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Developer Notice: Player Owned Bases Update - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: News and Announcements (https://discoverygc.com/forums/forumdisplay.php?fid=13) +--- Thread: Developer Notice: Player Owned Bases Update (/showthread.php?tid=113189) |
RE: Developer Notice: Player Owned Bases Update - AshHill07 - 03-14-2014 Would like to point out. Melboure seems to be burning the same amount of RA as usual. Has this not been intigrated yet? Because the OP gave me the impression it had. RE: Developer Notice: Player Owned Bases Update - tothebonezone - 03-14-2014 (03-13-2014, 11:23 PM)Tel-Aviv Wrote: I know the reasons for this move, but this move has not be calculated well enough. Tel, this is not some grand plot against you. Core-4 bases have been unbreakable all over the entire server. Furthermore, you still need more than 10 battleships to kill one, and it takes well over an hour. If you somehow miss that with all of your friends about, I'm sorry to say the problem is on your end. If you can't rally a defense, your base goes down. Threatening other bases and insulting people on the forums does not make them any safer, either. You're concerned about your Zoner bases, so why don't you use their best weapon? Diplomacy. I can understand why your bases are being targeted though, as your grasp of diplomacy is weak, to say the least. RE: Developer Notice: Player Owned Bases Update - jagtai - 03-14-2014 I don't mind that the bases are easily destroyable now. I do mind that the devs have not lowered the construction cost accordingly. Why spend days or weeks supplying the base with the necessary components to build modules, if anyone can fly up to it and blow it to kingdom come in less than an hour? This is a badly disguised attempt to cater to the anti-POB mob. If cost was also lowered, there would be incentive to rebuild your base. Right now, there isn't. Oh, and the excuse with "you just need to rp" doesn't hold water, because there's always someone who'll siege your POB for "RP reasons" that are rarely that. RE: Developer Notice: Player Owned Bases Update - Singularity - 03-14-2014 Quote:Factions that have BSs with 4 Cerb slots ie Gallics can actually kill the same base with 9 Valors in 31.75 minutes. This was fun, I wonder about Redemptions .. Although at max, I have fired 5 Cerbs at one arc ![]() Its for fun, the calculation.. Not saying the Redemption can in RP, so, please don't fire angry posts on me ![]() Quote:It takes a fair bit of time to build a core 4 base because RP is needed -- this is assumed to involve RPing with forces surrounding your base in order to secure it from capital fleets that may want it demolished. Well, For a core 4 base to be built now days, I think the local active forces would be friendly and in contract with the POB owners to not destroy the base, wouldn't they ? So, there's mostly negligible chances for the POB to get destroyed. Quote:Basically, the RP period required for upgrading through the different cores is there to give you some time to create invulnerability through diplomacy. As said suggests it. & I wonder about Core 4 bases already placed in horrific positions and their owners who are angry now (if there are), to them, a core 4 base won't be having defence platforms ?? Wouldn't it damage the Battleship groups, I had heard those weapons are quite painful for Battleships. (03-13-2014, 11:21 PM)Universal Exports Wrote: I won't bother continuing to build my POB now, that's for sure. Grow up brother, Grow up. You have a pretty good contract with all the forces down there. I suggest you shouldn't be poking here about your base. Your base is safe and here you rage & say that you won't build your base, Strange ... Nowdays what people write for just the sake of writing !! RE: Developer Notice: Player Owned Bases Update - Dead Reckoning - 03-14-2014 (03-13-2014, 11:24 PM)Dead Reckoning Wrote:(03-13-2014, 10:06 PM)spacedragon Wrote: ! - my base (core 4) seems to need TWO TIMES MORE Reinforced Alloy now (~6000 in ~8 hrs). - ! Further crude oven time measurements this morning suggest similar data: Lost 5474 RA over 15 hours 40 minutes. 