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//Note: this is not an official faction request, the request for officialdom will be made at a later date if enough active faction members can be accumulated.//



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History

The story of Gallia's scrap merchants, referred to by the Sirians as "Junkers", begins with a corporation founded only thirty years after planetfall; Les Union des constructeurs, or the Builder's Union of Gallia. The first expansion efforts, both planetside and back into the stars, were vanguarded by the union, which took charge of every major construction effort of Gallia's early days - both military and civilian alike.

The Union quickly grew as the house expanded, always finding more work further and further from Ile de France. Full of patriotism and loyalty, the Union's leaders were highly revered amongst the Royalty of the House of Gallia, and were eventually entrusted with one of the most secretive projects to ever be undertaken by the house - the laying of the minefields which would separate Gallia from it's Sirian neighbors until the time was right to reveal itself.

Over the span of nearly two centuries, the mines were laid, nearly the entirety of the Union was put to work on the very edges of Gallic space. The fields were meant to be impenetrable but, seeing a profit in the ability to come and go as they please, several leaders of the Union laid out elaborate mazes through the mines that were nearly impossible to detect or follow - only a keen pilot with the proper minefield maps would ever be capable of making it through, and even then only in the smallest of ships.

While the act itself was in defiance of the orders issued by Gallia's Royalty, these pathways would eventually play an invaluable part in the House's theft of Sirian technology, as the most trusted Union leaders were selected to fly through the minefield and establish an Order of grifters and vagabonds in the Sirian colonies with the ultimate goal of gathering intel and relaying technological advancements back to Gallia's scientists. These spies, playing the role of drifting salvagers in order to infiltrate as many houses as possible, would eventually come to be called The Junkers, an enigmatic but inseparable part of Sirian society.

Over the following centuries, as expansion efforts within Gallia came to a halt, the Union began to dissolve. What was once one of the largest corporations in the house was no longer needed at such capacity, with no room to expand due to the minefields blocking in the Gallic populace. The Union of Builders nearly died off, dropping down to only a few hundred members kept employed by the Royalists in order to maintain and repair military and corporate stations, and to handle clean up efforts when necessary.

Over time, those few remaining members disbanded the Union and formed a smaller organization known as "Les Ferrailleurs" - the scrap merchants. The Ferrailleurs took up a very similar role to their alienated brothers in Sirius, turning away from the position of a corporation and becoming more akin to a band of nomads held together by similar talents. The Ferrailleurs were mechanics, builders, salvagers, reverse engineers, and all other manner of mechanically adept individuals.

While the passing of time had left nothing but a memory of the Union of Builders, Les Ferrailleurs gradually worked their way into every corner of Gallic Society. They were ever-present, found on every other streetcorner, every space station, the Corporations hired Ferrailleurs as mechanics and engineers aboard their ships, the group even expanded to the point of repurposing old mining stations and supply depots around Gallic space to use as their own centers of congregation. Much of their activity was mired in secrets and much of their wealth came from the sale of repurposed goods on the Gallic Black Market - though despite these seemingly criminal activities, the majority of Ferrailleurs were still patriotic to the end, always ready to heed the call of Gallia's Royalists should it be sent out.

It was this loyalty that earned The Ferrailleurs their place in the modern age. Gallia's leadership became fearful of spies and possible rebellion, the first Gallic Civil war had shown them that many of the House's civilian populace were eager to take up arms against their government, believing that they had the right to leave Gallia and interact with the Sirians should they so choose. The Royalists decided that spies of their own were needed - eyes and ears among Gallia's corporations, civilians, and even its military which could report even the slightest hint of betrayal before a rebellion could start. The Royalists needed agents who could work their way into every corner of Gallic Society without being noticed, and they turned their eyes to the one organization that had already done exactly that, Les Ferrailleurs.

The scrap merchants of Gallia became agents of the King overnight, paid large sums of money for every rebel or insurrectionist that was routed from the populace. Over the span of a few short years, Les Ferrailleurs practically became the invisible hand of Gallia's Leadership, trusted by some political leaders even more than ranking members of Gallia's Royal Navy. They quickly learned the arts of espionage and subterfuge, carrying out delicate tasks for the Royalists both in the core worlds and within the hostile territories of the Gallic Borderworlds, all while under their persistent guise of simple junk dealers.



