battleship 'tweaking' - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: battleship 'tweaking' (/showthread.php?tid=11535) |
battleship 'tweaking' - chopper - 08-24-2008 It's not just about comparing naval/space fights. It's actually about concept. A ship in space, carrier like, which can drop swarms of fighters/bombers will always be more effective then the one who acts like a weapon platform. battleship 'tweaking' - El Nino - 08-24-2008 Well right now BS's with regens have about 3.5 M hitpoints, when fully upgraded. That's about half what BSG battleships have, unless they also have armor upgardes. Battleship's shaking is not really bad unless you fire fighters, you can easily hit caps even when shaking... The thing is thou, we could make caps resonably imune to fighter fire, while making their weapons to slow to hit fighters.. Imagine speeds in the range of 1000 instead of 1600 we have now... diffrent turrets could be implemented, with even slower speed. How to now make caps imune to fighters, well double all stats, twice shield regeneration, twice hull (leave the shield base intact, so it can still be taken down fast, but also recharges fast) -projectile speeds from 1600 down to 1000, cruisers 900, gb's 800 -double damage -double hull -double shield regen What we achieve... Cap without escort would still then be toast. As bombers could attack it even more from a safe distance but a minimum of 2 or 3 would be needed to take down it's shields. All at the same time escorts can prove their worth even more... Old fast guns could be keept for anti-fighter use but any cap armed with the new mk2 would shread you to bitts. What do you think? Anyone up for it... the new standard of fighter - cap balance battleship 'tweaking' - Orin - 08-24-2008 Unfortunately, I still don't like it, and I imagine most won't either. There is too much capwhoring as it is. Serious efforts would have to be put in place for that to not increase exponentially. The LN abuses caps so badly already... I don't even want to think how that would go if caps doubled in armor/shields. I think the fact that a few bombers can burn a BS in 5 minutes or so is fine. They are specifically made to stand up to these ships! Usually they only have 4 gun mounts, making their defense against fighters much less useful. I'm really tired of anyone who flies a capship getting burned by a few bombers then complaining that it's not fair and unbalanced. They are built for destroying capships. They did their job. You should have had fighter support. Period. P.S. I'm not flying any bombers or capships right now, so I'm not biased in any way. battleship 'tweaking' - Jinx - 08-24-2008 currently : 160 players - 4 battleships ( 1 lib DN, 3 adv. battlestars ) time: sunday 11pm is there really too many of them out? - 160 players can easily be a prime time.... edit: now: 122 players - 3 battleships ( 1 lib DN, 2 adv. battlestars ) <- the same ones like at 11pm minur one of the battlestars time: sunday 1am battleship 'tweaking' - Lunaphase - 08-24-2008 ' Wrote:currently : 160 players - 4 battleships ( 1 lib DN, 3 adv. battlestars ) agreed. quite frankly, battleships DO need an upgrade, but in terms of regen, and capabilities. make anti cap guns, and anti fighter guns. seperate the two, as there really shouldent be a turret good against both ships. if you want huge guns, make the dmg huge as well, but make them turn slow. if you want anti fighter, low damage, but high rate of fire and rotation. YES, bombers are meant to counter capitals. NO, one single bomber should not be able to crack a battleship's sheilding. battleship 'tweaking' - El Nino - 08-24-2008 ' Wrote:currently : 160 players - 4 battleships ( 1 lib DN, 3 adv. battlestars ) Kinda the point really, They are expensive and not all that useful, Eventhou I have one, I rearly fly it. Mostly I have to defend myself from BH gunships:(. Really I'd nerf them some more up to a point, where Any cap other than a gunboat could chase a fighter and expect to win. (unless outfited with special anti fighter loadout that would leave it seriusly vulnerable to other Caps) While at the same time fighters would be unable to destroy them. Sorta a status Quo... Assured mutual nondestruction. battleship 'tweaking' - Cosmos - 08-25-2008 battleships should be the key too all combat situations, but on disco it hasnt been, they have been one of the last sources, because they die soooo easily. battleship 'tweaking' - Orin - 08-25-2008 I didn't mean there are too many battleships. I meant capships in general. If the battleship's stats doubled, what would happen to cruisers? They still cost a pretty penny and would have a fraction of the new BS stats. I suggest, if we do up BS stats, don't double it. Whereas the Rheinland BS has 720k hull right now... give it a million. And make battleships that much more expensive. But honestly, if one bomber can take a BS down (that said, he'd have to be a hell of a pilot) and you double the stats, the complained "two bombers" could still own it. What do you guys really want?:unsure: battleship 'tweaking' - El Nino - 08-25-2008 ' Wrote:If the battleship's stats doubled, what would happen to cruisers? They still cost a pretty penny and would have a fraction of the new BS stats. Cruisers and Gunboats aswell, all Capships... One has to be careful about gunboats thou... And yes Two bombers should still own them, except the time it would take should be sufficent to allow the BS to escape over several system back to escorts... My objective is to make it more survivable, When i'm in a fight even outnumbered I can easily outsurvive most anything in a bomber, when in a BS I cannot, it just looks silly. If you as a developer of big ships invest about a Billion in a ship tech, you would think it could outsurvive a 20M fighter... What trubles me is that you don't. Just the time it takes to take a cap down is to fast for the battle to be epic of anysorts. In that glorius 3minutes that you shoot that cap around you bearly start enjoying yourself. -I'd like to see it as a battle of attrition, slowly taking down that big ship, bleeding it batt to batt, and then hull point to hull point, even Turret to Turret! Slowly hunting it in to submission. While it has nothing do defend itself from your presistant well planed attacks. That's what I'd like to see, TIME in wich the cap could suffer enduldge in feelings related to loosing or god forbid find even time to win! That's why I purpose doubling the statts, and nerfing their projectile speed... I've ran some tests, and with the new setup you still have a hard time against wildes in O58... but atleast you're not armed with weapons that only deal twice the ammount of damage the average code does... Nice and big powerful hits that count when you hit. And strong armor to protect you when enevetably you get hit aswell as you really cannot hold back those pests without support. battleship 'tweaking' - mjolnir - 08-25-2008 Gurjiv there are some things that I need to know about the BSG mod before saying anything: 1. BS size/strafe => at what ranges can you hit opposing BS and at what ranges combat usually happens 2. Bomber weapons/stats 3. GBs/Cruisers - is there something like that and if so stats/size/guns |