07-12-2010, 11:08 AM
Greetings.
Before I make my suggestion, I hereby declare that I have absolutely no competence in programming and modding, hence if what I'm about to say is impossible to do, then peace :cool:
Trading goods have always the same prices, and certain commodities have very limited destinations (passenger related goods, for example...there are not as many touristic destinations as one might expect for the entire Sirius sector). I was thinking about setting up time-limited events that alter the prices/destinations of things.
An example: news appear on the broadcast "This year's ArtCon will be held on planet Eire and yadda yadda yadda, it will last 7 days, etc etc..." and for exactly 7 days the price of Tourists, Vacationers and VIPs on Eire raises a bit, making it a touristic destination because of the cultural event.
Another example: "Food shortage on Los Angeles, industrial incident pollutes fields, blah blah blah", and for a given number of days food related stocks increase price, and population ones decrease.
I believe in this way the traders will find it more interesting to seek new profitable travels, and not repeating the same routes over and over again. Plus, it helps for roleplay immersion. But again, I don't know if it can be done by changing server settings without actually having to update the mod, so I'll leave it up to you developers.
I'm also reposting here another idea I had a coupe days ago, just to give it more visibility :crazy:
Before I make my suggestion, I hereby declare that I have absolutely no competence in programming and modding, hence if what I'm about to say is impossible to do, then peace :cool:
Trading goods have always the same prices, and certain commodities have very limited destinations (passenger related goods, for example...there are not as many touristic destinations as one might expect for the entire Sirius sector). I was thinking about setting up time-limited events that alter the prices/destinations of things.
An example: news appear on the broadcast "This year's ArtCon will be held on planet Eire and yadda yadda yadda, it will last 7 days, etc etc..." and for exactly 7 days the price of Tourists, Vacationers and VIPs on Eire raises a bit, making it a touristic destination because of the cultural event.
Another example: "Food shortage on Los Angeles, industrial incident pollutes fields, blah blah blah", and for a given number of days food related stocks increase price, and population ones decrease.
I believe in this way the traders will find it more interesting to seek new profitable travels, and not repeating the same routes over and over again. Plus, it helps for roleplay immersion. But again, I don't know if it can be done by changing server settings without actually having to update the mod, so I'll leave it up to you developers.
I'm also reposting here another idea I had a coupe days ago, just to give it more visibility :crazy:
' Wrote:Hi there!
I am currently flying a Democritus yacht. I like it, and I like the idea of carrying people around the Sirius sector in style and comfort. The best solution for this is of course a Liner, but liners are absurdly expensive and (in my opinion) their cargo holds don't make up for their price. While I was thinking about all this, an idea struck me. Turning trains into "slightly below luxury" liners.
All it would take is an esthetic feature. What about creating a new kind of cargo pod that shows windows on its surface, and call it "habitation module"? This way, any transport capable ot carrying cargo pods would be able to carry passengers etc. without wincing at the thought of VIPs actually stored in a cargo hold...
Just an idea that I throw at you game developers ^^ Let me know what you think of it.