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Things you think are wrong with mod - Printable Version

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+--- Thread: Things you think are wrong with mod (/showthread.php?tid=111757)

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RE: Things you think are wrong with mod - Mímir - 02-11-2014

Ideas like removing armor and buffing hull points, nerfing of civilian ships and so on aren't impossible feats, so I think your defense is unwarranted, Spud. I'd agree if people were asking for the introduction of new ship classes or features that require a lot of work, but really most of the suggestions in this thread are pretty simple and straightforward.

I also do think it is very constructive to discuss your likes and dislikes in the mod. The OP even invited people to disagree and debate; I think that is highly constructive - as opposed to saying "critique is bad" and shutting the discussion down.

Regarding ship loss and new players, how about a 100% insurance on newbie ships; i.e. the dingiest fighters, transports and freighters? I die a lot more often now than when I was a new player anyways, I don't think it will be a real issue.


RE: Things you think are wrong with mod - Jinx - 02-11-2014

specifically about the death penalty

lets list up pros and cons about it

pro
- players do not rush into a deadly combat mindlessly but actually consider the value of their virtual life more
- players also consider a retreat more than fighting endlessly to the death vs. an almost equal opponent.
- if done right - ships gain an additional component ... maintenance

con
- players might kill just to make the other player pay up - which is fair enough, but there might be even more motivation to just go for the pvp, especially vs. opponents that are weaker
- it may not promote RP trading, but might turn trading into even more a chore for many ppl
- players cannot really practice anymore - unless they only go for "first blood" instead of a more realistic kill. - not sure if it can be coded that certain systems are excluded from a death penalty or same ID vs. same ID
- if done wrong - some ships may have an unproportional repair cost despite not being "better" in pvp at all


the above assumes that a ship is - for example - respawned with ( to pick a random number ) 20% item condition instead of the current 100% - which would include any death, suicide, planetdive, collision, etc.


RE: Things you think are wrong with mod - sindroms - 02-11-2014

Let us not forget that since our ships are specialized against others, it would not be hard to sacrifice around 200mil to make a bomber squad and potentially wreck a few billion in capital ships. I would seriously suggest against implementing death penalties.

Look at the Torpedoes and imagine what would have happened if that was in effect.


RE: Things you think are wrong with mod - Curios - 02-11-2014

Things that are wrong with mod? Some dev decisions, in my POV, are very wrong (and I blame Blodo). But there is little I can do with someone's state of mind. It's clear that we have just different ideological approach on the gameplay.


RE: Things you think are wrong with mod - Zen_Mechanics - 02-11-2014

Yes, the current tech compatiblity. I'd like to see 4.85 back.


RE: Things you think are wrong with mod - HuggieSunrise - 02-11-2014

the.. lag.. i remember when it wasn't so terrible. thats more of a server thing.

my only criticism? about the mod is the satanic pact it seems to have that permits it to keep going . and going and going and going.


RE: Things you think are wrong with mod - Mímir - 02-11-2014

Ye also wanted to add that despite all the criticism as of late, the fact of the matter is that we are a lot of people spending our time playing the game, reading the forum and posting; and we wouldn't do that if we didn't share a fundamental love for Discovery.

So despite the possible shortcomings, this mod is really a huge achievement and that's important to keep in mind.


RE: Things you think are wrong with mod - Coin - 02-11-2014

0 damage can be coded, but whether temp-death can, idk. eitherway, less plugins plox.


RE: Things you think are wrong with mod - Pavel - 02-12-2014

Discovery Mod General Discussion


RE: Things you think are wrong with mod - Murcielago - 02-12-2014

Good things;
Discovery Freelancer, best game ever.
nothing more to say about it just;
Discovery Freelancer

Bad things;
Not enough playes
Bugs IoI: tractor beem, TL bug
Also LAG, impossible to fight when more than two ships are fighting in last few days .


Oh and I like this post from Coin;


(02-11-2014, 07:45 AM)Coin Wrote: this will be a good news bad news sandwich. Positive, numbers, negative, letters.

1. I like the fact that this server is still running my favourite game of all time
a. i hate the fact that it will only work on one core
2. i like the fact this it is f2p, and not even pay for bonus content
b. i hate the fact that some content is added without concern for the consequences
3. i like the fact that the rules are enforced even-handedly
c. i hate the fact that Skype Friends™ nepotism is still evident
4. I love the einsteinian physics engine
d. I hate the fact the planets don't orbit the sun
5. I love the starscapes - as if we could fly on forever
e. I hate the fact that everything is on one plane
6. I love the open-endedness of the game - pirate one day, rescuing kittens the next
f. i hate the fact that there is no dynamic economy, and the missions are base/ships/assassin/capture/kill the nanobots

Really simple, cool and correct.
Kudos for it Wink