Discovery Gaming Community
Possible new systems - Printable Version

+- Discovery Gaming Community (https://discoverygc.com/forums)
+-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7)
+--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37)
+--- Thread: Possible new systems (/showthread.php?tid=14357)

Pages: 1 2 3


Possible new systems - Heartless - 12-10-2008

hmm, no more through omicron 100, please.

There is already a smuggling route through that and o-100 and that's getting fixed so we don't need that to come back.


Possible new systems - Gamazson - 12-10-2008

First off I need to advise you to speak to Igiss. He maintains strict control over all system connections for continuity reasons. I also recomend talking to xoria. He has been doing all the trade stuff and might have his own opinions about this.

My other questions is what are you doing in terms of fields/nebula and etc? You need to give the system some scenery otherwise it is simply a blank void with a base in it.

EDIT: the last thing I need to point out is that the number 88 is not a prime number.


Possible new systems - Skoorb - 12-10-2008

' Wrote:First off I need to advise you to speak to Igiss. He maintains strict control over all system connections for continuity reasons. I also recomend talking to xoria. He has been doing all the trade stuff and might have his own opinions about this.

My other questions is what are you doing in terms of fields/nebula and etc? You need to give the system some scenery otherwise it is simply a blank void with a base in it.

EDIT: the last thing I need to point out is that the number 88 is not a prime number.

Wow, thanks for all the info. I am in the beginning stages of learning the editor. There would be fields and nebulae especially around the jumpholes. Haven't gotten that far yet. I have put the holes in the systems and the bases. Now i am trying to figure out the ini editting stuff.

Was origonally thinking to have Lamda connect directly to Alaska. But then thought why not give the order more to do in terms of messing with the Cardi smugglers. Unless of course the order in general would not like to be bothered. Trade tends to liven places up and bring RP with it.

I wanted to know if the community liked the idea before i put tons of effort into it.

Link fixed thanks stewcool. I was one of those smugglers that used Omi-100. From the link, hoping you see that I built a great RP around it and this is my way to keep it alive plus give others a place to RP and get involved too. That is of course if the community likes the idea and i figure out how all the editting works.


Possible new systems - Kambei - 12-10-2008

funny addition to this system can be huge mine field betwen jumpholes but not poor field like in NY with pass thru made from straight line but something like labyrinth :) only few ppl which are realy using that system every day can be able to remeber path thru.



Possible new systems - Blodo - 12-10-2008

Skoorb: nobody will smuggle through respective guard systems in the first place (and that's the only way other than through Minor to get to that system) because most smugglers are actually hostile to Outcast/Corsair guard, considering they are unaligned, and there is nothing out of the ordinary in that, since no smuggling route should run through a guard system. To have smugglers run through there you would literally need a direct connection to Alpha/Gamma and then to Sigma-13 or something, but by that you risk creating a power smuggling route and a massive supply of traders moving through there, which I suppose would be part of the point. Nevertheless, with traders come the OORP hordes and the system would descend into a hellish version of what Sigma-13 is now, except without the GMG saving the situation:P

Lots of things to take into consideration as you see...


Possible new systems - Heartless - 12-11-2008

Nothing more through Alaska and Minor and 100 and places like that, we're just getting rid of the oorp smuggling routes and I don't want anything similar to come back. Plus I doubt anything to Alaska will be connected.


Possible new systems - Skoorb - 12-11-2008

' Wrote:Skoorb: nobody will smuggle through respective guard systems in the first place (and that's the only way other than through Minor to get to that system) because most smugglers are actually hostile to Outcast/Corsair guard, considering they are unaligned, and there is nothing out of the ordinary in that, since no smuggling route should run through a guard system. To have smugglers run through there you would literally need a direct connection to Alpha/Gamma and then to Sigma-13 or something, but by that you risk creating a power smuggling route and a massive supply of traders moving through there, which I suppose would be part of the point. Nevertheless, with traders come the OORP hordes and the system would descend into a hellish version of what Sigma-13 is now, except without the GMG saving the situation:P

Lots of things to take into consideration as you see...

I was hoping the paths through the guard systems would force them to become aligned, and thus adding to the RP.

