05-01-2011, 07:31 PM
This crossed my mind just now. Some people complaint because mixing some guns together make certain ships to be considered ''OP''. Some factions also complain about their guns being too weak.
So, I just had this idea.
Perhaps we could change the firepower of weapons depending on the ship you fly?
Imagine I am a Hogosha flying a Black Dragon, a Hogosha ship, and I use of my ships a mix of Drakes and Tizona Del Cids. The Drakes, being Hogosha weapons would be 5% stronger, since the ship was built to use these kind of weapons. The Corsair guns, though, would be 5% weaker due to the ship not built to house these weapons.
Infernos would have 105% efficiency on an Outcast ship (Such as the Falcata), but Liberty Rogues using them would only have 95% efficiency would be another example.
Luggers are awful weapons for the Bundschus. Though, that extra 5% could make a difference for them when they hit hulls.
Would also drastically shorten fights.
Civilian/codename weapons would always have 100% power, no matter what ship they're on.
Thoughts?
So, I just had this idea.
Perhaps we could change the firepower of weapons depending on the ship you fly?
Imagine I am a Hogosha flying a Black Dragon, a Hogosha ship, and I use of my ships a mix of Drakes and Tizona Del Cids. The Drakes, being Hogosha weapons would be 5% stronger, since the ship was built to use these kind of weapons. The Corsair guns, though, would be 5% weaker due to the ship not built to house these weapons.
Infernos would have 105% efficiency on an Outcast ship (Such as the Falcata), but Liberty Rogues using them would only have 95% efficiency would be another example.
Luggers are awful weapons for the Bundschus. Though, that extra 5% could make a difference for them when they hit hulls.
Would also drastically shorten fights.
Civilian/codename weapons would always have 100% power, no matter what ship they're on.
Thoughts?