Proposal: ID changes for 4.87 - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Proposal: ID changes for 4.87 (/showthread.php?tid=98543) |
RE: Proposal: ID changes for 4.87 - Sad - 05-14-2013 (05-14-2013, 05:35 PM)Catbert Wrote:Sorry, but we can't hunt them, because they are not the Code: house at war with Kusari, Liberty, etc. RE: Proposal: ID changes for 4.87 - Lonely Werewolf - 05-14-2013 I like the idea overall but a question has arisen, maybe this has been discussed in devs logs and I didn't see it. Several or the corporations now have Quote: Can hunt pirates and terrorists within their Zone of Influence. So what this is saying is that the corporation fighters can hunt any pirates in their zoi, rather like the navy and police can? This sure does make defending our convoys, mining groups and space easier. But was this definately intentional? Also I see prexisting lines for killing fighters is now slightly changed. For example the DSE ID has the above line, which it didn't before and still has the Quote:Can hunt Lane Hackers outside their Zone of Influence. I suppose this is too clarify that we can hunt these enemies anywhere as before? Also the Rogue ID Quote:Zone of Influence: Liberty and independent systems directly bordering Liberty, Shikoku Shouldn't New Tokyo be in the zoi (without cruisers) and for Brigands Quote:Zone of Influence: Gallia, Gallic Borderworlds, Taus shouldn't they have Kyushu and New Tokyo? Due to this. EDIT: Also the Rogue ID misses out Humbolt (and Kansas?) which it currently does anyways. RE: Proposal: ID changes for 4.87 - LunaticOnTheGrass - 05-14-2013 On behalf of the VWA, which presently represents (to my knowledge) the largest unofficial contingent of Bundschuh players, I would like to bring up the portion of the Bundschuh ID that states: Quote:- Cannot ally with any lawfuls except with Rheinland lawfuls against Liberty lawfuls. And ask it to be changed, to: Quote:- Cannot ally with any lawfuls except with Liberty lawfuls against Rheinland lawfuls. My reasons for that request involve the pre-4.86 backstory written by Igiss; for the Bundschuh, it states: Quote:The Bundschuh of Cloppenburg were aware of the research that took place in Munster Research Facility, and when Liberty ships advanced as far as New Hampshire, they contacted them in order to help the Liberty Navy with recon information in exchange for money, which would go to Bundschuh, and political asylum, which was intended for Rheinland scientist Wilhelm Schenker who escaped from Munster in 815 A.S., settled in Cloppenburg, and became a kind of spiritual leader for the small Bundschuh community. In the meantime, the VWA has been rekindling diplomatic relations with Liberty (essentially only the Liberty Navy), in threads such as these: http://discoverygc.com/forums/showthread.php?tid=96753 This obviously doesn't mean allying with the Liberty Navy, but as the Bundschuh's ID write-up explicitly states that they are seeking to overthrow the corrupt government, it does not make sense to some of our members that the Bundschuh would suddenly help those same forces propping up that corrupt government by fighting a group (the Navy, in this case) that could be their ticket to being better able to fight the government. I realize that there is no Official Bundschuh faction, and it may be a little "out-of-line" for me to request a change like that, but it is my hope that making the Bundschuh more distinguished in that fashion could help the faction see some further presence. After all, the average player who might glance at the IDs to determine which Rheinlandic unlawful faction to join would see that the Bundschuh's ID is practically a copy/paste of the Red Hessian's, except they are unable to fly anything larger than a Gunboat (and at 90% Powercore, to boot). Even the LWB and Unioners are distinguishable by their use of the RPC; the Unioner's alliance with the Corsairs is also noteworthy. It's obviously just a request, but one that I hope will be at least considered. RE: Proposal: ID changes for 4.87 - kikatsu - 05-14-2013 "Can hunt pirates and terrorists within their Zone of Influence." That allows the corporate escorts to actively defend their convoys, making it so that the escorts do not have to be reactionary anymore, and can actively defend corporate assets rather than