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Chapter 10. Your Comm Device and You


On your comm device in each of our ships, there is an option to set up preset messages to save you time. They are numbered 0 thru 9. In the proceeding parts, you do not need to type the quotation ["] marks. In the chat panel you can see what you already have by typing "/showmsgs" and hitting enter. Most of you will have nothing. So lets set one up so you can see how it works.

In the chat panel type "/setmsg 0 Hello World" and hit enter. Now when you open a chat window and type "/0" and hit enter. In the system chat it will now say "Hello World"

These are the standard messages that should be used on your vessel. (Minor variations permitted)
0 #t, Greetings
1 #t, halt your ship at once!
2 #t, halt your ship at once, or I will engage!
3 #t, please halt and standby for a cargo inspection
4 #t, ok, your clear, please continue on your way.
5 empty
6 empty
7 Docking control, don't let #t land! Shut down the mooring fixture and docking ring!
8 Ground control, deploy teams to arrest the crew of #t !
9 Mayday, need assistance at #c.
Or something close to these effects.

Now you are probably asking what the "#t" is for. That will be the name of the ship that you currently have targeted in your aiming reticule. Makes life easy if you have to get someone's attention in a big hurry. Using these or a derivative thereof, nobody can say that you didn't give ample warning.

You can see that messages 5 and 6 are empty, so you can put in some customized messages. These are not intended to be a replacement for the Mark 1 Voice Box. Use these sparingly as you see fit.

Additionally, all LPI vessels have access to the Nodock command, which has been wired into our shipboard systems and allows us to temporary cut docking privileges for a targeted vessel. Simply target a vessel and enter the command "/nodock", and then go from there.
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Chapter 11: The Liberty Bounty Board and You


This chapter is a review of the current Liberty Bounty board, last updated April 8, 823 A.S.

For some reason, members of LPI have access to the Liberty Bounty Board. This means that you, yes you, can be paid for killing people. Just follow the guidelines below!

Current bounties in Liberty space:

SIRIUS-WIDE
• Lane Hackers (5,000,000)
• Liberty Rogues (4,000,000)
• Xenos (4,000,000)
• Hellfire Legion (5,000,000)
• Gallic Royal Navy (6,000,000)

THE HOUSE OF LIBERTY*
• Marinenachrichtendienst (6,000,000)
• Outcasts (6,000,000)
• Unioners (4,000,000)
• The Order (4,000,000)
• Coalition (6,000,000)
• Generic Pirates (4,000,000)
• Smugglers as defined by section 1, part 1 of the law (6,000,000)
• Foreign Warships as defined by section 1, part 1 of the law (8,000,000)

SPECIFIC TARGETS
• Phate [Various ships] (15,000,000)
• Moriarty [Various ships] (50,000,000)
• XA-Sidewinder [Eagle] (20,000,000)
• LH~Garrett's.Thor [Thor] (10,000,000)
• LH~Nicole.Hunter [Various ships] (5,000,000)
• Burning.Sunset [Lane Hacker Gunship] (10,000,000)
• Red.Bayonaise [Bayonet] (10,000,000)

*As defined by the law. See the introduction section of the Laws of Liberty for a definition.

Payment amount is based off affiliation of the target and is indicated in parenthesis next to the target.

Modifiers:

• If the target is a gunboat/gunship: +2,000,000
• If the target is a cruiser/destroyer: +4,000,000
• If the target is a battlecruiser/battleship: +6,000,000
• For official faction ships (GRN|, Order|, LH~, etc): +1,000,000
• Forcing ships to surrender and submit to imprisonment on board the Sugarland facility: +2,000,000
• Forcing smugglers to drop their cargo and finding a Primary Fleet officer to organise a retrieval: +2,000,000
In the event that more than one of these modifiers is fulfilled, the effect is cumulative. For example, if the enemy ship was a Liberty Rogue gunship that was a part of an official faction, the payout would be 4m + 2m + 1m = 7,000,000 SC.

Requirements:

• Must be a Bounty Hunter, Freelancer, or Liberty Police.
• Must be registered.
• Must provide the name of the ship you wish the money transferred to.
• Must provide visual proof of target's ID, ship-type, and destruction/cargo drop (the latter with a timestamp). Also provide proof of location if applicable.
• Must adhere to the ships and weaponry restrictions specified by the Laws of Liberty (section three). Failure to do so will void the bounty collection attempt.
• Bounties cannot be claimed unless the kill message specifying the killer is obtained. In the event that an unspecified kill (Eg, “Target has been killed by an NPC”, “Target has died”) is obtained by an individual or group of mercenaries when outnumbering the Liberty forces, this is not required. Proof of the group of collectors outnumbering the Liberty forces present is mandatory.
• Any attempt to deceive the representative of the Republic of Liberty into paying out excess credits for a claim will be treated as fraud, and consequently your name will be removed from the register of parties capable of claiming bounties on this board. Criminal proceedings may follow.[align]
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Chapter 12: Junker Bases and You


In the interests of safety of our officers, and continued good relations with the Junkers, all LPI officers are ordered to stay at least 5K from these bases.

Or don't. It's all up to you.

