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BHG BS

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BHG BS
Offline Dashiell
03-23-2009, 03:50 PM, (This post was last modified: 03-23-2009, 03:52 PM by Dashiell.)
#1
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I have a small issiue with the BH BS.

I really like the thing: it looks awesome, it handles well and it doesn`t come to bits too easily (unlike most BHG ships:P)

but the powerplant is just too weak.

I understand that it`s a small BS so its strongpoint is dodging and not whaling.
however, after using it for some hours I`ve come to realise that the powerplant may be a tad on the weak side.

I have 1 Heavy mortar, 1 pulse and the rest primaries.

when I fire the primaries and pulse in one group I lose power quite fast. a few folleys and then I have to resort to shouting and harsh language to melt the shield of the enemy ship. using the heavy mortar drains almost a full energy bar. using 2 missles also drains almost the entire bar.

I`ve had it happen to me quite often now that by the time an enemy BS`s shield is down, I have no weaponpower left. and that`s just with 1 pulse and stardard turrets. whereas for exaple an osiris can melt the BHG BS shield in no time with multiple pulse cannons. and can happily continue to wreck the BHG BS` hull.

Is it an idea to up the powerplant just a tad? so that the BHG BS can make effective use of heavy weapons without running low on energy far too fast? as it stands now, using the heavy hitters effectivily is nigh impossible.

I`m not saying it should be able to fire mortars, pulse cannons and god knows what like nobody`s bussiness, but the powerplant as it is now is just too weak imho. it already has a weaker shield and hull than the other BS`s so I reckon it`d be far if it could dish out some more hurting.

[Image: serpentlol.gif]
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Offline Tic
03-23-2009, 04:02 PM,
#2
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Posts: 1,211
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Well the BHG BS and Osiris have the same powerplant.

BHG BS was poorely balanced by the dev team. The hitbox is twice the size of the ship, its like what Spyglass had before, ship itself has the lowest armor of all battleships, while also turns slower then any other battleship in game. It's reverse speed is also nothing special.

It would be a fair ship if it had a good hitbox, but this way it is just the worst and most unbalanced of all the battleships.
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Offline Jinx
03-23-2009, 04:15 PM,
#3
skipasmiður
Posts: 7,685
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to clear a few things up....

the turning of the battleship is not bad. the vertical turning is worse than the horizontal turning. that is to prevent it from turning without "showing its large side". - a balance issue

the hitbox - we had an accurate hitbox ... but it did not work - the one it has now is a simple hitbox. - yes it is very large - and i ll ask if we can get another one again - but thats up to frozen ( he s the one that made all the great hitboxes )

if possible write up ( again - as objective as possible ) up what is wrong with the ship -

some things it won t get is a bigger powerplant ...

what can be done is
- revising the firing arcs maybe
- upon consent with the devs - revising its agility
- if frozen has time - a new hitbox



[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline mjolnir
03-23-2009, 04:16 PM,
#4
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' Wrote:The hitbox is twice the size of the ship, its like what Spyglass had before,

Twice the size :lol: Spyglass had a cylinder, this one is custom. Make one that fits better and works and it will get it. The one you made crashed whole server on launch without a warning that's why it didn't come in.

Quote: ship itself has the lowest armor of all battleships,
Battlestar and Kusari flying palace have less

Quote: while also turns slower then any other battleship in game.

This is not true and shows how much you know about the subject. It's set to turn left/right much faster than up/down. Flstat shows only the up/down number.


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Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline El Nino
03-23-2009, 04:22 PM,
#5
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' Wrote:It would be a fair ship if it had a good hitbox, but this way it is just the worst and most unbalanced of all the battleships.

If it's the worst why are there so many?

Also in defense of good old balance team... We balanced it to match osiris as close as possible in 1 on 1... they are both light, and pilots of equal skill when fighting 1 on 1 should win 50% of battles... every tiny error counts.

@Dashiell Don't use pulse guns if you already have full primaries... if you are running low on power use primaries more.. they are the most efficient weapons avaliable so use them. That way you get your damage for minimal power spent....