Modern Day

In the chaotic environment that defines modern-day Gallia, Les Ferrailleurs still live two lives at all times. Within the Gallic Core worlds, they have become a psuedo-corporation which handles construction, maintenance, repair, and clean-up of all major spacecraft and installations, their combat-oriented pilots often hire out to the other Corporations as mercenary escorts, and all the while they keep an ear to the ground, ever vigilant in their pursuit of the King's enemies. Outside of the Core Worlds, The Ferrailleurs maintain their traditional salvage and scrap merchant behavior, but simultaneously gather information on Council, Maquis, and Brigand operations to relay back to the Royal Navy.

It is common practice for Ferrailleur pilots to avoid openly showing their allegiance to the Royalists, particularly in the Gallic Borderworlds, as such an exposure could ruin their position entirely. However, in their capacity as mercenary escorts for Gallic Corporate Transports, they often find themselves engaging the unlawfuls of Gallia. Additionally, due to the radical tactics used by the Maquis, increasing aggression has developed between the two groups, often on a personal level.

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Faction Information

Faction Name: Les Ferrailleurs
Faction IFF: Junker
Faction ID: Gallic Junker ID
Faction Tag/Prefix: LF-Name (LF-Firstname.Lastname, LF-Callsign, or LF-Shipname)

Allies and Enemies

Allies:
None


Friendly:
Gallic Royal Navy
Gallic Royal Police
Ile de France Shipping
EFL Oil & Machinery
Gallic Metal Service


Neutral:
Sirian Junkers
Unione Corse

Unfriendly:
Non-Gallic Corporations
Gallic Brigands
The Council


Hostile:
The Maquis


Ships and Equipment

Fighters:
"Moonbeam" Gallic Civilian Light Fighter
"Sunbeam" Gallic Civilian Heavy Fighter
"Crow" Pirate Heavy Fighter
"Collector" Junker Very Heavy Fighter
"Bulldog" Junker Heavy Fighter
"Gitano" Junker Light Fighter

Bombers:
"Recycler" Junker Super Heavy Fighter/Bomber

Freighters:
"Aurochs" Gallic Civilian Freighter
Junker Combat Service Freighter
Junker Combat Service Vehicle

Transports:
"Vache" Gallic Train
"Salvager" Junker Transport

Equipment:
"Barrager" Junker Photon Cannons
"Carbine" Gallic Civilian Pulse Cannons
"Pot-de-fer" Gallic Civilian Laser Cannons

Ranking System

Pilote:
The standard rank for the majority of Ferrailleurs, pilots operate single-man or dual-man craft and typically handle escort duties.

Allowed ships: Fighters, Bombers, Freighters

Capitaine:
Captains are typically higher-ranking Ferrailleurs who command larger ships, typically transports or salvage craft. Captains are appointed on a case-by-case basis.

Allowed ships: Freighters, Transports

Directeur:
Each Ferrailleur depot or space station within Gallic space is administrated by a Director, who oversees activity within the system which his or her facility is located.

Allowed ships: Fighters, Bombers, Freighters, Transports

Overdirecteur:
The leader of the Ferrailleurs at any one point in time, the Overdirector is responsible for organizing the facility directors and serves as a direct liason between the Ferrailleurs and the Gallic Leadership.

Allowed Ships: Fighters, Bombers, Freighters, Transports

Zone of Influence

Gallic Borderworlds:
Dauphine
Burgundy
Lorraine

Languedoc
Champagne

Gallic Core Worlds:
TBA

Non-Gallic Territories:
Orkney
Omicron 80




Roster


OverDirecteur
LF-Mitraille

Directeurs

Capitaines

Pilotes
Reserved
Alright, so, this is the third revision of this faction's writeup that I've done since the beginning of 4.86. You'll notice several changes to the history, hopefully making for an overall improvement in merging the faction with disco's established story.