If a perp is headed there, get guncam photos and the LPI Command will forward them on to the Junkers. If a Junker Congressman or Junker Marauder is in system, alert them that said perp is heading for their home. Once on board either of these bases, the perp is under their jurisdiction. Unless you want to chase down a smelly, dirty criminal in a sea of other smelly, dirty criminals, there's nothing else that you can do.
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Chapter 13: Environmental Hazards and You


It's generally a bad idea to bring your lightly-shielded and armored Liberator into irradiated areas or asteroid fields, such as the twin Negras and the Badlands. I can't stop you from going in, since I'm only just a manual, but you really oughta think twice about venturing too deep into dense asteroid fields or radiation clouds.

Debris fields, such as the one next to Detroit, are prime places for an ambush by numerically superior forces. Don't head in if you can avoid it, but if you must, then bring backup.

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Chapter 14: Rank and You


This chapter covers the naming conventions for various LPI vessels.

Recruit Officer:

LPI-Firstname.Lastname[RO]

Officer:

LPI-Firstname.Lastname[O]

Detectives:

LPI-Firstname.Lastname[D]

Sergeant :

LPI-Firstname.Lastname[S]

Lieutenant:

LPI-Firstname.Lastname[Lt]

Captain:

LPI-Firstname.Lastname[Cp]

Deputy Chief:

LPI-Firstname.Lastname[DC]

Chief of Police:

LPI-Firstname.Lastname[C]

SWAT ships naming conventions are as follows:

LPI-SWAT-Firstinitial.Lastname[SWAT Designator for said vessel]

All ships used by the LPI, gunboat and above, are named after Old Earth North American (American and Canadian) Prisons.

I.E LPI-Rikers, LPI-Folsom, LPI-San Quentin.
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Chapter 15: Your Enemy and You


Here is a basic list of what kind of enemies you'll encounter and what to do when you find them.

Liberty Rogues: Shoot these.

Lane Hackers: Shoot these.

Outcasts: Shoot these.

Xenos: Shoot these.

Unioners: Do these even exist?

Hellfire Legion: You should probably leave these to the Navy.

Gallic Royal Navy: Let the Navy handle it.

Gallic Royal Police: Navy's problem.

The Order: Navy.

Nomads: Navy.

Infectees: Navy.

Coalition: Navy.

Rheinland Military: Navy.
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Chapter 16: Acoustic Warfare and You


All LPI ships are equipped with noise projection systems that forcibly play over local communications networks. Originally designed as an anti-riot and anti-pirate non-lethal weapon for the Navy, the Long-Range Acoustic Device (LRAD) has since been repurposed for use by the LPI on all standard vessels. Use these to signal that justice has arrived, or if you just want to annoy everybody sitting on top of Newark like they own the place.

Don't let the non-lethal nomenclature fool you, however. The LRAD is more than capable of temporarily deafening people and causing permanent hearing damage, and as such you should use it only in an emergency.

Or just use it whenever you want. I'm just a manual, not a cop.
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Chapter 17 - Acknowledgements and Footnotes


This Manual has been compiled from a variety of sources. In particular the original field manual created by Former Deputy Chief Oliver Shaw (dejavu) and the training lessons created by Former Chief Hull O'Brian (hack).

Without their creativity and effort this FM would not exist.



Field Manual compiled and revised by Chief Jonas Valent December 821 A.S.

Sections revised by Chief David Wright on April 8, 823 A.S.

Sections revised again by Sergeant Robert Hartman on August 10th, 823 A.S.
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Chapter 18 - Liberty Police Inc. Fining and engaging protocols and you


Liberty law states that you can only fine offenders up to ten million, so that means that anything below ten million is fair game. Here we will list the standard fines for different offenses.

Contraband Smugglers: Standard Operating Procedure for Contraband Smugglers is to ask for a fine and ask them to drop their illegal goods. Call for a transport to come take the contraband to the nearest LPI office for "processing" as "evidence".

Up to 1000 units of contraband, as defined by Liberty laws: One million fine + Drop Contraband
With that, every additional 1000 units will up the fine by one million.
If the smuggler gives you lip: Add one million to the fine.

Remember to use your guncam and file a report after an encounter with a smuggler. This way, we can identify repeat offenders and punish them accordingly.

Illegal Ships or IDs: SOP for pilots with illegal ships or IDs is to ask them to either buy a new ship, or tell them to get outta town. That means escorting them out of Liberty.

First-time Offenders: Warning + Shown the nearest door.
Second-time Offenders: Two million credit fine + Shown the nearest door.
Third-time Offenders: Three million credit fine + Shown the nearest door. Submit evidence and we will put the repeat offender on the criminal list.

Lane loiterers. We always have those time of people. As the Libertonian Law states that anyone who disrupts the lane has the intent to Pirate someone, anyone found around the lanes with unknown intents (middle of the lanes or such), are to be told to leave that place at once.

First-time offenders: Warning + Send away from the place. (Any unlawful ID that is not pirating there is to be fined 5 million and sent away.)
Second-time offenders: Two million credit fine + Warning before the arrest. (Any unlawful ID that is not pirating there in this case is cleared to be engaged)
Third-time offenders: You are cleared to engage in this case as the offender is considered dangerous at this point.

Any freelancers assisting the Unlawful forces are to be shot down on sight and reported to the Chief of police.

If they do not comply, you are cleared to engage. If they manage to get away in any way, report it to the Chief as soon as possible.
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