5474/940 = 5.82 RA per min = 2 per 20 seconds correcting for my shoddy time keeping. So if you are seeing increased consumption, something is weird with your base. RE: Developer Notice: Player Owned Bases Update - Ponge - 03-14-2014 (03-14-2014, 02:43 PM)Dead Reckoning Wrote:(03-13-2014, 11:24 PM)Dead Reckoning Wrote:(03-13-2014, 10:06 PM)spacedragon Wrote: ! - my base (core 4) seems to need TWO TIMES MORE Reinforced Alloy now (~6000 in ~8 hrs). - ! Yes, but the consumption is not lowered yet then. I observed the same, ~4k Ra was eaten in 11-12 hours, so the consumption is the same as before the update. RE: Developer Notice: Player Owned Bases Update - Dead Reckoning - 03-14-2014 (03-14-2014, 03:10 PM)Ponge Wrote: Yes, but the consumption is not lowered yet then. I observed the same, ~4k Ra was eaten in 11-12 hours, so the consumption is the same as before the update. Well, it still eats 2 RA per 20 second tick, So the ticks either need to be adjusted to 40 seconds, or eat 1 RA every 20 seconds. Kinda crazy that 1 RA would repair 60k damage though. I suppose just as crazy that 2 does. RE: Developer Notice: Player Owned Bases Update - St.Denis - 03-14-2014 (03-14-2014, 03:38 PM)Dead Reckoning Wrote:(03-14-2014, 03:10 PM)Ponge Wrote: Yes, but the consumption is not lowered yet then. I observed the same, ~4k Ra was eaten in 11-12 hours, so the consumption is the same as before the update. If they put the 'ticks' to 1 every 40 seconds then your Base will be destroyed 5 times faster (17.78 minutes) with 10 BSs or just under 3 hours half the ships. Battleships. Hence one of my previous posts in this thread. Quote:[*]Wear & tear damage reduced to 300 per minute per core (previously 600) Maybe the thought process, of reducing time taken to maintain a Base, needs to return to the drawing board. RE: Developer Notice: Player Owned Bases Update - spacedragon - 03-14-2014 (03-14-2014, 02:43 PM)Dead Reckoning Wrote:(03-13-2014, 11:24 PM)Dead Reckoning Wrote:(03-13-2014, 10:06 PM)spacedragon Wrote: ! - my base (core 4) seems to need TWO TIMES MORE Reinforced Alloy now (~6000 in ~8 hrs). - ! THANKS for trying to help and calculate RA-consumption, Dead Reckoning! Controled RA-consumtion again and it turned out that nothing has changed... Maybe it was a temporary problem (?) or a miscalculation on my side... (sorry for that!) In this case I have to amend my first post now: Have these changes already been made now? ! - my base (core 4) seems to need STILL THE SAME AMOUNT of Reinforced Alloy now - ! That's NOT -like promised- 2 TIMES EASIER TO SUPPLY, because RA is not the only thing a base needs! So, what we get is: - EXACTLY THE SAME WORK TO SUPPLY as before and in exchange - FOUR TIMES EASIER TO GET DESTROYED fair deal? PLEASE POST FACTS about: How long does it take to BUILD a core4-base with 10 people? why does it now only take ~90 minutes for 10 people to destroy this work? because some people like to shoot around ...??? fair deal? ...time to leave the game? ...time for new devs/admins with GOOD ideas? ---end of amended post--- ---> It's just very sad that - noone in the whole developer- and admin team was even able to tell us, if these changes are working already or not! - STILL nobody of them writes (or even thinks) about the relation between the lots of work TO BUILD A CORE 4 BASE (in my case WITH ALL FACTORIES) and the fact, that 10 people (with BS) can destroy this whole thing in less then two hours. cannot try if destruction-time has changed until know and after ~12 pages in this thread there is still no USEABLE INFORMATION about that. RE: Developer Notice: Player Owned Bases Update - Lythrilux - 03-14-2014 People seem to think that they should have the right to just lazily fill up their bases and then let them defend themselves. Not only are people forgetting weapons platforms but, surprisingly, they've forgotten that ACTUAL PLAYERS can defend bases too! Who'd believe it? |