The ship was balanced, and is one of the most tested ships... If you think it is unbalanced you are probably playing against a superior pilot...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
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Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

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Offline Dashiell
03-23-2009, 04:30 PM,
#6
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Posts: 2,973
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hm, that might explain why I am taking damage from shots I thought I evaded...

I`m always obejective about these things. I`m not trying to haggle an unbeatable uberloliicap here.:)

my experience: can`t utilse heavy weaponry effctively; power drains too fast. vertical turn is too slow for a nimble BS. when the ship is standing on end whilst in mid-turn it`s still a big target so I don`t see the point in making the vertical turn slow. reverse speed is too low: if it needs to bombard it should be able to back up faster in order to avoid a whaling contest, which it will always lose due to low armor and shield. just like the osiris is designed to fly forward and fire backwards. The BHG should be able to fly backwards while shooting forwards if it is a bombarding ship.

if the powerplant is out of the question then its other weaknesses strongpoints should be adressed. my suggestions:

- correct the hitbox. if dodging is this ships trump card, it should be able to dodge without still being hit.

- give it more strafe speed. that could compensate for the larger hitbox. it IS supposed to be a nimble BS so it`s not bad rp I think.

- more turning speed (again, the nimbleness issue

- more shield/armor to compensate for the heat it takes when getting hit due to teh nasty hitbox.

fiiring arcs could be an option but since it has a weak hull and shield I don`t think any smart pilot would like their fat @@$ pointing at the enemy

this may all sound very negative but I really like the ship. it just needs some work to be balanced against its main adversaries.

[Image: serpentlol.gif]
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Offline Tic
03-23-2009, 04:35 PM, (This post was last modified: 03-23-2009, 04:36 PM by Tic.)
#7
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' Wrote:Twice the size :lol: Spyglass had a cylinder, this one is custom. Make one that fits better and works and it will get it. The one you made crashed whole server on launch without a warning that's why it didn't come in.
Custom, but still twice the size. The one i made was set for old ships stats, because the new mod data was 'top secret' for someone who was trying to help.
' Wrote:Battlestar and Kusari flying palace have less
Kusari one is a event, unique battleship for RP purposes. The Battlestar turns ~75% faster then the BHG BS.
' Wrote:This is not true and shows how much you know about the subject. It's set to turn left/right much faster than up/down. Flstat shows only the up/down number.
40 second for vertcial 360 degree turn, 34 for horizontal 360 degree turn. Really huge difference.
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Offline mjolnir
03-23-2009, 04:59 PM,
#8
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' Wrote:Custom, but still twice the size. The one i made was set for old ships stats, because the new mod data was 'top secret' for someone who was trying to help.

You made a new one for the right version that crashed the server. So I say again make one that doesn't do that and works both for shots and collisions.

During development it got some 5 different hitboxes and it the end only the current one worked for both. As I described somewhere else it takes between 2 and 4 hours to make and test a hitbox and needs 2 people to do so. Sorry that we "gave up" after some 18 hours.

Quote: The Battlestar turns ~75% faster then the BHG BS.
Battlestar turns exactly 13% faster, but it has vertical and horizontal turning switched. So Battlestar vertical is 13 % faster than BHG BS horizontal and same for horizontal vs vertical the other way.

Quote:40 second for vertcial 360 degree turn, 34 for horizontal 360 degree turn. Really huge difference.

yes and this is what 0.07 rad/s difference does.

Now difference between fastest turn of BHG BS and Osiris is 0.04 rad/s. So 3 seconds according to your calculation. HUGE difference as you say.

===================================================

' Wrote:my experience: can`t utilse heavy weaponry effctively; power drains too fast.

It has exactly same powerplant as Osiris, Battlestar and other "small" BS. I'm affraid you are suffering a bit of the "sabre effect".
" My 7 lvl 9s drain power too fast" or "my 14 turrets drain power too fast".


Quote:vertical turn is too slow for a nimble BS. when the ship is standing on end whilst in mid-turn it`s still a big target so I don`t see the point in making the vertical turn slow.
"Big" is in the eye of the beholder I guess. The horizonatl turn is faster than it should have had while vertical is slower. Yes it could get both same in the middle. Which will make sure you can't "exploit" any advantage trough better piloting.