waiting for a pirate to make the first move. So I like that. I am curious about the BHG going after lawful and unlawful targets now, but I am guessing that is just them being able to go after Gallia or something. RE: Proposal: ID changes for 4.87 - AshHill07 - 05-14-2013 Couldn't help but notice the cargo limitations on Naval ID's are back, is this a hint of things to come or just an oversight? RE: Proposal: ID changes for 4.87 - Trail - 05-14-2013 how about a list of allies under ZOI or allowed ships. I realize that the allies section might change over time but for some factions (corsairs for example) it is kind of a big deal, as there are certain factions they should not pirate. obviously official factions dont really need it but the indies do and im sure it will stop a lot of headaches edit: besides any allies list changes can always be modified through server commands right? Or is that only for minor changes? RE: Proposal: ID changes for 4.87 - Occam Razor - 05-14-2013 (05-14-2013, 05:00 PM)AeternusDoleo Wrote: ; dsy_license_helghast Why was the cargo limit put down? That won't make it easier for us, but also "AI's are fully selfaware and autonomous, and not under the control of any other faction.", that is not right. There are many factionless AIs, but also factions. Like the Consensus. RE: Proposal: ID changes for 4.87 - Trail - 05-14-2013 (05-14-2013, 06:03 PM)Occam Razor Wrote:(05-14-2013, 05:00 PM)AeternusDoleo Wrote: ; dsy_license_helghast Quote: "AI's are fully selfaware and autonomous, and not under the control of any other faction." im pretty sure that is just wording but even then. You have AIs working together as autonomous ais (such as the consensus) and then you have AI's working for Any other faction you can think of. But the word Artificial Intelligence means or what I think the admins tried to mean is: Aware and autonomous AI that regardless of that autonomy is working for whichever faction that might be out of self choice or! that it could always leave by its own choice otherwise you are dealing with a limited AI / a VI virtual intelligence or to put it simpler we can coin it LI a limited intelligence meaning that it could be smart and all that still but restrained from what it can do, ie not autonomous and self aware. RE: Proposal: ID changes for 4.87 - Duvelske - 05-14-2013 Quote:; dsy_license_gd_z_grpIn my view nothing did change with this. Only a better way to put it. I only have 1 problem with the first line. Quote:- Can attack pirates, terrorists and lawfuls in self-defense, to protect an allied or neutral ship, or in defense of Zoner bases. I wonder myself what allies? (only Order and GMG if i am not mistaken.) also the neutral ships. Like? all other non rephacked? I would change it back that like you could do in the past only defend your own. As i see how it goes already in the omicrons this only provokes 1 order and a huge zoner cap fleet. the order attacks BHG or nomad and a whole group shoots. If thats the case then well. Zoners are indeed a militairy force from the next version. RE: Proposal: ID changes for 4.87 - Eduard - 05-14-2013 Quote:Bounty Hunters Guild Core Sorry to bother, but may I ask why the Core cannot hunt Nomads, Wilde and Order everywhere in Sirius like Order does? Core also fight the Nomad threat, even if their goals are not so noble. Order is understandable, but Wilde and Nomads? Though, now that I think, Order is free to hunt Core, why are we not allowed to do the same? Edit: Quote:Zoner I do hope no one would mind if I would ask clarifications regarding the underlined part. That part involves only military alliance, I mean, siding with a third party in other to help it in combat, no? We are still free to do whatever diplomatical ties, negotiations, business, deals, commerce and stuff we want, no? also... (05-14-2013, 06:18 PM)Duvelske Wrote: I wonder myself what allies? (only Order and GMG if i am not mistaken.) also the neutral ships. Like? all other non rephacked? I would change it back that like you could do in the past only defend your own. As i see how it goes already in the omicrons this only provokes 1 order and a huge zoner cap fleet. the order attacks BHG or nomad and a whole group shoots. If thats the case then well. Zoners are indeed a militairy force from the next version. I dare second this |