I imagine you are carrying cardamine through the route. A corsair catches you, tells you to drop it. Then he talks you into carrying Artifacts instead. But to do so you would either have to figure out how to have nutral alignment with both guard reps or you would have to change your rep to the other alignment. Whether all this would turn out how i hop, i could not tell you. Was hoping to make a playing field and let the rp play itself out.

General idea, use game mechanics to force smugglers to align with outlaws and thus have proper reps with other factions. That is of course....if they wanted to use this route.

***Back to stumbling through the editors***


Quote:Nothing more through Alaska and Minor and 100 and places like that, we're just getting rid of the oorp smuggling routes and I don't want anything similar to come back. Plus I doubt anything to Alaska will be connected.

Hmm swiss why would you call smuggling through nomad space OORP? In my mind i imagine it would actually be the most rp. A smuggler that wants to avoid house space as much as possible, to avoid each of the house cops would go out of his way to find another route. Going through nomad space is more dangerous, same with alaska, but also has the least amount of cops to deal with. It feels more oorp to me when i use tradelanes carrying illegal cargo and flying right in front of say Hamburg. NPC cops scan me, i run, come across next set of npc cops and they haven't heard.

I am curious, why is it OORP? The only argument i can understand is the use of Omi-100. That should be more dangerous for the smuggler. Check my link to see where i am coming from. I created a great RP around the Alaska/NY intersection.


Possible new systems - Heartless - 12-11-2008

well anything through omi 100 makes no sence because that's the order guard system, one of the most secret systems in all of sirius. That route is being removed as it has no purpose.

Now, Alaska is supposetly being turned into a guard system. LSF guard system. That entire part if Sirius is for fighting nomads and the sort. A nomad could easily infest a passing smuggler and low and behold, all of sirius is screwed.

A smuggler manages to go around the law, that's why there are jumpholes away from planets and tradelanes all over house systems. Those are smuggling routes, not the paths through the Omicrons.


Possible new systems - Skoorb - 12-11-2008

' Wrote:well anything through omi 100 makes no sence because that's the order guard system, one of the most secret systems in all of sirius. That route is being removed as it has no purpose.

Now, Alaska is supposetly being turned into a guard system. LSF guard system. That entire part if Sirius is for fighting nomads and the sort. A nomad could easily infest a passing smuggler and low and behold, all of sirius is screwed.

A smuggler manages to go around the law, that's why there are jumpholes away from planets and tradelanes all over house systems. Those are smuggling routes, not the paths through the Omicrons.

Ummm, by your reasoning, any LSF that goes into alaska would then be infected by the nomads and would not be able to go back into liberty space. I guess you would need to remove all the LSF NPCs and anyone going into Alaska then cruising around liberty would be oorp.

I did not know alaska was becoming guard, that would mess things up some. Always thought of Alaska being off limits as a fun place to RP being bad. Not allowed in there, cool i will try using it anyhow, lets see them try to catch me. My opinion is that having smugglers go through alaska adds more fun for the LSF and more oppurtunity for RP. What fun is having Alaska be off limits if noone has a real RP reason for being there?

"That entire part if Sirius is for fighting nomads and the sort. A nomad could easily infest a passing smuggler and low and behold, all of sirius is screwed." That seems like something wondeful an order character should say to a smuugler he catches in nomad space. And then blast them to iradicate that risk. Sounds fun. You got a good RP going there.

I see your complaint about Omi-100. That is understandable. Though i think some order had fun chasing me out of there, and well occasionally blasting me.

If you go any of the other routes and avoid all the tradelanes, and use the jumpholes only, there is next to no profit involved compared to other trade routes. Someone wants to say, you should smuggle for RP reasons so not care that you make half as much as other trade. In reality, it doesn't work that way. Smugglers, smuggle in real life because of high payouts but with higher risk. My opinion.

Sorry don't mean to debate. If everyone feels this way i should not keep going is all.


Possible new systems - sean24 - 12-11-2008

I just wanted to say that the names Madrid and Rome in your system omicron lambda are to 'big' for a small base in the omicrons. I would see Rome in freelancer as a planet in a very important system with alot of population and bases.