Quote: reverse speed is too low: if it needs to bombard it should be able to back up faster in order to avoid a whaling contest, which it will always lose due to low armor and shield. just like the osiris is designed to fly forward and fire backwards. The BHG should be able to fly backwards while shooting forwards if it is a bombarding ship.

Osiris is designed to fly forward and fire backward yes, yet it has normal forward speed (90) and only 8? turrets firing backwards.

While BHG BS has 14 turrets firing forward. It is not a "bombarding ship" it's a "charge head on and overpower them" ship. Just like the BHG BC. And just like that one this won't work against Heavier things (like an OC dread or Legate), but it will work against an Osiris.


Quote:this may all sound very negative but I really like the ship. it just needs some work to be balanced against its main adversaries.

It overpowers Osiris simply by charging in. It has hard time fighting OC dread or Legate alone. A bit in the same way as BHG Dessie has problems with OC dessie or Corsair cruiser 1vs1. Or how BHG GS has problems with any GB.

[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
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Offline NonSequitor
03-23-2009, 05:40 PM,
#9
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Posts: 911
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Could any of you dev team gurus show us the BH BS hitbox? Like an overlay?

Thanks.
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Offline El Nino
03-23-2009, 05:45 PM,
#10
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Posts: 1,248
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Listen to the man, he sure knows his balance...

Hitboxing that model is a pain... All in all it's a battleship that has the best firepower/size ratio... it's small yet packs 14 forward turrets. You don't need heavy weapons on it. You can dish out 106k's of damage per second on primaries alone... that firepower can be sustained for 2 minutes and after that it drops to 84kdmg/s In those two minutes you've dealt 12.7M of damage...

That roughly brings down any battleship... and that pesky battleship shield is drained in 9 seconds... so after that you have about 12M damage in the next 110 seconds before running out of full firepower...

Meanwhile Osiris is a diffrent beast alltogether... with a bit of skill you can deminish it's firepower to 10 forward firing turrets... that gives it 90k of firepower (be it front or reverse) and that's on full primaries... This power is pretty much sustainable on order primaries.. thou corsair osiris will scramble for extra power... So osiris needs to deal roughly 6M damage to down a cap8 bhg bs... it needs 65 seconds for the hull and some 11 seconds for the shield... thus 67 seconds all in all not counting shield regen.

BHG BS needs to dispose of 6.4M wich it does so in... 9 seconds for shield and 60 seconds for hull... 69 seconds... bhg guns have more range and more speed than what order provides. Results are fairly predictable... If you cruise up to an osiris to point blank range fire at it for roughly 70-90 seconds it dies before you die. No skill required whatsoever.

One would think that osiris is an excellent battleship and can dodge shots at maximum range, but at range where osiris can dodge (roughly 2.5k) bhg bs can dodge aswell while delivering far more firepower with projectiles that have higher speed... And who says you have to follow that said osiris in to your doom? You can just hit cruise and fight another day... Or call a single bomber. I bet even a Manta could make a diffrence.

If anything given raw numbers BHG BS should be given a nerf... It is roughly as good as osiris in all other important areas such as dodging SN and such.

Naturaly it suffers greatly when pited against say Legate. that has 7.2M hitpoints, and can chrun out 126k dps... overpowering such a ship will require numbers not just 14 forward firing turrets (wich btw is how many legate has) that is a battle where you will need great skill and range to win. And at range you can win. If flown like you would fly an osiris at maximum range, and pelet your legate enemy you probably could win... but most often than not you'll need backup to win a heavy battleship. (points at bombers)

Legate and OC Dread are so similar, i won't bother to compare Dread to BHG BS...

BHG BS is the most firepwnsome Light battleship out there it can overpower any other. All you have to do is setup your combat run nice enough and not let your target get away from you. While all other light battleships require great skill to operate properly...

Donate to the Poor Pilot's Fundation via Sirius Bank /givecash GreenHawk 1000000 now, and support poor pilots sirius wide!
Skype: jure.grbec
My primary char: Jose El Nino - Corsair Elder captain of the SS Greenhawk

Currently Inactive due to pursuit of life long dreams, will be back...*edited* As promised am back.

[Image: opgbar.gif][Image: rightbar.jpg]
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