BHG cap-weapons concept - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: BHG cap-weapons concept (/showthread.php?tid=10183) |
BHG cap-weapons concept - Generation - 07-16-2008 He did say sound issues..... BHG cap-weapons concept - Tic - 07-16-2008 People please check the first post... They wont be 2x barreled, just normal 1 barreled. They will only have custom appearance, effect and stats. This is the model. And yes Jinx it is possible to make double barreled with 1 fire but it wouldn't look very good in game. BHG cap-weapons concept - Tic - 07-16-2008 Ok this is it, i'm now waiting for one last confirmation from Igiss and then i will edit and make all the weapons. BHG cap-weapons concept - Raekur - 07-17-2008 If you want the twin guns to "seem" like they are firing one projectile, place them side by side instead of on the outside edge of the gun mount. Could even go as far as make them triple guns by taking what you have now and add 1 more barrel to the center (this would be the actual one firing) BHG cap-weapons concept - Colonel Z.e.r.o. - 08-22-2008 *Super-gay bumb* I had an idea. For like the BH mortar (if you're still making it or for the whole BHG concept you can use the inferno projectile with like the red missile trails from the cannon ball missile. If it's the mortar give it the nuke mine blast. (I had another explosion in mind but.... I can't remember it. BHG cap-weapons concept - El Nino - 08-22-2008 Tested them today, They are nice, but refire rate is way to high... 3 is enough to give them an edge 5 just introduces overkill BHG cap-weapons concept - Tic - 08-22-2008 Well they are REAVER battleship cannons... Besides you can make same effect with all turrets if u have 2 groups... |