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[Image: mollybanner2.png]


"They're pirates out of desperation, terrorists out of necessity."


At first glance, the origin of the Mollys seems shrouded, but the political undercurrents that lead to the current state of Dublin can be seen as early as 750 A.S. The mining revolts of 752 and subsequent attempts by the BAF and BPA to pacify the region only hardened the resolve of the embryonic faction, leaving them with a burning determination to free Dublin from Bretonian control and corporate manipulation. The advent of the Molly-Rogue pact a short while later allowed the latter access to the Mollys' shipbuilding experience, and together they collaborated on a number of projects, including the Z-9000 Barghest, and culminating in the Scylla. After locating a system--which they deemed Londonderry--to call home, the fledgling Mollys began to operate towards the liberation of Dublin in earnest. Due to the small nature of the organization, open war was out of the question, and instead they focus on lightning raids against convoys and poorly-defended military assets.

After a Corsair fleet decimated the Mollys near the planet Cork, a new objective came into view. Not only would the Mollys continue to work towards freeing their homeland, now they also had their dead to avenge. To this day, Corsairs and Mollys clash in the Omegas, leaving broken ships and broken lives on either side
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Essential Information - Zone of Influence, Ranks and Roster

Zone of Influence
Primary ZoI: Dublin, Cambridge, Leeds, Londonderry and New London
Secondary ZoI: Newcastle, Magellan, Edinburgh, Omega-3, Omega-49 and Manchester


Rank Structure

Molly Council
Molly Council is the head of the Molly movement. They are responsible for keeping the Mollys in order and make sure the fight for freedom doesn't stop.
Governor
Sadhbh McCool
Vice Governor
Erin Flynn
Councilors
  • Jacob Councilor of War
  • Aodh Regan Councilor of Trade
  • Charles Councilor of Relations
  • Dyson Maydestone Councilor of Training

Molly Wardogs
Wardog are the ones who deal with the flight training of the Mollys and organising, along with the Councilor of War, strikes in key positions of the Bretonian Kingdom.
Wardog
Nobody has this title yet.

Mollys
Mollys are the arms and legs of the movement. They are the guardians of Molly territory and the scourge of any Bretonian or foreigner alike.

Ace
  • Christine[S]
  • Harael "Sad" Siderae
Veteran
  • Geordan MacGregor
  • Vincent Valentine
Grunt
  • Rendall "Jumpy" Vermillion
  • Jim Carter
Rookie/Miner
  • Connor Quintaine
  • Funatashi Tadyosho
  • Julia Munroe
  • Richard Smith
  • Elmo McDuff
Recruit
  • TBA

[S] tagged names are secondary characters.
Recruits
The recruits are those who want to fight for the Molly cause. Not all of them have mind and heart strong enough for it however and only those who can pass the basic training are being accepted.
Essential Info P.2 - Naming Convention/Ships and Equipment



IFF and ID
All ships belonging to Mollys must have the Molly ID or Molly Guard ID and Molly IFF or Molly Guard IFF.

Naming Convention - [M]-First.Last or [M]-Callsign

Ships

Fighters - Molly/Borderworld and Civilian fighters
Bombers - Molly/Borderworld and Civilian bombers
Gunboats - Molly Gunboat
Destroyers -Scylla

Special Ships
4 Odins - They're special ships used by the most experienced Mollys during strong enemy presence (3 for personal use, 1 shared)
5 Arbeiters - They're special ships that are given to Mollys as a gift for showing unmatched bravery in the field of battle (2 used, 3 available)

Equipment
Red Hessian "Natterturn Zwei" cannons and turrets
Liberty Rogue "Sammael" cannons and turrets
Molly "Trefoil" cannons and turrets
Saoirse Molly Gunboat Turrets
Liberty Rogue Cruiser Turrets

Special Ships & Equipment
2 sets of six(6) H4-Z "Brimstone" Lane Hacker Gunboat Turrets
2 Lane Hacker Gunships
LWB "Destroyer" cannons and turrets
Unioner "Protector" cannons and turrets
The above equipment is usable only by the Wild Geese
Essential Info P.3 - Diplomacy

Allied

-[HF]/Hellfire Legion
-[RHA]/Red Hessian Army
-SCRA/Sirius Coalition Revolutionary Army

Friendly

-LR-/Liberty Rogues
-LH~/Lane Hackers
-IMG|/Independent Miners Guild
-Reavers/Alcoholic Mercenaries
-[101st]/Outcasts
-AGS-U/L|/Unioners/LWB
-CR|/Colonial Republic

Neutral
-.:j:./Junkers
<G>/Gaians
-OSI, [TAZ], (\^/)/Zoners

Unfriendly
Freelancers - Pirates/Freelancers
Gallic forces and corporations/Gallic forces and corporations
Liberty/Rheinland/Kusari Forces and Corporations/Liberty/Rheinland/Kusari Forces and Corporations

Hostile

BAF|. BPA), Bowex), BMM-/Bretonia Forces and Corporations
Corsairs/Corsairs
Essential Info P.4 - Special Wings

Dublin Guardians
Four Odins were given to the Mollys as a sign of good faith from the Hessian allies. They were named after four ancient Norse gods, Bragi, Njord, Eir and Magni to defend Dublin, the Mollys' home.

Wild Geese
Wild Geese are the Mollys that are working outside of Bretonia as mercenaries, hired by Molly allies in order to support the Mollys of Dublin.
[M]-Title|WG


Cork Strikeforce
Cork strikeforce is a small fleet that has been retrofitted with the new engine technology SCRA provided the Mollys with. It was created after SCRA sent a small fleet to assist with the defense of Dublin from attacks while the Cork strikeforce moved to the Omegas to assist the Hessians and SCRA to fight Corsairs in a united front.
[M]-Title|C