I can't seem to find a way to do it.
I recently came up with an Idea to mod a ship in FL and give it a lil' bit of extra juice to my vanilla, but I can't seem to find a proper tutorial to export a model from Freelancer and open it with 3DSmax.
(Also, I wanted to mess around with a few artifact models.)
Import it into Milkshape using the CMP importer (Which is simply a plugin for Milkshape.)
Export it from Milkshape as a .3ds file.
Import it into 3dsMax.
Will do. Thanks for the help.
Edit:
Well, I can't seem to find the CMP importer plugin, The latest release is apparently GONE.
Also, I'm using Milkshape 1.7.10.
Care to help me to find a plugin?