09-05-2011, 01:09 AM
Is a very strange rule, sounds to me that it needs to be worked and perfected, so it can be more fair to many factions out there.
For example, Corsairs and Outcasts, are both factions and houses. But if they are houses, they should be allowed to have more factions and more id's, like any other house. So this rule will pretty much kill this two factions/houses.
Other thing is, like so many said before, the police and military factions, well, it could be logic to have some kind of special force, but the way this game works, there isnt much room for it.
So, my idea would be, one player faction per id ONLY on the npc factions inside the Houses. Each houses has several factions, police, military, industry, commerce, etc, so i think that is enough to keep each house running, and anyone that wants to join a faction in any of the major houses will have no problems in finding his place.
Maybe the same for the unlawful factions related to the major Houses, but thats just a "maybe".
Now, for any faction outside the major houses, then this rule sucks hard. Not only Corsairs and Outcasts are houses them selfes, others like Zoners, Junkers, IMG, even the CR, they are like small houses trying to grown and prosper.
What we would need is, to respect the older factions. Create some faction ID rules, that all factions using that ID must follow. Create limits, but dont cut off our legs.
For example, Corsairs and Outcasts, are both factions and houses. But if they are houses, they should be allowed to have more factions and more id's, like any other house. So this rule will pretty much kill this two factions/houses.
Other thing is, like so many said before, the police and military factions, well, it could be logic to have some kind of special force, but the way this game works, there isnt much room for it.
So, my idea would be, one player faction per id ONLY on the npc factions inside the Houses. Each houses has several factions, police, military, industry, commerce, etc, so i think that is enough to keep each house running, and anyone that wants to join a faction in any of the major houses will have no problems in finding his place.
Maybe the same for the unlawful factions related to the major Houses, but thats just a "maybe".
Now, for any faction outside the major houses, then this rule sucks hard. Not only Corsairs and Outcasts are houses them selfes, others like Zoners, Junkers, IMG, even the CR, they are like small houses trying to grown and prosper.
What we would need is, to respect the older factions. Create some faction ID rules, that all factions using that ID must follow. Create limits, but dont cut off our legs.