Discovery Gaming Community

Full Version: Starsong Children
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2
Hi, I finally decided that I am ready to post the faction info here. I hope it won't get flamed.


The Starsong Children

The story begins in the Omicron systems. The Bounty Hunters Guild Core emerged victorious from a successful raid against the Nomads. Many artifacts, weapons and live specimen were salvaged, a true jackpot in the books of the Guild. Leon Byrne, not a full member, but an associate of the Guild was returning to Omega 56 in one of the many cargo ships that contained precious cargo salvaged in the deeper Omicrons. The task was simple '€“ to deliver the goods back to the head lab. The ship should have been escorted, but the Nomads did regroup and release a counter attack on the Guild'€™s fleet. In order to cut the escape route, all ships with fighting capabilities stayed behind to separate the transport from the hostiles. It was a success and the ship managed to get enough distance.

Once the ship arrived in Omicron Delta, it took a course on the Dabadoru station to meet a substitute escort team. However suddenly the ship'€™s security system started to alarm. It was a containment breach '€“ the captive specimen were breaking out from their cells, killing the crewmembers and damaging the ship. Due to these events, the ship finally made a crash landing on planet Nauru, losing contact with the base. It was weeks later, when the remaining crewmembers were found in the desert plains, clinging on the last supplies found in their ship to survive. There were no traces of the specimen and only some artifacts were remaining, most notably a scroll or tome, which had for some reason become the source of attention for the survivors. The survivors had changed. They were speaking in an obscure manner and looking the stars in a dreaming fashion. It seemed almost like an obsession.

Out of caution, the Guild arrested and isolated the crewmembers for investigation. The tests results however showed no traces of infection by any diseases or alien organisms. Furthermore, though the remaining artifacts seemed to be of Nomad origin, the scroll had been written by human hands and further investigation concluded that the handwriting belonged to Leon Byrne. Finding the fact not very amusing, the Guild handed the survivors over to the interrogation team. The interrogations however proved useless '€“ the survivors did not seem to react on pain and some of them even started to laugh hysterically. The survivors would only speaking gibberish about the space and stars. The only somewhat sensible phrase describing the events that might have occurred with the crew was a claim that they had been '€œenlightened'€.

The Guild was confused and could only come up with a theory that something terrifying had happened which altered the mentality of the survivors. The crew members were left in the care and observation of the medical team while the head of the organisation was discussing of the disposal of these survivors who had lost their minds.

When the majority of the Guild'€™s fleet was having a fight with the Order fleet, and the security measures were lower than usual, the medics noticed a change of behaviour of their subjects. Suddenly all of them started acting hostile towards the medical team and security. Initially with bare hands and afterwards with scalpels and needles, they started to kill off the medical workers who treated them. Their movement was organised as they broke through the security team, with some casualties. They hijacked a destroyer that was under maintenance and undocked the base. Before the base'€™s defense systems could be updated about the destroyer'€™s hostility, the cruiser had gotten far enough and took off to nowhere. The security found that besides the cruiser, a few artifacts and the scroll had been stolen as well.

There are recent rumors of a group of ships with an unidentified Thresher class cruiser taking shelter in Freeport 9, Omicron Theta. There are also rumors that they all fly under a banner never seen before. They call themselves the Starsong Children.



Operations

The Starsong Children have chosen Omicron Theta'€™s Freeport 9 as our current shelter. From there we launch our missionaries to different missions to declare our faith. This will be done Sirius-wide, except in the homeworlds of the '€œRevenants'€ (//Phantoms) and '€œAzure Guardians'€ (//Nomads). We usually don'€™t go near them, unless we have a reason regarding our religion.

Our ritualists manage different rituals, from simple chants to sacrificing human materials (// effectively flying a transport full of human commodities into a sun or offering them to nomads and phantoms). Omicron Theta has artifacts hovering in the Napo cloud. Our cult will be collecting them and distributing them to house spaces '€“ this may help in spreading our faith. Also, every pilot is strongly recommended to have at least one artifact in their cargo hold all the time '€“ as a token of good fortune.

