BHG BS - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +---- Forum: Discovery Mod Balance (https://discoverygc.com/forums/forumdisplay.php?fid=31) +---- Thread: BHG BS (/showthread.php?tid=18270) |
BHG BS - Grimly - 03-23-2009 wooot ... what I read ?? and the GRN is supposed to invade sirius ?!? But they will all own you ! My council BS (which is significantly the same as the GRN one) is able to fire his 16 primary constantly whit no power use while I still can launch a missile and a heavy trebuchet. Come to the GRN and play the GRN invasion on all sirius !! Also I assisted one time to a BHG vs Osiris fight ... both where firing their mortars and then waiting so long for power up since they shoot only on shields ... wait, the mortars aren't for shields !!! it's for final hull raping strike guys ! BHG BS - Jinx - 03-23-2009 there we go - the red outline is the hitbox. about what jure said - partly right - but the osiris is of course the better battleship - it has a slimmer hitbox due to vanilla standards, a higher reverse speed and can dodge slightly better - but then, its also supposed to be slightly superior ( although thats where one can argue about it - the BHG BS is a ship meant for pure combat - the osiris is "only" a light recon battleship ) anyway - this is the hitbox atm. as you can see - the ships front profile is indeed a lot larger than the "visible" ship itself - lets put it that way - its quite generous - and around 80% wider than the osiris. edit: for reference - the osiris is about the same width as the hull of the BHG BS - difference is ... its hitbox fits like a glove. - but like mjolnir said - we had a very hard time iwth the hitbox. glad when you make something that fits perfectly AND has no projectile & collision problems - this generous hitbox is not put on that ship out of spite - its put on it, cause we simply have no better. - oh - and quite some ships have a rather generous hitbox - but such a hitbox is often still a lot better t han a stretched vanilla hitbox. edit2: @jure nitpicking - the legate has 1.000.000 base armour x4 ( cap 8 armour ) = 4.000.000 armour, not 7.2 million. BHG BS - El Nino - 03-23-2009 ' Wrote:nitpicking - the legate has 1.000.000 base armour x4 ( cap 8 armour ) = 4.000.000 armour, not 7.2 million. Oh right, I thought the number was a bit low for a heavy bs... Correction legate has 8.08M armor (with botts) BHG BS - Jinx - 03-23-2009 ahh - again... the healing capacity of a single bot is 600 hitpoints.... the legate has 1700 bots = 1.020.000 hitpoints = 5.020.000 hitpoints ( not 8.08 ) the BHG battleship has 620.000 base hull x4 ( cap 8 ) = 2.480.000 + [ 1400 bots ] 840.000 = 3.320.000 hitpoints so its still a big difference - but its really only ~5 million vs. 3.3 million edit: i don t think that the healing capacity of one bot is multiplied by 4 cause of the armour. - but i might be wrong - if it is... then you re right. then it would indeed be 8.080.000 vs. 5.840.000 a respectable difference anyway BHG BS - NonSequitor - 03-23-2009 Hopefully someone can fix the BH BS's hitbox, as well as the other faulty hitboxes. BHG BS - Dashiell - 03-23-2009 ' Wrote:You made a new one for the right version that crashed the server. So I say again make one that doesn't do that and works both for shots and collisions. I`m not suffering from anything mate. but when I fire standard turrets with just the 1 pulse cannon and still run dry fairly quickly I daresay it`s hardly my fault. charge in and overpower them with empty weaponpower and weak hull and shield? some overpowering. I bet many an enemy BS would love to be "overpowered" by a rushing BHG BS, only to blow it to tiny pieces. @ Jinx: thanks for the picture. that is quite the generous hitbox yeah. too bad you lads had so much trouble trying to get a proper one in working order. any chance it will be fixed? BHG BS - Jinx - 03-23-2009 i can t say what causes troubles with hitboxes - i haven t made them - i have tried to learn it but failed ( crashes ) - frozen knows all about it - but we also have tutorials here.... some people leanred all from those tutorials - so everyone is really free to try him/herself. - when its about testing, you ll need someone to test it with you - its gotto be tested if it is hit by all sorts of weapontypes, blast damage and collisions with mobile objects and static ones. some ships have such a hitbox - most ships don t have. - most ships have an excellent hitbox that works. - only someone professional would know why some work and why some don t work . BHG BS - El Nino - 03-23-2009 ' Wrote:the healing capacity of a single bot is 600 hitpoints.... botts get multiplied by cap armor aswell... so healing capacity of a single bot is 2400 hitpoints when you have cap 8... recalc then;) BHG BS - Doom - 03-23-2009 good god....BHG BS hit box issue again.... current box that is used is made by me...it is simplest shape that covers the ship and has both collision detection (most important for getting hit by missiles) and receives hits from turrets and guns...all others we tried have failed. Both Frozen and in lesser extent me, worked on this blasted hitbox...countless times we failed....this is best result we managed to get for that model...it is far from perfect but it is ONLY one that ever fully worked... None of us could figure out why none of hitboxes work on this ship, but we suspect it is caused by the shape... Granted....i could give it few more tries, but they will not be more precise then this one... BHG BS - El Nino - 03-23-2009 ' Wrote:I`m not suffering from anything mate. but when I fire standard turrets with just the 1 pulse cannon and still run dry fairly quickly I daresay it`s hardly my fault. Well senor, 1 pulse cannon takes away roughly 185k energy per second... so that's nearly entire powerplants regen.... It is designed to down shields fast when you are in a hurry... and when taking down a battleship you are not in a hurry... |