Things you think are wrong with mod - Printable Version +- Discovery Gaming Community (https://discoverygc.com/forums) +-- Forum: Discovery Development (https://discoverygc.com/forums/forumdisplay.php?fid=7) +--- Forum: Discovery Mod General Discussion (https://discoverygc.com/forums/forumdisplay.php?fid=37) +--- Thread: Things you think are wrong with mod (/showthread.php?tid=111757) |
RE: Things you think are wrong with mod - Mímir - 02-11-2014 Ideas like removing armor and buffing hull points, nerfing of civilian ships and so on aren't impossible feats, so I think your defense is unwarranted, Spud. I'd agree if people were asking for the introduction of new ship classes or features that require a lot of work, but really most of the suggestions in this thread are pretty simple and straightforward. I also do think it is very constructive to discuss your likes and dislikes in the mod. The OP even invited people to disagree and debate; I think that is highly constructive - as opposed to saying "critique is bad" and shutting the discussion down. Regarding ship loss and new players, how about a 100% insurance on newbie ships; i.e. the dingiest fighters, transports and freighters? I die a lot more often now than when I was a new player anyways, I don't think it will be a real issue. RE: Things you think are wrong with mod - Jinx - 02-11-2014 specifically about the death penalty lets list up pros and cons about it pro - players do not rush into a deadly combat mindlessly but actually consider the value of their virtual life more - players also consider a retreat more than fighting endlessly to the death vs. an almost equal opponent. - if done right - ships gain an additional component ... maintenance con - players might kill just to make the other player pay up - which is fair enough, but there might be even more motivation to just go for the pvp, especially vs. opponents that are weaker - it may not promote RP trading, but might turn trading into even more a chore for many ppl - players cannot really practice anymore - unless they only go for "first blood" instead of a more realistic kill. - not sure if it can be coded that certain systems are excluded from a death penalty or same ID vs. same ID - if done wrong - some ships may have an unproportional repair cost despite not being "better" in pvp at all the above assumes that a ship is - for example - respawned with ( to pick a random number ) 20% item condition instead of the current 100% - which would include any death, suicide, planetdive, collision, etc. RE: Things you think are wrong with mod - sindroms - 02-11-2014 Let us not forget that since our ships are specialized against others, it would not be hard to sacrifice around 200mil to make a bomber squad and potentially wreck a few billion in capital ships. I would seriously suggest against implementing death penalties. Look at the Torpedoes and imagine what would have happened if that was in effect. RE: Things you think are wrong with mod - Curios - 02-11-2014 Things that are wrong with mod? Some dev decisions, in my POV, are very wrong (and I blame Blodo). But there is little I can do with someone's state of mind. It's clear that we have just different ideological approach on the gameplay. RE: Things you think are wrong with mod - Zen_Mechanics - 02-11-2014 Yes, the current tech compatiblity. I'd like to see 4.85 back. RE: Things you think are wrong with mod - HuggieSunrise - 02-11-2014 the.. lag.. i remember when it wasn't so terrible. thats more of a server thing. my only criticism? about the mod is the satanic pact it seems to have that permits it to keep going . and going and going and going. RE: Things you think are wrong with mod - Mímir - 02-11-2014 Ye also wanted to add that despite all the criticism as of late, the fact of the matter is that we are a lot of people spending our time playing the game, reading the forum and posting; and we wouldn't do that if we didn't share a fundamental love for Discovery. So despite the possible shortcomings, this mod is really a huge achievement and that's important to keep in mind. RE: Things you think are wrong with mod - Coin - 02-11-2014 0 damage can be coded, but whether temp-death can, idk. eitherway, less plugins plox. RE: Things you think are wrong with mod - Pavel - 02-12-2014 Discovery Mod General Discussion RE: Things you think are wrong with mod - Murcielago - 02-12-2014 Good things; Discovery Freelancer, best game ever. nothing more to say about it just; Discovery Freelancer Bad things; Not enough playes Bugs IoI: tractor beem, TL bug Also LAG, impossible to fight when more than two ships are fighting in last few days . Oh and I like this post from Coin; (02-11-2014, 07:45 AM)Coin Wrote: this will be a good news bad news sandwich. Positive, numbers, negative, letters. Really simple, cool and correct. Kudos for it |