, too.
zoners do have a warfleet, that is mostly scattered all across sirius. - it is also not referred to as a warfleet, but as a fleet of heavy supply ships. ( old juggernaut ID card referred to the juggernaut as to be mostly rumor - but possibly seen once in house space - doing a supply run from munich to some bordersystem )
many of the zoner stations are in remote places - and by the lore, a destroyer is a much safer vessel than a light fighter ( even if game mechanics tell us the opposite )
there are some facts that are problematic for zoners.
- they have a planet ... thats a fact that goes against many characteristics of the faction, takes them from a more nomadic faction to a settled one.
- they have become a significant power, due to the number of players and interactions. - zoners work best... when in RP ... they are totally ignored, no matter what they do. ( except by their allies )