Complete new overhaul of the AI-SVHF
Color Meaning: Red Phase - Pieces of meshes are placed together to get a good idea of its body frame; Rough Draft i call it. Orange Phase - Model is completed - Ready to be textured Yellow Phase - Model is Textured - Ready to be Hitboxed/ Hardpointed etc Green Phase - Model Ready for in-game action
Comparion with the Liberty VHF: https://p3d.in/eMkoD
Life trapped me so I couldn't get online much or use skype for someone to annoy me what is going on with the models.
Whats on my que:
-AI Shipline
-Gallic 3.6K Transport
-Bulldog
Edit:
>3d Modeling Program i used: Metasequoia 4.5.4
>Texture Program planning on using Blender
(07-03-2015, 05:31 PM)Cesear Wrote: Was quietly sending pm's to swallow about my work. Started to sense "post it on the goddamn forums already!" from him. So...
Am I new to this community? No.
Who am I then? No one to worry about.
Am I karlotta? Who the hell is karlotta. (rhetorical)
Anyways, started on a revision of the AI shipline that has been going for over a year. Downloaded few modeling tools and still trying to find out where to texture my models. However, for now this will be a showcase for the AI Shipline that i am creating. any questions, feedbacks of this shipline I will gladly take note of and answer back to them asap.
I always like to start of with the vhf's in all snub-lines i have created before. Since it is the middle class-type ship in the snub-line i can take out and add for LF's and Bomber's creation.
Too much text, where is the model? Here: (please ignore its title) aivhf-notfinish (View in 3D)
Are you an Angel sent from heaven?
This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.
My suggestion. Just due to the angle of these extremeties it remembers on the Nomad bomber. I would remove them as same as to remove this throat, make it smooth to "one entity" overall. Furthermore I wouldn't make it that much "spiderlike" also with the tiny eyes. I would rather implement a constant light line, beside that it is really good so far.
(07-03-2015, 06:44 PM)Swallow Wrote: Once again, thank you so much for taking this job off me. I will support you with whatever you might need, just in case.
I might be in need of you soon. Not yet!
(07-03-2015, 11:25 PM)Caelumaresh Wrote: Are you an Angel sent from heaven?
No I am not. Just a regular person that will like to keep his true identity a secret. Although, only 2 members in this community knows who I am so far.
(07-03-2015, 11:38 PM)Antagonist Wrote: My suggestion. Just due to the angle of these extremeties it remembers on the Nomad bomber. I would remove them as same as to remove this throat, make it smooth to "one entity" overall. Furthermore I wouldn't make it that much "spiderlike" also with the tiny eyes. I would rather implement a constant light line, beside that it is really good so far.
Actually it does isn't it. Didn't take a look on that side. Thanks for the feedback - will take care of that.