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BHG cap-weapons concept - Printable Version

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BHG cap-weapons concept - Colonel Z.e.r.o. - 07-08-2008

Tic: You took my idea? YAAAAY!

Ten:I sighed so hard when I saw the newest post was made by you.


BHG cap-weapons concept - Tenacity - 07-08-2008

' Wrote:Ten:I sighed so hard when I saw the newest post was made by you.

Thanks, I hate you too.


BHG cap-weapons concept - Raekur - 07-08-2008

' Wrote:As long as these weapons are not as powerful as the order versions, I'm fine with the BHG getting their own.

Compare the number of BHG capships to order capships. We're outnumbered a dozen to one, and of that dozen on the BH side, it's very likely that only one even knows what "RP" means.

I'm tired of BHG battleships and battlecruisers taking a trip through order systems going "lolwut? die order!" "lolz pwnt"

First the stats place the weapons just below that of the Order Mk2.
Second, when the new ID's go in effect the Order is going to get overwhelmed because the BH capitals will not really be allowed anywhere else.
So you think its bad now, HA HA , you have not see bad yet.
The new ID's will produce 2 things, more pirates in the core space and the Order getting attacked constantly. Simply because there will be less lawfuls in the core and the BH will have nothing else but the order to fight (Nomads get rather dull and dont RP at all)


BHG cap-weapons concept - Tenacity - 07-08-2008

' Wrote:First the stats place the weapons just below that of the Order Mk2.
Second, when the new ID's go in effect the Order is going to get overwhelmed because the BH capitals will not really be allowed anywhere else.
So you think its bad now, HA HA , you have not see bad yet.
The new ID's will produce 2 things, more pirates in the core space and the Order getting attacked constantly. Simply because there will be less lawfuls in the core and the BH will have nothing else but the order to fight (Nomads get rather dull and dont RP at all)

I will make sure to report every bounty hunter I see that doesnt exhibit signs of roleplay and respectability.

And I think I'll buy an order carrier or osiris just to spite the little buggers.


BHG cap-weapons concept - Xing - 07-08-2008

tenacity, just yesterday I was jumped by a bunch of order boys driving around their shiny Huntress cruisers...
I was in an armored transport.

earlier, it was about two hacker jumping me with 2 capships.
And I was jumped by outcast destroyer uncountable number of time, all these in the middle of New York.

Should the order, outcast and all get a downgrade?

It happens to everyone...


BHG cap-weapons concept - Colonel Z.e.r.o. - 07-08-2008

Tic another thought. what we could also do for an effect is us the SILVER FIRE effect as well, but have some one make it like 3 or 4x bigger


' Wrote:Thanks, I hate you too.


I don't hate you. Despite all the passive-aggressiveness in your posts, that you display daily.

~00


BHG cap-weapons concept - Tenacity - 07-09-2008

' Wrote:tenacity, just yesterday I was jumped by a bunch of order boys driving around their shiny Huntress cruisers...
I was in an armored transport.

earlier, it was about two hacker jumping me with 2 capships.
And I was jumped by outcast destroyer uncountable number of time, all these in the middle of New York.

Should the order, outcast and all get a downgrade?

It happens to everyone...

Black squadron restricts almost all of it's players to bombers and fighters only, and the order really only has one capship available to them in-RP - the osiris. There are a few independents that use the huntress or zoner cruiser, myself included, but we dont run around with fleets of battleships like the bounty hunters do, and we certainly dont get to where we are with no RP involved.


BHG cap-weapons concept - Colonel Z.e.r.o. - 07-09-2008

Lets not get into this capwhoring discussion here.


BHG cap-weapons concept - Turkish - 07-09-2008

Nice work Tic:)

I've myself been playing with FX editing so this is a nice little gem.


BHG cap-weapons concept - Tic - 07-09-2008

Iv gotten into the bump on the road...

The sound does work pefectly, but the problem is that it works either to 10k+ or not at all...

Ill try to work it out tommorow, and i posted a solution request on Lancers Reactor.

If anyone has any ideas tell me......