Recently i made a post about battleships needing some sort of upgrade, i repeatedly referred to the BSG mod's method of capital ship combat. well, i gave it thought, and i realised, mere words are not enough, so i went out today, and got proof.
These screenshots show the stats of the battleship guns, the different types of cap ship guns, the armour upgrades the battleships recieve (7.5 million!! ) and the downfall (no b/b, and no good shield.), and even screenshots of the battleship double barrelled turrets.
what i aim to do with these screenshots is start a proposal for a change in cap ship weaponry, and even their stats. giving caps extreme hull isnt a bad thing, because after all, battleships are supposed to be the 'checkmate' move in most fleet encounters. to balance this, shields can be brought down to a respectable level.
there is also screenshots of the Cylon battleship turrets. those turrets have a mortar/missile projectile and explosion, but they are pretty much what our normal bs turrets are here. those missiles are just cosmetics. in essence, they are turrets that do normal damage, but have a nice explosion at the end of them.
those missile turrets have a projectile that imitates dumbfire, non tracking heavy missiles, and to be quite honest, id love to see that being implemented here too, or something similar.
finally, if you see, both the battleships have 7.5 million armour (base), and thus fights can last between 5-15 mins, depending on how shots and landed/any bombers providing assistance by firing nukes at the enemy battleships. THATS how cap ship combat should be. ive asked for 2 bs pilots (for demonstration purposes, one is a battlestar, other a basestar- this shows how both the colonial railguns work, and how the cylon dumbfire rocket turrets work in combat) to have a pvp while i take screenshots. ill try to run fraps, but since i dont have much space on my pc left, dont have too high expectations.
so, ladies and gentlemen, you now have photographic proof about what i meant when i said that BSG cap ship combat = pwnage. :D
One reason shields are necessary is coz of the shaking of the screen when taking hull fire (not that battleship shields last very long anyway), but is there a way to reduce the shaking on certain ships?
Modern naval battleships have absolutely no resemblance to Freelancer battleships in any way but name. If they did, they would never have been constructed.
thing is gentle, i dunno why people choose to compare futuristic space combat with sea based combat that happened so many years ago. things change, evolution occurs. things you can do now, you couldnt do before, etc, but there again, the fl engine itself is f*****, and thus, some stuff that should happen, cant be done, and thus, battleships (atm, on disco) are -not- the checkmate move, but -should- be.
thing is, it takes 5 mins to down a cap mk 8 armoured bs with 3-4 bombers. too fast. enough reason for me to fly a bomber instead of a cap. plus, fl's restriction of you only being able to target 1 at a time means the cap ship is at a bigger disadvantage.
Well if battleships have recieved such advancement through the years, why shouldn't fighters/bombers?
Battleships (Earth style, mind you) need air support. That's all there is to it. I think it should be the same in space. Just because a BS is big, and unwieldy... and big, doesn't mean it should be godly, as you are suggesting. It's still a big hulk of metal; it can be blown up.
Besides, this change would just make more newbies (more or less) spam capships. And I really don't think copying BSG's set up would be a good change for Disco.
currently, 2 bombers can take out a battleship. hell, a single bomber can solo a cruiser. im not suggesting that we 'steal' BSG's stats etc for disco's personal gain, its just an example as to how we could implement battleships, so that they have a fighting chance.
dont get me wrong, i hardly fly a cap, but its awefully disheartening to kill a battleship (even with escorts) within 5 mins.
maybe, as it was mentioned somewhere else, maybe its time to issue mk 2 battleships- these battleships recieve the 'uberupgrade', and are only gained from an admin, and are restricted to being part of factions. that way, the cap whoring problem gets solved, and faction based fleet pvps get their necessary does of adjustment, making it more fun, in the hands of RESPONSIBLE people, not those who take out a faction battleship to counter a single bomber :/
I do agree that they may need a slight upgrade, but not much. Definately nothing close to those stats.
Perhaps a more effective way of dispatching bombers is in order... Hmm.:P
/edit: Not to mentions the additional weapons that would -have- to be implemented for bombers etc. Those torps and BS turrets would have to be not whored as well, Otherwise we would have Siriu- er, serious issues.
I think things should be rebalanced a fair bit, so that each class of capship is designed to fight only other ships of the same class or, if outfitted correctly (and therefor limiting its ability to fight other ships of the same class), ships of one class lower. So gunboats fight gunboats, or with the right loadout can fight fighters (this works pretty well at the moment)... But taking them up against a cruiser without at least 3-to-1 odds won't get you very far. A cruiser should fight other cruisers, or be a gunboat killer with the right loadout (which nerfs their ability vs. cruisers), but shouldn't try battleships without a lot of help, and has practically no anti-fighter/bomber capability. Battleships are there to be big and huge, the end of the arms race. Sure, they're nearly invulnerable to smaller ships unless swarmed, but they're also pretty useless against anything smaller than a cruiser (if they have a cruiser-killing loadout).
There are exceptions, of course. Battlecruisers are designed to fight battleships, but should get raped by regular cruisers (or those battleships which choose an anti-cruiser loadout). Bombers are anti-cap, but it should take at least 2-3 to take a cruiser and 3-5 to take a battleship. And the most maneuverable bomber should be vulnerable to the least maneuverable VHF.
With this kind of balance (and it would take a lot of balancing), none of the 'top line' ships are useless (I'm not taking into account anything below mk2 status, because no one flies them once they earn the cash), each has their place and their own limitations. Sure, you'll still get capwhore battleships and cruisers running around... But they won't be able to do much versus most normal pilots, or even against annoying NPC fighters buzzing around bouncing off of them.