03-30-2008, 12:23 AM
Disclaimer: I have thought about this since yesterday, and think I'm right (also, previewed <strike>five</strike> <strike>seven </strike> more than ten times now). That being said, I am at my parents in law's place, it's past midnight, and I'm quite a bit past slightly drunk. Caution adviced. Advised? Meh, whadda I know - I'm Swedish. Also, prolonged absence to gaming laptop may cause obsessive-compulsive scripting .
Addition after the n:th preview: if you cannot handle excessive parenthesis and (intoxicated) ranting, turn back now. Really.
29's, happy X-day (eventually), may you be touched by HHH, and may His Noodly Appendage reach out to you!
Why och why is there no Kusari State Police player-run faction?
I was looking to create a character that was not involved in the Omicrons/Omegas and not a Zoner (I will keep playing Seb, I _do_ love the Zoners and TAZ for bringing together ontological anarchy (took me a while to spell) with the Zoners. But there are too many Zoners. Bah!).
I was thinking about creating a merc, but that seemed a tad... koboldaktigt? (translated from tabletop rp swedish: behaving the way someone new to rp/perpetaul noob/powergamer does. powergamer noobish?)
I asked an [Angel] what (legal or semi-legal) factions were missing PC representation, and the immediate answer was (were?) the KSP (I also asked what tag a merc should have, and got a good (if not definite) answer. I dropped it for the overwhelming obviousness of the KSP(a lot of parenthesis here!)).
Anyway... Kusari is not a military state. It is an autocratic state, and the war is bound to militarize(sp?) any state, but it is not a military state. Right now, internal security is handled almost exclusively by the KNF and that is not right. Guarding borders, meeting major terrorist/pirate threats (squads, capships) and so on, yes. Monitoring traffic, smuggling, and taking care of the odd gc/corsair/whatever pirate fighter or two, not so much navy bussiness IM(NS)HO. (As a side note, I think KSP ID should be limited to fighters/bombers and gunboats. OPFOR bring capships == navy bussiness (how many essess are there in that word anyway?))
I have created the 'Tachikaze', a KSP Gunboat, to protect the honor of the Kusari state in a small and lonesome way. I would really love it if there was a KSP player faction. I can in no way start a faction of my own, considering I have a wife, a daytime job and, as a sailor, am prone to prolonged gaming absence (this year at least July+1/2 of August).
Nevertheless, I would join such a faction on a moments notice, and I am adult if not grown up, a long time role-player (though mostly offline, but online MMOGS since -94/95 (for you youngsters - that _is_ early)), and on a year-to-year basis, I am at least somewhat dependable. The last sentence was me saying that I could be valuable support to anyone willing to take the main load. How do you spell prepostorous? And why does not IE have built in spell checking? FF has!
So, a lot of rant above but: there is a need for a Kusari State Police player faction!
The navy is fine and all, glory boys and all that, but the KSP needs dependable, stable, experienced (perhaps ex-navy?) officers who know how to handle the delicate internal political situation. I know the KNF does this now, but it ought to be the State Police!
As it is, there is no KSP, and by extension, no KSP policy. So how can the rare KSP pilot that is not a crazy maverick assert his authority against the KNF regarding internal or commercial matters? I happen to think that, for example, allowing the swearword Synth Foods to haul optronics to Bretonia is... weird. As well as letting GMG tagged freighter move into the Tau:s with optronics with no survilleance, just an assurance that they will drop it at the freeport (yeah, RIGHT!). But with no State Police faction, the crazy [deregoratory term implying impure breeding]'s over at KNF set policy and there is noone to tell them otherwise.
So, again, a lot of rant above but: WAAAAAA! ME WANNA!