Nova and SuperNova a.k.a. SNAC - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery General (https://discoverygc.com/forums/forumdisplay.php?fid=3) +--- Forum: Discovery RP 24/7 General Discussions (https://discoverygc.com/forums/forumdisplay.php?fid=23) +--- Thread: Nova and SuperNova a.k.a. SNAC (/showthread.php?tid=21858) |
Nova and SuperNova a.k.a. SNAC - Weedalot - 06-15-2009 So many reason where to begin.. *looks up* oh there they are.. Torp is a torp SNAC is a gun. You can hit witha torp but i would use it for larger targets than a GB. And yes it can take a BS down but only if you hit near the Shield core.(component) Nova and SuperNova a.k.a. SNAC - Robert.Fitzgerald - 06-15-2009 Quote:Doesn't damage battleship shields, takes a long time to start tracking, can be intercepted en-route, takes longer to reach the target, can easily kill team mates, has a minimum launching range...oh, and only has 70 shots vs the SN's infinite shots...Fire Nova torpedoes at the front of a ship (target a vanilla capital ship's front components or turrets on a nonvanilla capital ship). You'll damage the shields that way. Supernovas are good at taking down shields as you can fire them anywhere on the enemy ship - however, Novas are better against capital ship's hull anyway. If you're fighting a gunboat which is constantly flying in rear-view - novas can be an option to take it down fast. Unlike the supernova, which could miss on the strafing gunboat, the nova is likely to hit the forward-moving gunboat. If they notice it going towards them, that's a good time for them to stop turret mode and dodge, allowing you to get closer to damage them with other equipment. Novas have more range than the Supernova. The "long tracking time" is so they aren't used against fighters like they were in previous versions. Either way, if you're versing a smart capital ship pilot you'll be punished for going close enough to be able to kill yourself with your own nova torpedo. Friendly fire incidents can be avoided if your team mates don't fly close to the enemy ship - another suggestion is to warn (dumb?) teammates when you fire one. Sure they can be intercepted, but how many capital ships get escorts (gunboat missiles, fighters etc) to deal with bombers? Flaks can deflect the novas also (LNS-Equillibrium showed this well against myself and a Hacker bomber a while ago). So in theory this may be a downside, but in practice it is not really an issue. Nova torpedoes are similar in price (the same I think) to nuclear mines, so they're not very expensive. A lot of pilots get 70 nuke mines everytime they dock, so price can't be the biggest issue. Novas can be fired more often than supernovas due to the reduced energy requirement. They're great at stripping equipment from capital ships and doing lots of damage to unshielded capital ships (good in group fights with a supporting capital ship). Supernovas on the other hand may be more "easy to use" and "better against shields", but do less damage for more energy use. Novas can also be used effectively against the smaller, more agile battleships such as the Osiris. They track and gain speed over distance, so they can be used to bombard the Osiris from a distance. The supernova on the other hand can miss often if the Osiris pilot dodges well, and the bomber can not go close to get a better shot due to flaks and turrets. To sum up: nova torpedoes do more damage than the supernova as they are a different weapon with a slightly different purpose. The supernova is great at taking down shields and damaging the smaller capital ships - gunboats, small agile cruisers, etc. The nova torpedo is more suited at killing the bigger capital ships. Nova and SuperNova a.k.a. SNAC - teschy - 06-15-2009 In my opinion, the Nova is only good on a barghest/fafnir, to pirate or interdiction. Otherwise, it's a piece of crap, it's not worth it mounting it on a normal bomber, if you have no CD. And nova + CD is the worst loadout in the game. Nova and SuperNova a.k.a. SNAC - Weedalot - 06-15-2009 SNAC + CD is great, Before i would use inferno+SNAC on my OC Nova and SuperNova a.k.a. SNAC - Robert.Fitzgerald - 06-15-2009 Worst loadout in the game? It works fine for piracy - you have more energy to work with as novas take up less energy, you can hit traders from a larger distance (away from a defended transport), hit fleeing traders easier (especially those without CMs), take out trade lanes at a longer distance than the supernova, destroy equipment so the trader is less willing to dock with bases, so on. Sure it may not be as instantly-fast as the supernova, but most trade ships won't be able to effectively escape an aimed nova torpedo. Supernova / Nova works good as well for group anti cap combat (after all, taking down battleships is a team effort). Supernova for shields and gunboats, nova for unshielded big capital ships. Every bomber in an anti-cap group does not need TCDs. Nova and SuperNova a.k.a. SNAC - Derkylos - 06-15-2009 ' Wrote:In my opinion, the Nova is only good on a barghest/fafnir, to pirate or interdiction. Otherwise, it's a piece of crap, it's not worth it mounting it on a normal bomber, if you have no CD. And nova + CD is the worst loadout in the game. I have to agree...a bomber without a CD is like a capship without a mortar...sure, you can win, but it's not the most efficient loadout... On a Barghest is a different matter, however, as you can use a nova as a secondary weapon (a role it fills very well) without sacrificing the ability to make the enemy stay where you want them. And, as for Novaing gunboats? Some hope...to even SN them, you have to close to like 200m...the only way to beat a GB with novas is if it's a Bretonian Gunboat (AKA flying brick), and you can maintain ~4k distance whilst spamming it. Nova and SuperNova a.k.a. SNAC - Weedalot - 06-15-2009 ' Wrote:Worst loadout in the game? It works fine for piracy - you have more energy to work with as novas take up less energy, you can hit traders from a larger distance (away from a defended transport), hit fleeing traders easier (especially those without CMs), take out trade lanes at a longer distance than the supernova, destroy equipment so the trader is less willing to dock with bases, so on. Sure it may not be as instantly-fast as the supernova, but most trade ships won't be able to effectively escape an aimed nova torpedo.Yes. i must agree. it does work that way. For piracy it is alright. But if they have CM. it can get annoying. ' Wrote:I have to agree...a bomber without a CD is like a capship without a mortar..I do not like mortars. BR much better. Nova and SuperNova a.k.a. SNAC - Robert.Fitzgerald - 06-15-2009 You can nova fleeing gunboats - using them on jousting gunboats is only going to result in some suicide kill messages. The supernova is more universal as it can be used on fighters to battleships. That being said, it does not mean the nova is not a bad weapon - it's very good (and different), especially for specialised bombers (group anti cap, piracy). Nova and SuperNova a.k.a. SNAC - tansytansey - 06-16-2009 It's possible to insta-kill Gunboats (and probably any ship close to them) with duel Novas. Novas aren't a 'weaker' version of the SNAC, they're a different weapon entirely. Before when Novas were weaker than SNACs no one ever really used them. Now they serve a much better purpose. Nova and SuperNova a.k.a. SNAC - teschy - 06-16-2009 ' Wrote:It's possible to insta-kill Gunboats (and probably any ship close to them) with duel Novas. If you can get its shield down, and manage to not kill yourself in the blast. |