Our faith involves unity with the stars and the voids of the universe. The main purpose for our follower is to reach new heights, but retaining humanity while doing it. For us the Revenants and Azure Guardians are divine forces of faith and their actions towards us influence us. If we are attacked by them, we try even harder to please these mythical creatures and pray towards them and the great '€œOutsider'€ (//Daam'€™Kvosh). Also the Wild are regarded by us as humans who have reached '€œbeyond'€.
ID/IFF

Our priests and ritualists will be operating with Freelancer ID. Those who form up our Templar guard and some of the bishops (essentially the original crew who escaped from the BHG) will be using BHG and BHG Core ID. They are by no means the members of the original guild. As for the IFF, all priests, ritualists, Templars and Bishops will be using Zoner IFF.

Zone of Influence

Our organisation puts its best efforts in spreading our faith all over Sirius.




Diplomacy

Since we are a new organisation, we can only grant diplomacy from our side. This does not guarantee that the named factions have the same feelings for us. These diplomacies may change over time.

Allies:
None yet


Friendly (We don'€™t shoot even if they shoot us):
Nomads '€“ We try to contact them and learn from them
Wild '€“ The chosen ones, humans touched by the Azure Guardians
Phantoms '€“ We try to be pure so we won'€™t be punished by those evil spirits


Neutral (Attempting to avoid hassle):
Zoners '€“ The owners of Freeport 9
Corsairs '€“ Notable presence in Theta and involved in artifact smuggling
Everyone else

Unfriendly (Shoot in self defence):
Bounty Hunters Guild & Core '€“ they will probably be after us because of us escaping, hijacking their equipment and murdering their personnel.
The Oracles '€“ We might have issues about our different lores and rituals.

Sworn enemies (Hunt, burn, lay waste):
We have no sworn enemies yet.


Ranks:

Priests: Freelancer ID, with tag [P] They are regular acolytes who serve our faith and commence enlightenment around the systems of Sirius and provide basic security for us.

Ritualists: Freelancer ID or BHG ID, with tag [R] Essentially the same tier as Priests, but they take care of the more complex rituals as well as artifact distributing and will play a smaller role in providing security.

Bishops: Freelancer or BHG ID, with tag [B] They are superior to ritualists and priests and are doing the management of both rituals and defense. The leader of the cult organisation will be known as the Archbishop and tagged [A]

Templars: BHG or BHG Core ID (represent the original crew members of Leon Byrne). They are the elite guards of the cult who are called upon when the danger is great enough. They are flying gunboats or bigger ships and their tag is given according to the ship class:

[IA] (Interstellar Altar) for Gunboats
[IS] (Interstellar Shrine) for Cruisers
[IM] (Interstellar Monastery) for Battlecruisers
[IT] (Interstellar Temple) for Battleships



Technology

Each ID will use it'€™s respective tech according to the tech chart.


Guidelines on names

Priests, Ritualists, Bishops: SSC|[Rank tag]Name/Nickname

Templars: SSC|[Shiptype tag]Ship Name (not character'€™s name)


The "prayerbook" of this faction is still under construction, but I already have some material.
Interesting. But a potential problem. If you actually seized that cruiser I very much doubt the BHG is going to let you operate with that ID or with their capital ships... You'd be shot at quicker then you can say KoS. I think you'll be stuck with civvy strikecraft, that one cruiser (if the BHG allow it, basically as SRP), and no other capital ships. Corsairs may take offense to your artefact harvesting - it's something they try to maintain exclusivity about, as it's their primary export goods. And finally: Being friendly to Wilde/Nommies will be difficult. Repninja forces hostileness... you might want to consider flying the Outcast ID (if they will let you), as that faction tends to be moderately friendly to nommies.
Interesting, but i'll say this, the Order is going to have fun with you.....

Good Luck
Uh huh...

Well, there are a few problems that I can see with this (understatement).


For a start, if you plan on using BHG tech/IDs, for non-BHG, and pretty much completely alien (no pun intended) RP, have you bothered to contact the faction about it? As a BHG|Core Guildmaster, I'll take a guess at "no". If you intend to be RPing Nomads or Nomad infested, have you spoken to the Keepers about it? As they pretty much write the whole Nomad lore.

