NPC Wingman - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: NPC Wingman (/showthread.php?tid=11015) Pages:
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NPC Wingman - jammi - 08-06-2008 With that system, don't you keep collecting NPCs until you have a fleet following you? That could get tricky in high pop systems if you have a poor connection. NPC Wingman - Muleo - 08-06-2008 aye, generally the work and lag involved isn't worth it, but 2 gunboat escorts for battleships would be awesome. NPC Wingman - ... kur nubÄ—go? - 08-07-2008 ' Wrote:With that system, don't you keep collecting NPCs until you have a fleet following you? That could get tricky in high pop systems if you have a poor connection. I think it is possible to limit how much you can hire. Like up to 3 npc (4 units well all wing). NPC Wingman - Jazz - 08-08-2008 somebody did this, and even posted screenies. I think it may have been I m rdy whoever it was had a big gallery going. I think it was submitted NPC Wingman - Seth Karlo - 08-08-2008 It was Niezck I believe. NPC Wingman - Athenian - 08-08-2008 In the 88Flak mod there is a component called a NPC magnet which automatically calls up NPC escorts once - when you dock or arrive in a system. Level of escort depends on your level. It was nice, but they dont RP well. NPC Wingman - Jazz - 08-08-2008 Yea, it was Neizck. He made a equippable thing that spawned four fighter escorts depending on which one you bought. And they respawned when you dock/jump. |