07-01-2010, 12:14 PM
The idea for this faction is born out of 3 things...
1. I just bought a Blood Dragon Katana and only just realised that Chugoku and the systems around it is dead most of the time in my timezone and now I want an excuse to travel around to more populated areas with my new ship.
2. The idea of roaming 'Ronin' Samurai in ancient Japan (pretty loosely though).
3. The fact that mercenaries these days will do pretty much anything for money. There needs to be something to balance it out.
The idea is basically to have a mercenary company formed from dishonoured and disgraced Blood Dragons who have gone into a self imposed exile from the Dragons and now roam about Sirius righting wrongs and offering their services to those who need them in an attempt to regain their honour. They would use Blood Dragon ships (only the Katana, Tanto and Bomber mind you) but to justify the use of the ships the RP would limit them from simply flying about doing as they please. RP restrictions I was thinking about would be something like this:
1. Cannot ally with or work for Samura, Hogosha or Kusari lawful forces. They are still Blood Dragons after all. In terms of diplomacy they would probably be hostile to these factions.
2. Apart from initially setting up the character, they connot dock on any Blood Dragon base or enter Chugoku. They are in exile. Only the Taishogun could order them back to defend Kyoto from attack.
3. Although they fall under the category of mercenaries they must only take 'honourable' contracts, which would have to be assessed on a case to case basis by the player but would rule out working for drugs smugglers, slavers and some pirate and terrorist factions.
4. Bounties would be claimable but destroying bountied ships would have to have been for 'honourable' reasons e.g. they were a slaver, drug smuggler or murderer.
As for structure I was thinking simple:
1. No formal leader.
2. No ranks.
3. Pilots working mostly independantly with some teaming up to take on bigger jobs.
Ships I've already mentioned but since its probably going to be the trickiest bit to work out when it comes to rules and permissions I'll outline it in full:
Blood Dragon ships (LF, VHF and bomber only)
Blood Dragon or civilian weapons
Mercenary ID
Blood Dragon or Freelancer IFF
The RP justification for the ships would be the fact that Blood Dragon ships are family heirlooms and as such are inseperable from their pilots despite being in exile.
EDIT:
Put a little bit more thought into play style and came up with an idea about conduct.
Once an honourable contract has been agreed on these mercs MUST do everything in their power to make sure it happens. For example if they are paid to escort a trader they will fight to the death to defend him or allow him to escape even against superior force as running or failing to protect the employer would bring more dishonour upon them. In game this would basically mean seeing any fight through to its conclusion even if you're going to lose it.
Similarly if the contract is agreed upon and the employer betrays them by not paying them or otherwise decieving them, they will be branded as dishonourable and become a target for reprisals as a matter of honour.
I also realise I didn't make the area of operations entirely clear. These mercs will operate throughout Sirius although some areas like Kusari and Bretonia will obviously be a bit risky given their background and law enforcement elsewhere will probably be a bit suspicious of them as well. Hopefully it will all add up to some interesting RP in the end though.
Any feedback, suggestions or expressions of interest are very appreciated. Idealy I'd like some Blood Dragon players to give me their thoughts on it since it is linked to their faction and requires their permission to use the ships. Mercenaries as well since it will be more competition for them.
Name and tag are something I definately need help working out.
1. I just bought a Blood Dragon Katana and only just realised that Chugoku and the systems around it is dead most of the time in my timezone and now I want an excuse to travel around to more populated areas with my new ship.
2. The idea of roaming 'Ronin' Samurai in ancient Japan (pretty loosely though).
3. The fact that mercenaries these days will do pretty much anything for money. There needs to be something to balance it out.
The idea is basically to have a mercenary company formed from dishonoured and disgraced Blood Dragons who have gone into a self imposed exile from the Dragons and now roam about Sirius righting wrongs and offering their services to those who need them in an attempt to regain their honour. They would use Blood Dragon ships (only the Katana, Tanto and Bomber mind you) but to justify the use of the ships the RP would limit them from simply flying about doing as they please. RP restrictions I was thinking about would be something like this:
1. Cannot ally with or work for Samura, Hogosha or Kusari lawful forces. They are still Blood Dragons after all. In terms of diplomacy they would probably be hostile to these factions.
2. Apart from initially setting up the character, they connot dock on any Blood Dragon base or enter Chugoku. They are in exile. Only the Taishogun could order them back to defend Kyoto from attack.
3. Although they fall under the category of mercenaries they must only take 'honourable' contracts, which would have to be assessed on a case to case basis by the player but would rule out working for drugs smugglers, slavers and some pirate and terrorist factions.
4. Bounties would be claimable but destroying bountied ships would have to have been for 'honourable' reasons e.g. they were a slaver, drug smuggler or murderer.
As for structure I was thinking simple:
1. No formal leader.
2. No ranks.
3. Pilots working mostly independantly with some teaming up to take on bigger jobs.
Ships I've already mentioned but since its probably going to be the trickiest bit to work out when it comes to rules and permissions I'll outline it in full:
Blood Dragon ships (LF, VHF and bomber only)
Blood Dragon or civilian weapons
Mercenary ID
Blood Dragon or Freelancer IFF
The RP justification for the ships would be the fact that Blood Dragon ships are family heirlooms and as such are inseperable from their pilots despite being in exile.
EDIT:
Put a little bit more thought into play style and came up with an idea about conduct.
Once an honourable contract has been agreed on these mercs MUST do everything in their power to make sure it happens. For example if they are paid to escort a trader they will fight to the death to defend him or allow him to escape even against superior force as running or failing to protect the employer would bring more dishonour upon them. In game this would basically mean seeing any fight through to its conclusion even if you're going to lose it.
Similarly if the contract is agreed upon and the employer betrays them by not paying them or otherwise decieving them, they will be branded as dishonourable and become a target for reprisals as a matter of honour.
I also realise I didn't make the area of operations entirely clear. These mercs will operate throughout Sirius although some areas like Kusari and Bretonia will obviously be a bit risky given their background and law enforcement elsewhere will probably be a bit suspicious of them as well. Hopefully it will all add up to some interesting RP in the end though.
Any feedback, suggestions or expressions of interest are very appreciated. Idealy I'd like some Blood Dragon players to give me their thoughts on it since it is linked to their faction and requires their permission to use the ships. Mercenaries as well since it will be more competition for them.
Name and tag are something I definately need help working out.