If you are intending to harvest artifacts without Corsair permission, then you will be solid red to the Corsairs (anyone, no matter who it is, that takes artifacts from the clouds and isn't a 'sair, is considered a thief and an enemy by the 'sairs).

Oh and as a BHG|Core GM, I can tell you this; Anyone who steals our ships or is infested by the Nomads, or both, will be shot on sight by any Core ship, so the Core should be hostile by default.

And another point, from what I have read, I think it would be safe to say that the Nomads are hostile to the Phantoms (both of their parent organisations were at war with eachother).

And I'm pretty certain that anyone who goes around preaching about the Nomads will be presumed infested, and given what the Zoners have had to endure in Delta, I'd say they wouldn't let anyone with even a hint of infestation near their stations. So you should probably be hostile to the Zoners as well.



Edit: Sorry if I sound like a douche/asshat, its not my intention, I'm just very tired.
Hi,

With the BHG thing that's my own mistake. I pmed my story to Agmen a few weeks ago, since I thought that he was the guildmaster. Since I got no reply I took it personally and decided to post it on my own, but now I take it that he is not tied with the BHG anymore or is he?

As you can see on my rep chart, I have already prepared to be hostile with the BHG, it would only make sense.

As for the Corsairs it is my bad again, since I thought I read somewhere that the 'sairs don't attack those traders who are carrying artifacts in their hold, rather they like it. Maybe if the characters (ritualists with Freelancer ID ofcourse, not BHG) were *buying* it from Crete instead of mining it?

I also know that the Nomads are hostile to Phantoms. The reps I have set on these factions, these represent *our* RP actions towards them. The fact that we get shot by them is already our concern. If we get shot by them, then we (our characters think) that we must pray harder, make even more rituals, thus creating excuses to RP even more.

Our members are by no means Nomad infested. They are something else now. A true Nomad or Nomad infested would not preach about the great Phantoms. And a true Phantom would never preach about the great Nomads. Those nomad remains used in the story were just to add more mystery around the story.

Though you're right, maybe the Zoners (and everyone else) will roundhouse kick us in the face, since we "seem" like Nomad infested.

Would it be too much against RP when we were using The Shrine as our base of operations, since there is already a group called the Oracles using it?
You want to... base... out of a Phantom base?

...

No. Rephack issues aside. No.

I'll stick with my earlier suggestion: Go outcast. Get in touch with Jameson or another OC leader on an OORP overview of OC relations with the Nommies and Phantoms (I'm not 100% sure but believe they are set neutral, which would suit you). They also have some cults going worshipping the Nommies as "Spirits", which your group could be a branch of... It will also make you full hostile against Sairs which suits their objections against your artefact hunting. It will also make it neigh impossible for you to operate everywhere, the only places you'd have left to dock are the OC allies (Liberty Rogues, GC... maybe Mollies, and Junkers) if the Zoners boot you for suspected infection. The Omegas would not fall in your ZoI, nor would most of the lower Omicrons.
I have to agree with above statement. OC will fit your idea a -lot- better.

If you do this with bhg ships and ids, the amount of flaming you'll suffer will be legendary.
Plus I`m no fan of the 'we hijacked the ships' bit.

' Wrote:You want to... base... out of a Phantom base?

I am not talking of the Temple of Eidolon or the Temple of the Revenant. The Shrine is in the Unknown system and anyone can land there.
' Wrote:Hi,

With the BHG thing that's my own mistake. I pmed my story to Agmen a few weeks ago, since I thought that he was the guildmaster. Since I got no reply I took it personally and decided to post it on my own, but now I take it that he is not tied with the BHG anymore or is he?

You did, because I am, and I did reply that I didn't think that it would fit in with our ships and that you should use the civ stuff, because you couldn't use our stuff.
Well we finally found the problem then. I found no reply in my box so it must have been a board error of some sort.

Ahh what ever I give up trying to do something different...
Pages: 1 2