It seems that every time I try to get this faction running, I get a lot of interested players, but nobody actually commits to making it happen. I'd really like to avoid that this time, particularly since I've got other people trying to steal the gallic junker faction out from under me lately >.>

Thanks to Ashes, one of the gallic junker ship models I made long ago is finally working in-game, and I think that the aspect of getting it's own shipline will really help the Ferrailleurs out. We're not sure yet if that model will make it into 4.86's initial release or not, but that's the goal, and if we cant make the initial release we'll try to get the shipline added into one of the subsequent patches.

You'll also notice that I've changed a bit of the faction's functionality. In it's previous incarnation, the group was more openly hostile to the council side of the gallic civil war - I've changed that to try and bring the Ferrailleurs back to being a stealthy gestapo-esque spy group working for the royalists. Combat opportunities for Ferrailleur pilots will still exist with the Maquis, as well as when escorting Gallic traders. Additionally, when Gallia invades the tau systems in 4.86, I plan to open up those systems for the Ferrailleurs as 'piracy zones' - where the faction's members will be able to pirate sirian transports at will.

Also, the Unione Corse have been moved from unfriendly to neutral. I'd like to have the two factions work together to reinforce the gallic black market, rather than having them struggle against one another for it. I think giving both factions the opportunity to work and fly together will improve activity for both of them, and I know the UC are having issues with activity lately. Eventually, depending on how the story for gallia evolves, negotiations may be opened up to form a full fledged allegiance with the unione corse as well, but that remains to be seen.

Lastly, I've simplified the ranks to more of a loose ranking structure - there's no real ranks to climb in this faction, everyone is a pilot or a captain. Captains must be approved by directors (or myself) before purchasing a transport/salvager, but the approval guidelines are very lax, I dont want to hold anyone back here. Directors will be assigned to each junker base in gallia as the faction grows (which, hopefully, it will) - so we'll end up with something similar to the Junker Congress' arbiter system, allowing for easier organization. Ship options have also been opened up, the salvager is no longer restricted (other than requiring approval from a director for promotion to captain rank), and the vache train has been added, as it's now usable according to the gallic junker ID.
I like it, and it's nice writtten. Keep up the good work.

Quostion: Why would they stay so much loyal? (they are more trustworthy than GRN)
' Wrote:I like it, and it's nice writtten. Keep up the good work.

Quostion: Why would they stay so much loyal? (they are more trustworthy than GRN)

Perhaps my wording threw you off, but that's more of an opinion than a fact. "Some" of the politicians in gallia trust them more than the GRN, but that's due to the fact that the Ferrailleurs are described as a sort of gestapo - they're the government's direct eyes and ears within gallia, and sometimes traitors can be found even in the royal navy.

Basically, think of it like 'big brother' - no matter where you go in gallia, chances are there's some gallic junker within earshot who's listening to everything you say to make sure you're not a traitor to the house, and if you are he'll report you to the GRN or GRP for arrest and execution. You never know he's there watching and listening, but he always is. That's how they've maintained loyalty within the government, and why they're so trusted.
Ah okay


>.> Where did you get that cool images? <.<
' Wrote:Ah okay
>.> Where did you get that cool images? <.<

What, you dont keep a reserve folder of cool steampunk images on your hard drive?
' Wrote:What, you dont keep a reserve folder of cool steampunk images on your hard drive?

Mine's catgirls, and is ordered within subdirectories for level of--
Cuteness.:$


Looks good, seeing as that other Gallic Junker faction seems to have disappeared already >.>
Hmmm. I want to ask about the GRP and GRN. Why not move the GRP to neutral. From what I gather, the GRP is not very trusting of the Junkers. They break the isolation by trading outside of Gallia. And you also mention wanting to avoid the Royals. Suspicious activity would perk up our ears.

Just a thought.

Also: Send me those images. Now. I will share a few of mine.
' Wrote:Hmmm. I want to ask about the GRP and GRN. Why not move the GRP to neutral. From what I gather, the GRP is not very trusting of the Junkers. They break the isolation by trading outside of Gallia. And you also mention wanting to avoid the Royals. Suspicious activity would perk up our ears.

Just a thought.

Also: Send me those images. Now. I will share a few of mine.

We dont trade outside of gallia, maybe the sirian junkers do, but not the ferrailleurs. I dont recall mentioning avoiding the royalists either =P
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