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AI shipline revision -MKII - Printable Version

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RE: AI shipline revision begins! - Swallow - 07-04-2015

Great job. And finally I can be on this side of discussion! Finally I can praise artist and give in own ideas.
[Image: shrimp14L_x550_x_370x.gif]

[Image: ris._3_182.jpg]


RE: AI shipline revision begins! - Antagonist - 07-04-2015

You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.


RE: AI shipline revision begins! - Swallow - 07-04-2015

(07-04-2015, 08:09 AM)Antagonist Wrote: You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.

I'd argue on this as this "head-like" parts resemble to me an optimal form of a sensor-filled head with binocular vision and ability to rotate. Actually! If this part is removed from model, then it could be used as a turret, thus, the head will actually rotate and follow the mouse.


RE: AI shipline revision begins! - Antagonist - 07-04-2015

(07-04-2015, 08:53 AM)Swallow Wrote:
(07-04-2015, 08:09 AM)Antagonist Wrote: You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.

I'd argue on this as this "head-like" parts resemble to me an optimal form of a sensor-filled head with binocular vision and ability to rotate. Actually! If this part is removed from model, then it could be used as a turret, thus, the head will actually rotate and follow the mouse.

Well in case it can be modelled as a turret, it might be really awesome. About the sensor thing, even a good idea, they shouldn't appear as a "human-face" or have a reference to this.


RE: AI shipline revision begins! - Swallow - 07-04-2015

I think that the head globe could have different varians of sensor placing.
Those so-called eyes could have their texture emitting light as well.


RE: AI shipline revision begins! - Sath - 07-04-2015

Ermm, that spike thing seems to be overused. Can there be lower pairs of spikes? Apart from that, nice model.


RE: AI shipline revision begins! - PKPower - 07-04-2015

(07-04-2015, 12:38 PM)Sath Wrote: Ermm, that spike thing seems to be overused. Can there be lower pairs of spikes? Apart from that, nice model.

+1 for that. There are a little too many spikes.
Other than that I love the idea of AI's developing after what they observe and taking the best of everything in the process of it (Insect eyes for optimal fov, aerodynamic like a nosediving bird for optimal locomotion in an atmosphere, etc.)


RE: AI shipline revision begins! - D!ce - 07-04-2015

(07-04-2015, 08:53 AM)Swallow Wrote:
(07-04-2015, 08:09 AM)Antagonist Wrote: You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.

I'd argue on this as this "head-like" parts resemble to me an optimal form of a sensor-filled head with binocular vision and ability to rotate. Actually! If this part is removed from model, then it could be used as a turret, thus, the head will actually rotate and follow the mouse.

@Antagonist: Don't understand where you are coming from with "human-face". Although, yes it has lens/eyes such like the spiders (its where i got the idea from) but nothing close to the matrix drones; to me.

Here are the images of the matrix 'sentinel':
http://cfbmatrix.com/wp-content/uploads/2012/08/Matrix-Sentinels-dark-tunnels.jpg
http://www.collectiondx.com/gallery2/gallery/d/9760-10/sentinel2.jpg

@Swallow: i like your idea!


RE: AI shipline revision begins! - Swallow - 07-04-2015

We also can have something like "scanner-beam" effect for it. When shooting, it will be periodically emitting a beam as like if it was probing space/ distance/ etc. Sure thing, dealing no damage.


RE: AI shipline revision begins! - D!ce - 07-04-2015

First post updated!