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Full Version: Porting a model to 3DS Max
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I can't seem to find a way to do it.
I recently came up with an Idea to mod a ship in FL and give it a lil' bit of extra juice to my vanilla, but I can't seem to find a proper tutorial to export a model from Freelancer and open it with 3DSmax.
(Also, I wanted to mess around with a few artifact models.)
You will need Milkshape and a CMP importer for it, and a .dds converter to bring textures to a sane format.

Ehh, forums are slow for me now and I have to sleep, so I wont save you the searching and googling for those.
Import it into Milkshape using the CMP importer (Which is simply a plugin for Milkshape.)
Export it from Milkshape as a .3ds file.
Import it into 3dsMax.
Will do. Thanks for the help.
Edit:
Well, I can't seem to find the CMP importer plugin, The latest release is apparently GONE.
Also, I'm using Milkshape 1.7.10.
Care to help me to find a plugin?
Do a quick search for Frozens hitbox help package and tutorial. It has a download with everything you need.
Done. Thanks.